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Saga Edition RPG Omnibus

Run and Gun (talent tree): Difference between revisions

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[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Talent Trees]]
[[Category:Talent Trees]]
[[Category:Class Talent Trees]]
[[Category:Class Talent Tree]]
[[Category:Knights of the Old Republic]]
[[Category:Knights of the Old Republic]]

Revision as of 21:19, 11 September 2024

Scoundrels find ways to slip through fights of any size, even when the odds are against them.

     This talent tree is available to scoundrels.

Cheap Shot

     Knights of the Old Republic, page 27.

Whenever an opponent uses the withdraw action to leave your threatened space, that opponent is considered flat-footed against you until the end of your next turn.

     Prerequisites: Opportunistic Strike.

No Escape

     Knights of the Old Republic, page 27.

Whenever an opponent uses the withdraw action to leave your threatened space, that opponent is considered flat-footed against you until the end of your next turn.

     Prerequisites: Opportunistic Strike.

Opportunistic Strike

     Knights of the Old Republic, page 27.

Once per encounter, you can make an attack of opportunity against an opponent that takes the withdraw action to withdraw from a space threat ened by one of your allies within point-blank range.

Slippery Strike

     Knights of the Old Republic, page 27.

Once per encounter, you can designate an opponent you have just damaged as a reaction; that opponent cannot make attacks of opportunity against you until the end of your next turn. You may use this in conjunction with the Strike and Run talent, allowing you to benefit from both talents as a single reaction.

     Prerequisites: Strike and Run.

Strike and Run

     Knights of the Old Republic, page 28.

Once per encounter, as a reaction after successfully damaging an opponent with a melee or ranged attack, you can move your speed.