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{{DISPLAYTITLE:Awareness Talent Tree}} | {{DISPLAYTITLE:Awareness Talent Tree}} | ||
<div>You are exceptionally good at noticing things and avoiding perilous situations.{{newline}}This talent tree is available to [[Scout (heroic class)|Scout]]s, [[Bounty_Hunter_(prestige_class)|bounty hunter]]s, [[gladiator (prestige class)|gladiator]]s, [[gunslinger (prestige class)|gunslinger]]s, [[pathfinder (prestige class)|pathfinder]]s, and [[Vanguard (prestige class)|Vanguard]]s.</div> | <div><p class="single">You are exceptionally good at noticing things and avoiding perilous situations.{{newline}}This talent tree is available to [[Scout (heroic class)|Scout]]s, [[Bounty_Hunter_(prestige_class)|bounty hunter]]s, [[gladiator (prestige class)|gladiator]]s, [[gunslinger (prestige class)|gunslinger]]s, [[pathfinder (prestige class)|pathfinder]]s, and [[Vanguard (prestige class)|Vanguard]]s.</p></div> | ||
<div id="acute" style="margin-top: 1.5em;"> | <div id="acute" style="margin-top: 1.5em;"> | ||
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{{referencetag|book=Saga Edition Core Rulebook|page=49}} | {{referencetag|book=Saga Edition Core Rulebook|page=49}} | ||
{{referencetag|margin=0|book=Starships of the Galaxy|page=16}} | {{referencetag|margin=0|book=Starships of the Galaxy|page=16}} | ||
You may choose to reroll any [[Perception]] check. But the result of the reroll must be accepted even if it is worse.{{newline}}'''Starship/Vehicle)''' This talent applies to Use Computer checks made to [[Use_Computer#Use_Sensors|perceive enemy ships]].</div> | <p class="single">You may choose to reroll any [[Perception]] check. But the result of the reroll must be accepted even if it is worse.{{newline}}'''Starship/Vehicle)''' This talent applies to Use Computer checks made to [[Use_Computer#Use_Sensors|perceive enemy ships]].</p></div> | ||
<div id="tracker" style="margin-top: 1.5em;"> | <div id="tracker" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Expert Tracker</h3> | <h3 class="headline">Expert Tracker</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=49}}You take no penalty on [[Survival]] checks made to follow tracks while moving your normal speed. (Without this talent, you take a −5 penalty or Survival checks made to follow tracks while moving your normal speed.){{newline}}'''Prerequisite:''' Acute Senses.</div> | {{referencetag|book=Saga Edition Core Rulebook|page=49}} | ||
<p class="single">You take no penalty on [[Survival]] checks made to follow tracks while moving your normal speed. (Without this talent, you take a −5 penalty or Survival checks made to follow tracks while moving your normal speed.){{newline}}'''Prerequisite:''' Acute Senses.</p></div> | |||
<div id="initiative" style="margin-top: 1.5em;"> | <div id="initiative" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Improved Initiative</h3> | <h3 class="headline">Improved Initiative</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=49}}You may choose to reroll any [[Initiative]] check, but the result of the reroll must be accepted even if it is worse.{{newline}}'''Prerequisite:''' Acute Senses.</div> | {{referencetag|book=Saga Edition Core Rulebook|page=49}}You may choose to reroll any [[Initiative]] check, but the result of the reroll must be accepted even if it is worse.{{newline}}'''Prerequisite:''' Acute Senses.</p></div> | ||
<div id="keenshot" style="margin-top: 1.5em;"> | <div id="keenshot" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Keen Shot</h3> | <h3 class="headline">Keen Shot</h3> | ||
{{referencetag|book=Saga Edition Core Rulebook|page=49}}You take no penalty on your attack roll when attacking a target with [[concealment]] (but not total concealment).{{newline}}'''Prerequisite:''' Acute Senses.</div> | {{referencetag|book=Saga Edition Core Rulebook|page=49}}You take no penalty on your attack roll when attacking a target with [[concealment]] (but not total concealment).{{newline}}'''Prerequisite:''' Acute Senses.</p></div> | ||
<div id="reset" style="margin-top: 1.5em;"> | <div id="reset" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Reset Initiative</h3> | <h3 class="headline">Reset Initiative</h3> | ||
{{referencetag|book=Force Unleashed Campaign Guide|page=28}}Once per encounter, at any time after the first full round (after the surprise round, if one occurs), the scout can set his Initiative to his current Initiative +5.{{newline}}'''Prerequisites:''' [[Initiative]] (trained), Acute Senses, Improved Initiative.</div> | {{referencetag|book=Force Unleashed Campaign Guide|page=28}}Once per encounter, at any time after the first full round (after the surprise round, if one occurs), the scout can set his Initiative to his current Initiative +5.{{newline}}'''Prerequisites:''' [[Initiative]] (trained), Acute Senses, Improved Initiative.</p></div> | ||
<div id="dodge1" style="margin-top: 1.5em;"> | <div id="dodge1" style="margin-top: 1.5em;"> | ||
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{{referencetag|book=Saga Edition Core Rulebook|page=49}} | {{referencetag|book=Saga Edition Core Rulebook|page=49}} | ||
{{referencetag|margin=0|book=Starships of the Galaxy|page=16}} | {{referencetag|margin=0|book=Starships of the Galaxy|page=16}} | ||
You retain your [[Dexterity]] bonus to your [[Reflex Defense]] regardless of being caught flat-footed or struck by a hidden attacker. You still lose your Dexterity bonus to your Reflex Defense if you are immobilized.{{newline}}'''Starship/Vehicle:''' If you are the pilot, this talent applies to your vehicle.{{newline}}'''Prerequisites:''' Acute Senses, Improved Initiative.</div> | <p class="single">You retain your [[Dexterity]] bonus to your [[Reflex Defense]] regardless of being caught flat-footed or struck by a hidden attacker. You still lose your Dexterity bonus to your Reflex Defense if you are immobilized.{{newline}}'''Starship/Vehicle:''' If you are the pilot, this talent applies to your vehicle.{{newline}}'''Prerequisites:''' Acute Senses, Improved Initiative.</p></div> | ||
<div id="dodge2" style="margin-top: 1.5em;"> | <div id="dodge2" style="margin-top: 1.5em;"> | ||
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{{referencetag|book=Saga Edition Core Rulebook|page=49}} | {{referencetag|book=Saga Edition Core Rulebook|page=49}} | ||
{{referencetag|margin=0|book=Starships of the Galaxy|page=16}} | {{referencetag|margin=0|book=Starships of the Galaxy|page=16}} | ||
You cannot be flanked. You can react to opponents on opposite sides of you as easily as you an react to a single attacker.{{newline}}'''Starship/Vehicle:''' If you are the pilot, this talent applies to your vehicle.{{newline}}'''Prerequisites:''' Acute Senses, Improved Initiative, Uncanny Dodge I.</div> | <p class="single">You cannot be flanked. You can react to opponents on opposite sides of you as easily as you an react to a single attacker.{{newline}}'''Starship/Vehicle:''' If you are the pilot, this talent applies to your vehicle.{{newline}}'''Prerequisites:''' Acute Senses, Improved Initiative, Uncanny Dodge I.</p></div> | ||
<div id="weakpoint" style="margin-top: 1.5em;"> | <div id="weakpoint" style="margin-top: 1.5em;"> | ||
<h3 class="headline">Weak Point</h3> | <h3 class="headline">Weak Point</h3> | ||
{{referencetag|book=Knights of the Old Republic|page=28}}Once per encounter, you can use a [[swift action]] to ignore the Damage Reduction of a single target within your line of sight for the rest of your next turn.{{newline}}'''Prerequisites:''' Acute Senses, Keen Shot.</div> | {{referencetag|book=Knights of the Old Republic|page=28}}Once per encounter, you can use a [[swift action]] to ignore the Damage Reduction of a single target within your line of sight for the rest of your next turn.{{newline}}'''Prerequisites:''' Acute Senses, Keen Shot.</p></div> | ||
<div style="margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;"> </div> | <div style="clear: both; margin-top: 1em; width: fit-width; background-color: #bbbbbb; border-radius: 30px;"> </div> | ||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Revision as of 01:35, 28 March 2024
You are exceptionally good at noticing things and avoiding perilous situations.
This talent tree is available to Scouts, bounty hunters, gladiators, gunslingers, pathfinders, and Vanguards.
Acute Senses
Saga Edition Core Rulebook, page 49.
Starships of the Galaxy, page 16.
You may choose to reroll any Perception check. But the result of the reroll must be accepted even if it is worse.
Starship/Vehicle) This talent applies to Use Computer checks made to perceive enemy ships.
Expert Tracker
Saga Edition Core Rulebook, page 49.
You take no penalty on Survival checks made to follow tracks while moving your normal speed. (Without this talent, you take a −5 penalty or Survival checks made to follow tracks while moving your normal speed.)
Prerequisite: Acute Senses.
Improved Initiative
Saga Edition Core Rulebook, page 49.
You may choose to reroll any Initiative check, but the result of the reroll must be accepted even if it is worse.Prerequisite: Acute Senses.
Keen Shot
Saga Edition Core Rulebook, page 49.
You take no penalty on your attack roll when attacking a target with concealment (but not total concealment).Prerequisite: Acute Senses.
Reset Initiative
Force Unleashed Campaign Guide, page 28.
Once per encounter, at any time after the first full round (after the surprise round, if one occurs), the scout can set his Initiative to his current Initiative +5.Prerequisites: Initiative (trained), Acute Senses, Improved Initiative.
Uncanny Dodge I
Saga Edition Core Rulebook, page 49.
Starships of the Galaxy, page 16.
You retain your Dexterity bonus to your Reflex Defense regardless of being caught flat-footed or struck by a hidden attacker. You still lose your Dexterity bonus to your Reflex Defense if you are immobilized.
Starship/Vehicle: If you are the pilot, this talent applies to your vehicle.
Prerequisites: Acute Senses, Improved Initiative.
Uncanny Dodge II
Saga Edition Core Rulebook, page 49.
Starships of the Galaxy, page 16.
You cannot be flanked. You can react to opponents on opposite sides of you as easily as you an react to a single attacker.
Starship/Vehicle: If you are the pilot, this talent applies to your vehicle.
Prerequisites: Acute Senses, Improved Initiative, Uncanny Dodge I.
Weak Point
Knights of the Old Republic, page 28.
Once per encounter, you can use a swift action to ignore the Damage Reduction of a single target within your line of sight for the rest of your next turn.Prerequisites: Acute Senses, Keen Shot.