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Saga Edition RPG Omnibus

Nebulon-B Frigate: Difference between revisions

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--><p class="single nomargin">In the earliest days of the [[Eras_of_Play#rebellionera|Rebellion]], the Alliance was hugely successful in its attacks against the Imperial shipping and supply convoys. Much of the reason behind these successes was the Empire&rsquo;s reluctance to assign its valuable Star Destroyers to something as menial as escort duty. What the Empire required was a less expensive capital ship with the capacity to carry [[TIE fighter]]s.</p><!--
--><p class="single nomargin">In the earliest days of the [[Eras_of_Play#rebellionera|Rebellion]], the Alliance was hugely successful in its attacks against the Imperial shipping and supply convoys. Much of the reason behind these successes was the Empire&rsquo;s reluctance to assign its valuable Star Destroyers to something as menial as escort duty. What the Empire required was a less expensive capital ship with the capacity to carry [[TIE fighter]]s.</p><!--



Revision as of 04:28, 15 January 2025

In the earliest days of the Rebellion, the Alliance was hugely successful in its attacks against the Imperial shipping and supply convoys. Much of the reason behind these successes was the Empire’s reluctance to assign its valuable Star Destroyers to something as menial as escort duty. What the Empire required was a less expensive capital ship with the capacity to carry TIE fighters.

     Well armed and able to carry two dozen TIE fighters, the Nebulon-B quickly stymied the majority of Alliance raids on Imperial shipping. Rebel pilots were dismayed to discover that raids on convoys, which were once considered to be veritable cakewalks, had become much more dangerous.

     Despite the Empire’s dominance in regard to the Nebulon-B, the Alliance has managed to acquire several of the ships for its own use. A number of these ships were captured by daring attacks on Imperial dockyards, while others were placed under Alliance control by their sympathetic captains. These Nebulon-B frigates functioned as the Alliance’s primary assault ships during the early stages of the Galactic Civil War, until the Mon Calamari joined the cause against the Empire.

     Several of the Alliance’s Nebulon-B frigates, such as the Redemption, are modified to function as medical frigates. Up to 700 wounded can be tended aboard a ingle cruiser, and the most technically advanced medical equipment available is used to treat them. In addition to organic doctors, these ships employ numerous medical droids.

Capabilities

The Nebulon-B escort frigate was incredibly well suited to a number of tasks, such as antistarfighter screening and suppression of mid-sized warships. Aside from performing escort duty, the Nebulon-B was easily adapted to other purposes. It was well suited to long-range patrols, able to go up to two years before its stores ran dry. Search and rescue duties were second nature for the Nebulon-B, and several such frigates were employed as deterrents to space pirates and smugglers. Because the Nebulon-B was equipped with sophisticated scanners and deep-space antenna arrays, it performed exceptionally well as a command center during space battles and planetary assaults.

     Tactical Fire: The B=Nebulon-B escort frigate acts as a combination command ship and defensive vessel. As a standard action, a Nebulon-B can forgo all attack to provide tactical fire to all adjacent squares. All allied starships within that area gain a +5 insight bonus on Pilot checks.

Kuat Drive Yards Nebulon-B Frigate           (CL 16)

     Starships of the Galaxy, page 120.

Colossal (frigate) capital ship

Initiative: −2; Senses: Perception +6

Defenses: Fort 37, Ref 14 (flat-footed 12) ; +12 armor, Vehicular Combat

Hit Points: 720; DR: 15; SR: 100; Damage Threshold: 137

Speed: fly 3 squares (starship scale)

Ranged: 2 turbolaser batteries +14* (see below) and
2 point-defense laser cannon batteries +14 (see below) and
2 tractor beams +4* (see below)

Fighting Space: 1 square (starship scale); Cover: total

Base Attack: +2; Grapple: 49

Attack Options: autofire (laser cannons)

Abilities: Str 64, Dex 14, Con —, Int 14

Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6

Crew: 920 (skilled); Passengers: 75 (troops)

Cargo: 6,000 tons; Consumables: 2 years; Carried Craft: 24 fighters

Hyperdrive: ×2 (backup ×12), navicomputer

Availability: Military; Cost: not available for sale

* Apply a −20 penalty on attacks against targets smaller than Colossal size.

Turbolaser battery (6 gunners)
Attack:
 +14 (−6 against targets smaller than Colossal), Damage: 6d10×5

Point-defense laser cannon battery (6 gunners)
Attack:
 +14 (+9 autofire), Damage: 2d10×2

Tractor beam (gunner)
Attack:
 +4 (−16 against targets smaller than Colossal), Damage: — (grapple +49)