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Saga Edition RPG Omnibus

Swim: Difference between revisions

(Created page with "<div>Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.</div> <div id="traits" style="padding-top: 2em;"> <h2 class="headline">'''Skill Traits'''</h2> {{skilltrait|keyability=Strength|trained=Some; see individual skill applications|armorcheck=Yes|retry=A new check is allowed the round after a check has failed.|special=You can take 10 when making a Swim check, but you can’t take 20.}}</div> <div id="...")
 
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<div>Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.</div>
<div><p class="single nomargin">Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.</p></div>


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| style="background-color: #dddddd;" |Stormy water
| style="background-color: #dddddd;" |Stormy water
| style="background-color: #dddddd; text-align: right;" |20
| style="background-color: #dddddd; text-align: right;" |20
|}A successful Swim check allows you to swim one-quarter your speed as a move action or one-half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath until you reach the surface by succeeding on a Swim check.{{newline}}The DC for the Swim check depends on the situation:
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<p class="single nomargin">A successful Swim check allows you to swim one-quarter your speed as a move action or one-half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath until you reach the surface by succeeding on a Swim check.</p><p class="single nomargin">{{indent}}The DC for the Swim check depends on the situation:</p>
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Revision as of 04:25, 30 March 2024

Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.

Skill Traits

Key Ability: 

Strength

Trained Only? 

Some; see individual skill applications

Armor Check Penalty? 

Yes

Retry: 

A new check is allowed the round after a check has failed.

Special: 

You can take 10 when making a Swim check, but you can’t take 20.

Skill Applications

Swim

     Saga Edition Core Rulebook, page 74.

Situation DC
Calm water 10
Rough water 15
Stormy water 20

A successful Swim check allows you to swim one-quarter your speed as a move action or one-half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath until you reach the surface by succeeding on a Swim check.

     The DC for the Swim check depends on the situation: