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--><p><section begin="nashtah" />At close range (within 10 squares), a nashtah ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).<section end="nashtah" /></p><!-- | --><p><section begin="nashtah" />At close range (within 10 squares), a nashtah ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).<section end="nashtah" /></p><!-- | ||
--><p><section begin | --><p><section begin="ronto" />At close range (within 10 squares), a nashtah ignores concealment and cover for purposes of [[Perception]] checks, and takes no penalty from poor visibility while tracking (see [[Survival]]).<section end="ronto" /></p><!-- | ||
--><p><section begin="tauntaun" />Tauntauns ignore concealment and cover when making [[Perception]] checks to notice opponents within 10 squares, and they take no penalty from poor visibility when [[Survival#track|tracking]].<section end="tauntaun" /></p><!-- | --><p><section begin="tauntaun" />Tauntauns ignore concealment and cover when making [[Perception]] checks to notice opponents within 10 squares, and they take no penalty from poor visibility when [[Survival#track|tracking]].<section end="tauntaun" /></p><!-- |
Revision as of 23:37, 27 August 2024
Beast Species: Corellian Sand Panther, Gundark, Massiff, Narglatch, Nashtah, Ronto, Tauntaun
At close range (within 10 squares), your character ignores concealment and cover for purposes of Perception checks, and takes no penalty from poor visibility while tracking (see Survival).