(Created page with "{{DISPLAYTITLE:Conditioning}} <div><!-- --><h3>Conditioning</h3><!-- -->{{referencetag|book=Knights of the Old Republic|page=32}}<!-- --><p class="single nomargin">You are in excellent physical condition, enabling you to extend physical activities. You might not have great strength, but you have a lot of stamina.</p><!-- --><p class="single nomargin">{{indent}}This feat is a bonus feat for the Jedi (heroic class), Noble (heroic class), Scoundrel (heroic...") |
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--><p class="single nomargin">You are in excellent physical condition, enabling you to extend physical activities. You might not have great strength, but you have a lot of stamina.</p><!-- | --><p class="single nomargin">You are in excellent physical condition, enabling you to extend physical activities. You might not have great strength, but you have a lot of stamina.</p><!-- | ||
--><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the | --><p class="single nomargin">{{indent}}This [[feat]] is a bonus feat for the [[Scout (heroic class)|Scout]] and [[Soldier (heroic class)|Soldier]] [[Heroic_Classes|classes]].</p><!-- | ||
--><p class="single nomargin">{{indent}}'''Prerequisites | --><p class="single nomargin">{{indent}}'''Prerequisites:''' [[Strength]] 13, [[Constitution]] 13.</p><!-- | ||
--><p class="single nomargin">{{indent}}'''Benefit | --><p class="single nomargin">{{indent}}'''Benefit:''' You can reroll any Strength- or Constitution-based [[skill check]]s for skills that you are trained in. The result of the reroll must be accepted even if it is worse. Additionally, once per encounter you can add your Strength bonus to your [[Fortitude Defense]] as a [[reaction]]; this bonus lasts until the beginning of your next turn.</p></div><!-- | ||
Revision as of 01:00, 7 September 2024
Conditioning
Knights of the Old Republic, page 32.
You are in excellent physical condition, enabling you to extend physical activities. You might not have great strength, but you have a lot of stamina.
This feat is a bonus feat for the Scout and Soldier classes.
Prerequisites: Strength 13, Constitution 13.
Benefit: You can reroll any Strength- or Constitution-based skill checks for skills that you are trained in. The result of the reroll must be accepted even if it is worse. Additionally, once per encounter you can add your Strength bonus to your Fortitude Defense as a reaction; this bonus lasts until the beginning of your next turn.