(Created page with "<div>Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.</div> <div id="traits" style="padding-top: 2em;"> <h2 class="headline">'''Skill Traits'''</h2> {{skilltrait|keyability=Strength|trained=Some; see individual skill applications|armorcheck=Yes|retry=A new check is allowed the round after a check has failed.|special=You can take 10 when making a Swim check, but you can’t take 20.}}</div> <div id="...") |
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<div>Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.</div> | <div><p class="single nomargin">Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.</p></div> | ||
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| style="background-color: #dddddd;" |Stormy water | | style="background-color: #dddddd;" |Stormy water | ||
| style="background-color: #dddddd; text-align: right;" |20 | | style="background-color: #dddddd; text-align: right;" |20 | ||
|}A successful Swim check allows you to swim one-quarter your speed as a move action or one-half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath until you reach the surface by succeeding on a Swim check.{{ | |} | ||
<p class="single nomargin">A successful Swim check allows you to swim one-quarter your speed as a move action or one-half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath until you reach the surface by succeeding on a Swim check.</p><p class="single nomargin">{{indent}}The DC for the Swim check depends on the situation:</p> | |||
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[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 04:25, 30 March 2024
Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.
Skill Traits
Key Ability: |
|
---|---|
Trained Only? |
Some; see individual skill applications |
Armor Check Penalty? |
Yes |
Retry: |
A new check is allowed the round after a check has failed. |
Special: |
You can take 10 when making a Swim check, but you can’t take 20. |
Skill Applications
Swim
Saga Edition Core Rulebook, page 74.
Situation | DC |
---|---|
Calm water | 10 |
Rough water | 15 |
Stormy water | 20 |
A successful Swim check allows you to swim one-quarter your speed as a move action or one-half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater and must hold your breath until you reach the surface by succeeding on a Swim check.
The DC for the Swim check depends on the situation: