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Saga Edition RPG Omnibus

Feats: Difference between revisions

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<div><!--
 
--><p class="single nomargin">A feat is a special feature that either gives your character a new capability or improves one they already have. Unlike [[Skills]] and [[Talent Trees|Talents]], your choice of feats is not restricted by your class. Any character can take any feat as long as the prerequisites are met.</p></div><!--
--><div class="topdiv"><!--
 
--><p class="single nomargin">A feat is a special feature that either gives your character a new capability or improves one they already have. Unlike [[Skills]] and [[Talent Trees|Talents]], your choice of feats is not restricted by your class. Any character can take any feat as long as the prerequisites are met.</p><!--
 
--></div><!--




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--><div id="acquiring"><!--
--><div id="acquiring"><!--
--><h2 class="headline">'''Acquiring Feats'''</h2>
<p class="single nomargin">Choose the feats you feel best represent your character&rsquo;s interests and capabilities. Each character gets one feat when the character is created (at 1st level). At 3rd, 6th, 9th, 12th, 15th, and 18th level, characters gain another feat. For [[Heroic Classes#multiclass|multiclass&nbsp;characters]], feats are gained according to total character Level, not by individual class Level.</p><!--


--><p class="single nomargin">{{indent}}Additionally, [[Heroic Classes|heroic classes]] get bonus feats chosen from special lists (see individual class descriptions). Humans also get a bonus feat at 1st level, chosen from any feat the character qualifies for.</p></div><!--
--><h2 class="headline">'''Acquiring Feats'''</h2><!--
 
--><p class="single nomargin">Choose the feats you feel best represent your character&rsquo;s interests and capabilities. Each character gets one feat when the character is created (at 1st level). At 3rd, 6th, 9th, 12th, 15th, and 18th level, characters gain another feat. For [[Heroic Classes#multiclass|multiclass&nbsp;characters]], feats are gained according to total character Level, not by individual class Level.</p><!--
 
--><p class="single nomargin">{{indent}}Additionally, [[Heroic Classes|heroic classes]] get bonus feats chosen from special lists (see individual class descriptions). Humans also get a bonus feat at 1st level, chosen from any feat the character qualifies for.</p><!--
 
--></div><!--




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--><div id="prerequisites"><!--
--><div id="prerequisites"><!--
--><h2 class="headline">'''Prerequisites'''</h2>
<p class="single nomargin">Some feats have prerequisites. A character must have the listed [[Abilities|ability score]], feat, trained skill, or base attack bonus in order to select or use that feat. A character can gain a feat at the same level at which they gain the prerequisite(s).</p><!--


--><p class="single nomargin">{{indent}}A prerequisite that contains a numerical value is a minimum; any value higher than the one given also meets the prerequisite. For instance, the prerequisites for the [[Cleave (feat)|Cleave]] feat are &ldquo;[[Strength]] 13, [[Power Attack (feat)|Power Attack]].&rdquo; Any character with a Strength score of 13 or higher and the Power Attack feat meets the prerequisites. You can&rsquo;t use a feat if you&rsquo;ve lost a prerequisite. For example, if your Strength drops below 13 for any reason, you can&rsquo;t use the Cleave feat until your Strength returns to 13 or higher.</p></div><!--
--><h2 class="headline">'''Prerequisites'''</h2><!--
 
--><p class="single nomargin">Some feats have prerequisites. A character must have the listed [[Abilities|ability score]], feat, trained skill, or base attack bonus in order to select or use that feat. A character can gain a feat at the same level at which they gain the prerequisite(s).</p><!--
 
--><p class="single nomargin">{{indent}}A prerequisite that contains a numerical value is a minimum; any value higher than the one given also meets the prerequisite. For instance, the prerequisites for the [[Cleave (feat)|Cleave]] feat are &ldquo;[[Strength]] 13, [[Power Attack (feat)|Power Attack]].&rdquo; Any character with a Strength score of 13 or higher and the Power Attack feat meets the prerequisites. You can&rsquo;t use a feat if you&rsquo;ve lost a prerequisite. For example, if your Strength drops below 13 for any reason, you can&rsquo;t use the Cleave feat until your Strength returns to 13 or higher.</p><!--
 
--></div><!--




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--><div id="descriptions""><!--
--><div id="descriptions""><!--
--><h2 class="headline">'''Feat Descriptions'''</h2>
<p class="single nomargin">Here is the format for feat descriptions.</p><!--
--><h3 class="headline">Feat Name</h3>
<p class="single nomargin">{{indent}}Sourcebook link, page #<br />
A description of what the feat does or represents in plain language, with no game mechanics.</p><!--


--><p class="single nomargin">{{indent}}'''Prerequisite(s):''' A minimum ability score, another feat or feats, a minimum base attack bonus, a s[ecial skill requirement, and/or a minimum level in a class that a character must have to acquire this feat. This entry is absent if it has no prerequisite.</p><!--
--><h2 class="headline">'''Feat Descriptions'''</h2><!--
 
--><p class="single nomargin">Here is the format for feat descriptions.</p><!--


--><p class="single nomargin">{{indent}}'''Benefit:''' What the feat enables you (the character) to do.</p><!--


--><p class="single nomargin">{{indent}}'''Normal:''' What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.</p><!--


--><p class="single nomargin">{{indent}}'''Special:''' Some unique or unusual circumstance that may apply to this feat. If none exists, this entry is absent.</p>
 
<p class="single nomargin">Some feats have multiple aspects (such as [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]]) or multiple levels (such as [[Martial&nbsp;Arts (feat)|Martial&nbsp;Arts]]). In these cases, all the aspects or levels are listed on the same page but each one will have its own description section.</p></div><!--
--><div id="featname"><!--
 
--><h3 class="headline">Feat Name</h3><!--
 
--><p class="single nomargin">{{indent}}Sourcebook link, page #<br />A description of what the feat does or represents in plain language, with no game mechanics.</p><!--
 
--><p class="single nomargin">{{indent}}'''Prerequisite(s):''' A minimum ability score, another feat or feats, a minimum base attack bonus, a s[ecial skill requirement, and/or a minimum level in a class that a character must have to acquire this feat. This entry is absent if it has no prerequisite.</p><!--
 
--><p class="single nomargin">{{indent}}'''Benefit:''' What the feat enables you (the character) to do.</p><!--
 
--><p class="single nomargin">{{indent}}'''Normal:''' What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.</p><!--
 
--><p class="single nomargin">{{indent}}'''Special:''' Some unique or unusual circumstance that may apply to this feat. If none exists, this entry is absent.</p><!--
 
--><p class="single nomargin">Some feats have multiple aspects (such as [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]]) or multiple levels (such as [[Martial&nbsp;Arts (feat)|Martial&nbsp;Arts]]). In these cases, all the aspects or levels are listed on the same page but each one will have its own description section.</p><!--
 
--></div><!--
 
--></div><!--




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--><div id="featlist""><!--
--><div id="featlist""><!--
--><h2 class="headline">'''List of Feats'''</h2>
 
--><h2 class="headline">'''List of Feats'''</h2><!--
 
-->
{| style="width: 100%; line-height: 100%; font-size: small;"
{| style="width: 100%; line-height: 100%; font-size: small;"
| width="25"%" |[[A&nbsp;Few&nbsp;Maneuvers (feat)|A&nbsp;Few&nbsp;Maneuvers]]
| width="25"%" |[[A&nbsp;Few&nbsp;Maneuvers (feat)|A&nbsp;Few&nbsp;Maneuvers]]
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|[[Droid&nbsp;Shield&nbsp;Mastery (feat)|Droid&nbsp;Shield&nbsp;Mastery]]
|[[Droid&nbsp;Shield&nbsp;Mastery (feat)|Droid&nbsp;Shield&nbsp;Mastery]]
| colspan="3" |&nbsp;
| colspan="3" |&nbsp;
|}</div><!--
|}<!--








--><div id="species" class="spacer"><!--
--><div id="species" class="spacer"><!--
--><h3 class="headline">Species Feats</h3>
 
<p class="single nomargin">The species described in the [[Saga Edition Core Rulebook]] represent many of the most common (and popular) species in the galaxy during the [[Eras_of_Play#rebelera|Rebellion era]]. To emphasize the iconic nature of these species, this section introduces new feats, called species feats, to the game. In essence, a species feat rewards you for choosing an iconic species by enhancing something that your species already does well. This section provides species feats for each species except Humans. You can take any or all of these feats for your character. No species feats are considered bonus feats for any class.</p>
--><h3 class="headline">Species Feats</h3><!--
 
--><p class="single nomargin">The species described in the [[Saga Edition Core Rulebook]] represent many of the most common (and popular) species in the galaxy during the [[Eras_of_Play#rebelera|Rebellion era]]. To emphasize the iconic nature of these species, this section introduces new feats, called species feats, to the game. In essence, a species feat rewards you for choosing an iconic species by enhancing something that your species already does well. This section provides species feats for each species except Humans. You can take any or all of these feats for your character. No species feats are considered bonus feats for any class.</p><!--
 
-->
{| style="width: 100%; line-height: 100%; font-size: small;"
{| style="width: 100%; line-height: 100%; font-size: small;"
| width="25"%" |[[Ample&nbsp;Foraging (feat)|Ample&nbsp;Foraging]] [[Ewok (species)|Ewok]]
| width="25"%" |[[Ample&nbsp;Foraging (feat)|Ample&nbsp;Foraging]] &mdash; [[Ewok (species)|Ewok]]
| width="25"%" |[[Fringe&nbsp;Benefits (feat)|Fringe&nbsp;Benefits]] [[Rodian (species)|Rodian]]
| width="25"%" |[[Fringe&nbsp;Benefits (feat)|Fringe&nbsp;Benefits]] &mdash; [[Rodian (species)|Rodian]]
| width="25"%" |[[Mind&nbsp;of&nbsp;Reason (feat)|Mind&nbsp;of&nbsp;Reason]] Cerean
| width="25"%" |[[Mind&nbsp;of&nbsp;Reason (feat)|Mind&nbsp;of&nbsp;Reason]] &mdash; Cerean
| width="25"%" |[[Scion&nbsp;of&nbsp;Dorin (feat)|Scion&nbsp;of&nbsp;Dorin]] Kel&nbsp;Dor
| width="25"%" |[[Scion&nbsp;of&nbsp;Dorin (feat)|Scion&nbsp;of&nbsp;Dorin]] &mdash; Kel&nbsp;Dor
|-
|-
|[[Binary&nbsp;Mind (feat)|Binary&nbsp;Mind]] [[Cerean (species)]]
|[[Binary&nbsp;Mind (feat)|Binary&nbsp;Mind]] &mdash; [[Cerean (species)|Cerean]]
|[[Gungan&nbsp;Weapon&nbsp;Master (feat)|Gungan&nbsp;Weapon&nbsp;Master]] [[Gungan (species)|Gungan]]
|[[Gungan&nbsp;Weapon&nbsp;Master (feat)|Gungan&nbsp;Weapon&nbsp;Master]] &mdash; [[Gungan (species)|Gungan]]
|[[Mon&nbsp;Calamari&nbsp;Shipwright (feat)|Mon&nbsp;Calamari&nbsp;Shipwright]] Mon&nbsp;Calamari
|[[Mon&nbsp;Calamari&nbsp;Shipwright (feat)|Mon&nbsp;Calamari&nbsp;Shipwright]] &mdash; Mon&nbsp;Calamari
|[[Sharp&nbsp;Senses (feat)|Sharp&nbsp;Senses]] Mon&nbsp;Calamari
|[[Sharp&nbsp;Senses (feat)|Sharp&nbsp;Senses]] &mdash; Mon&nbsp;Calamari
|-
|-
|[[Bothan&nbsp;Will (feat)|Bothan&nbsp;Will]] [[Bothan (species)]]
|[[Bothan&nbsp;Will (feat)|Bothan&nbsp;Will]] &mdash; [[Bothan (species)]]
|[[Hunter's_Instincts_(feat)|Hunter&rsquo;s&nbsp;Instincts]]
|[[Hunter's_Instincts_(feat)|Hunter&rsquo;s&nbsp;Instincts]]
|[[Nature&nbsp;Specialist (feat)|Nature&nbsp;Specialist]] Ithorian
|[[Nature&nbsp;Specialist (feat)|Nature&nbsp;Specialist]] &mdash; Ithorian
|[[Shrewd&nbsp;Bargainer (feat)|Shrewd&nbsp;Bargainer]] Quarren
|[[Shrewd&nbsp;Bargainer (feat)|Shrewd&nbsp;Bargainer]] &mdash; Quarren
|-
|-
|[[Bowcaster&nbsp;Marksman (feat)|Bowcaster&nbsp;Marksman]] [[Wookiee (species)|Wookiee]]
|[[Bowcaster&nbsp;Marksman (feat)|Bowcaster&nbsp;Marksman]] &mdash; [[Wookiee (species)|Wookiee]]
|[[Imperceptible&nbsp;Liar (feat)|Imperceptible&nbsp;Liar]] [[Twi'lek (species)|Twi&rsquo;lek]]
|[[Imperceptible&nbsp;Liar (feat)|Imperceptible&nbsp;Liar]] &mdash; [[Twi'lek (species)|Twi&rsquo;lek]]
|[[Nikto&nbsp;Survival (feat)|Nikto&nbsp;Survival]] [[Nikto (species)|Nikto]]
|[[Nikto&nbsp;Survival (feat)|Nikto&nbsp;Survival]] &mdash; [[Nikto (species)|Nikto]]
|[[Spacer's_surge_(feat)|Spacer&rsquo;s&nbsp;Surge]] Duros
|[[Spacer's_surge_(feat)|Spacer&rsquo;s&nbsp;Surge]] &mdash; Duros
|-
|-
|[[Clawed&nbsp;Subspecies (feat)|Clawed&nbsp;Subspecies]] [[Quarren (species)|Quarren]]
|[[Clawed&nbsp;Subspecies (feat)|Clawed&nbsp;Subspecies]] &mdash; [[Quarren (species)|Quarren]]
|[[Inborn&nbsp;Resilience (feat)|Inborn&nbsp;Resilience]] [[Zabrak (species)|Zabrak]]
|[[Inborn&nbsp;Resilience (feat)|Inborn&nbsp;Resilience]] &mdash; [[Zabrak (species)|Zabrak]]
|[[Perfect&nbsp;Intiuition (feat)|Perfect&nbsp;Intiuition]] Cerean
|[[Perfect&nbsp;Intiuition (feat)|Perfect&nbsp;Intiuition]] &mdash; Cerean
|[[Strong&nbsp;Bellow (feat)|Strong&nbsp;Bellow]] Ithorian
|[[Strong&nbsp;Bellow (feat)|Strong&nbsp;Bellow]] &mdash; Ithorian
|-
|-
|[[Confident&nbsp;Success (feat)|Confident&nbsp;Success]] Bothan
|[[Confident&nbsp;Success (feat)|Confident&nbsp;Success]] &mdash; Bothan
|[[Increased&nbsp;Resistance (feat)|Increased&nbsp;Resistance]] [[Gamorrean (species)|Gamorrean]]
|[[Increased&nbsp;Resistance (feat)|Increased&nbsp;Resistance]] &mdash; [[Gamorrean (species)|Gamorrean]]
|[[Perfect&nbsp;Swimmer (feat)|Perfect&nbsp;Swimmer]] Gungan
|[[Perfect&nbsp;Swimmer (feat)|Perfect&nbsp;Swimmer]] &mdash; Gungan
|[[Sure&nbsp;Climber (feat)|Sure&nbsp;Climber]] Sullustan
|[[Sure&nbsp;Climber (feat)|Sure&nbsp;Climber]] &mdash; Sullustan
|-
|-
|[[Darkness&nbsp;Dweller (feat)|Darkness&nbsp;Dweller]] [[Sullustan (species)|Sullustan]]
|[[Darkness&nbsp;Dweller (feat)|Darkness&nbsp;Dweller]] &mdash; [[Sullustan (species)|Sullustan]]
|[[Instinctive&nbsp;Perception (feat)|Instinctive&nbsp;Perception]] Zabrak
|[[Instinctive&nbsp;Perception (feat)|Instinctive&nbsp;Perception]] &mdash; Zabrak
|[[Pitiless&nbsp;Warrior (feat)|Pitiless&nbsp;Warrior]] [[Trandoshan (species)|Trandoshan]]
|[[Pitiless&nbsp;Warrior (feat)|Pitiless&nbsp;Warrior]] &mdash; [[Trandoshan (species)|Trandoshan]]
|[[Survivor&nbsp;of&nbsp;Ryloth (feat)|Survivor&nbsp;of&nbsp;Ryloth]] Twi&rsquo;lek
|[[Survivor&nbsp;of&nbsp;Ryloth (feat)|Survivor&nbsp;of&nbsp;Ryloth]] &mdash; Twi&rsquo;lek
|-
|-
|[[Deep&nbsp;Sight (feat)|Deep&nbsp;Sight]] Quarren
|[[Deep&nbsp;Sight (feat)|Deep&nbsp;Sight]] &mdash; Quarren
|[[Jedi&nbsp;Heritage (feat)|Jedi&nbsp;Heritage]] Twi&rsquo;lek
|[[Jedi&nbsp;Heritage (feat)|Jedi&nbsp;Heritage]] &mdash; Twi&rsquo;lek
|[[Primitive&nbsp;Warrior (feat)|Primitive&nbsp;Warrior]] Gamorrean
|[[Primitive&nbsp;Warrior (feat)|Primitive&nbsp;Warrior]] &mdash; Gamorrean
|[[Thick&nbsp;Skin (feat)|Thick&nbsp;Skin]] Trandoshan
|[[Thick&nbsp;Skin (feat)|Thick&nbsp;Skin]] &mdash; Trandoshan
|-
|-
|[[Devastating&nbsp;Bellow (feat)|Devastating&nbsp;Bellow]] [[Ithorian (species)|Ithorian]]
|[[Devastating&nbsp;Bellow (feat)|Devastating&nbsp;Bellow]] &mdash; [[Ithorian (species)|Ithorian]]
|[[Justice&nbsp;Seeker (feat)|Justice&nbsp;Seeker]] [[Kel&nbsp;Dor (species)|Kel&nbsp;Dor]]
|[[Justice&nbsp;Seeker (feat)|Justice&nbsp;Seeker]] &mdash; [[Kel&nbsp;Dor (species)|Kel&nbsp;Dor]]
|[[Quick&nbsp;Comeback (feat)|Quick&nbsp;Comeback]] Gamorrean
|[[Quick&nbsp;Comeback (feat)|Quick&nbsp;Comeback]] &mdash; Gamorrean
|[[Unwavering&nbsp;Focus (feat)|Unwavering&nbsp;Focus]] Zabrak
|[[Unwavering&nbsp;Focus (feat)|Unwavering&nbsp;Focus]] &mdash; Zabrak
|-
|-
|[[Disarming&nbsp;Charm (feat)|Disarming&nbsp;Charm]] Sullustan
|[[Disarming&nbsp;Charm (feat)|Disarming&nbsp;Charm]] &mdash; Sullustan
|[[Keen&nbsp;Scent (feat)|Keen&nbsp;Scent]] Ewok
|[[Keen&nbsp;Scent (feat)|Keen&nbsp;Scent]] &mdash; Ewok
|[[Read&nbsp;the&nbsp;Winds (feat)|Read&nbsp;the&nbsp;Winds]] Kel&nbsp;Dor
|[[Read&nbsp;the&nbsp;Winds (feat)|Read&nbsp;the&nbsp;Winds]] &mdash; Kel&nbsp;Dor
|[[Veteran&nbsp;Spacer (feat)|Veteran&nbsp;Spacer]] Duros
|[[Veteran&nbsp;Spacer (feat)|Veteran&nbsp;Spacer]] &mdash; Duros
|-
|-
|[[Fast&nbsp;Swimmer (feat)|Fast&nbsp;Swimmer]] [[Mon&nbsp;Calamari (species)|Mon&nbsp;Calamari]]
|[[Fast&nbsp;Swimmer (feat)|Fast&nbsp;Swimmer]] &mdash; [[Mon&nbsp;Calamari (species)|Mon&nbsp;Calamari]]
|[[Lasting&nbsp;Influence (feat)|Lasting&nbsp;Influence]] Bothan
|[[Lasting&nbsp;Influence (feat)|Lasting&nbsp;Influence]] &mdash; Bothan
|[[Regenerative&nbsp;Healing (feat)|Regenerative&nbsp;Healing]] Trandoshan
|[[Regenerative&nbsp;Healing (feat)|Regenerative&nbsp;Healing]] &mdash; Trandoshan
|[[Warrior&nbsp;Heritage (feat)|Warrior&nbsp;Heritage]] Gungan
|[[Warrior&nbsp;Heritage (feat)|Warrior&nbsp;Heritage]] &mdash; Gungan
|-
|-
|[[Flawless&nbsp;Piliot (feat)|Flawless&nbsp;Piliot]] [[Duros (species)]]
|[[Flawless&nbsp;Piliot (feat)|Flawless&nbsp;Piliot]] &mdash; [[Duros (species)]]
|[[Mastger&nbsp;Tracker (feat)|Mastger&nbsp;Tracker]] Rodian
|[[Mastger&nbsp;Tracker (feat)|Mastger&nbsp;Tracker]] &mdash; Rodian
|[[Resurgent&nbsp;Vitality (feat)|Resurgent&nbsp;Vitality]] Wookiee
|[[Resurgent&nbsp;Vitality (feat)|Resurgent&nbsp;Vitality]] &mdash; Wookiee
|[[Wroshyr&nbsp;Rage (feat)|Wroshyr&nbsp;Rage]] Wookiee
|[[Wroshyr&nbsp;Rage (feat)|Wroshyr&nbsp;Rage]] &mdash; Wookiee
|-
|-
|[[Forest&nbsp;Stalker (feat)|Forest&nbsp;Stalker]] Ewok
|[[Forest&nbsp;Stalker (feat)|Forest&nbsp;Stalker]] &mdash; Ewok
| colspan="3" |&nbsp;
| colspan="3" |&nbsp;
|}</div><!--
|}<!--
 
--></div><!--








--><div id="team" class="spacer" style="margin-bottom: 1em;  width: 49%; float: left;"><!--
--><div id="team" class="spacer" style="margin-bottom: 1em;  width: 49%; float: left;"><!--
--><h3 class="headline">Team Feats</h3>
<p class="single nomargin">The following feats, collectively referred to as team feats, allow multiple heroes in a party to take the same feat to gain cumulative benefits. These team feats represent the concept that you and your allies have trained together and are part of the same military unit. When a mission calls for specialized skills, your group is chosen because you work well together and can get the job done.</p><!--


--><p class="single nomargin">{{indent}}Each team feat provides a competence bonus to a particular skill check, the same type of bonus that is provided by the Skill Focus feat. If you are considering taking either a team feat or the Skill Focus feat, consider whether other heroes in your group are willing to take the same team feat. If at least two other allies take the same team feat, you will gain a greater benefit by taking the team feat rather than the Skill Focus feat. However, if fewer than two other allies take the team feat, you will gain a greater benefit by taking the Skill Focus feat instead.</p>
--><h3 class="headline">Team Feats</h3><!--
 
--><p class="single nomargin">The following feats, collectively referred to as team feats, allow multiple heroes in a party to take the same feat to gain cumulative benefits. These team feats represent the concept that you and your allies have trained together and are part of the same military unit. When a mission calls for specialized skills, your group is chosen because you work well together and can get the job done.</p><!--
 
--><p class="single nomargin">{{indent}}Each team feat provides a competence bonus to a particular skill check, the same type of bonus that is provided by the Skill Focus feat. If you are considering taking either a team feat or the Skill Focus feat, consider whether other heroes in your group are willing to take the same team feat. If at least two other allies take the same team feat, you will gain a greater benefit by taking the team feat rather than the Skill Focus feat. However, if fewer than two other allies take the team feat, you will gain a greater benefit by taking the Skill Focus feat instead.</p><!--
 
-->
{| style="width: 100%; line-height: 100%; font-size: small;"
{| style="width: 100%; line-height: 100%; font-size: small;"
| width="33%" |[[Aquatic&nbsp;Specialists (feat)|Aquatic&nbsp;Specialists]]
| width="33%" |[[Aquatic&nbsp;Specialists (feat)|Aquatic&nbsp;Specialists]]
Line 484: Line 522:
|&nbsp;
|&nbsp;
|&nbsp;
|&nbsp;
|}</div><!--
|}<!--
 
--></div><!--
 
 
 


--><div id="martialarts" class="spacer" style="margin-bottom: 1em;  width: 49%; float: right;"><!--


--><h3 class="headline">Martial Arts Feats</h3><!--


--><p class="single nomargin">The following feats represent basic training in a variety of martial arts styles. Additionally, many of them have special effects when used in conjunction with style-specific talents available to the [[Martial_Arts_Master_(prestige_class)|martial&nbsp;arts&nbsp;master]] [[Prestige_Classes|prestige&nbsp;class]].</p><!--


--><div id="martialarts" class="spacer" style="margin-bottom: 1em;  width: 49%; float: right;"><!--
-->
--><h3 class="headline">Martial Arts Feats</h3>
<p class="single nomargin">The following feats represent basic training in a variety of martial arts styles. Additionally, many of them have special effects when used in conjunction with style-specific talents available to the [[Martial_Arts_Master_(prestige_class)|martial&nbsp;arts&nbsp;master]] [[Prestige_Classes|prestige&nbsp;class]].</p>
{| style="width: 100%; line-height: 100%; font-size: small;"
{| style="width: 100%; line-height: 100%; font-size: small;"
| width="33%" |[[Echani&nbsp;Training (feat)|Echani&nbsp;Training]]
| width="33%" |[[Echani&nbsp;Training (feat)|Echani&nbsp;Training]]
Line 504: Line 548:
|[[Tae-Jitsu_Training_(feat)|Tae&#8209;Jitsu&nbsp;Training]]
|[[Tae-Jitsu_Training_(feat)|Tae&#8209;Jitsu&nbsp;Training]]
|&nbsp;
|&nbsp;
|}</div><!--
|}<!--
 
--></div><!--
 
--></div><!--





Latest revision as of 19:53, 18 July 2025

A feat is a special feature that either gives your character a new capability or improves one they already have. Unlike Skills and Talents, your choice of feats is not restricted by your class. Any character can take any feat as long as the prerequisites are met.

Acquiring Feats

Choose the feats you feel best represent your character’s interests and capabilities. Each character gets one feat when the character is created (at 1st level). At 3rd, 6th, 9th, 12th, 15th, and 18th level, characters gain another feat. For multiclass characters, feats are gained according to total character Level, not by individual class Level.

     Additionally, heroic classes get bonus feats chosen from special lists (see individual class descriptions). Humans also get a bonus feat at 1st level, chosen from any feat the character qualifies for.

Prerequisites

Some feats have prerequisites. A character must have the listed ability score, feat, trained skill, or base attack bonus in order to select or use that feat. A character can gain a feat at the same level at which they gain the prerequisite(s).

     A prerequisite that contains a numerical value is a minimum; any value higher than the one given also meets the prerequisite. For instance, the prerequisites for the Cleave feat are “Strength 13, Power Attack.” Any character with a Strength score of 13 or higher and the Power Attack feat meets the prerequisites. You can’t use a feat if you’ve lost a prerequisite. For example, if your Strength drops below 13 for any reason, you can’t use the Cleave feat until your Strength returns to 13 or higher.

Feat Descriptions

Here is the format for feat descriptions.

Feat Name

     Sourcebook link, page #
A description of what the feat does or represents in plain language, with no game mechanics.

     Prerequisite(s): A minimum ability score, another feat or feats, a minimum base attack bonus, a s[ecial skill requirement, and/or a minimum level in a class that a character must have to acquire this feat. This entry is absent if it has no prerequisite.

     Benefit: What the feat enables you (the character) to do.

     Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.

     Special: Some unique or unusual circumstance that may apply to this feat. If none exists, this entry is absent.

Some feats have multiple aspects (such as Weapon Proficiency) or multiple levels (such as Martial Arts). In these cases, all the aspects or levels are listed on the same page but each one will have its own description section.

List of Feats

A Few Maneuvers Droidcraft Jedi Familiarity Running Attack
Accelerated Strike Dual Weapon Mastery (I, II, and III) Knife Trick Sadistic Strike
Acrobatic Ally Duck and Cover Knock Heads Savage Attack
Acrobatic Dodge Echani Training Leader of Droids Scavenger
Acrobatic Strike Elder’s Knowledge Lightning Draw Sensor Link
Adaptable Talent Erratic Target Linguist Separatist Military Training
Advantageous Attack Expert Briber Logic Upgrade: Self Defense Shake It Off
Advantageous Cover Exotic Weapon Proficiency Logic Upgrade: Skill Swap Shield Surge
Aiming Accuracy Extra Rage Logic Upgrade: Tactician Signature Device
Angled Throw Extra Second Wind Long Haft Strike Silver Tounge
Annointed Hunter Far Shot Mandalorian Training Sith Military Training
Armor Proficiency Fast Surge Manical Charge Skill Challenge: Catastrophic Avoidance
Artillery Shot Fatal Hit Martial Arts (I, II, and III) Skill Challenge: Last Resort
Assured Attack Feat of Strength Master of Disguise Skill Challenge: Recovery
Attack Combo (Fire and Strike) Flèche Meat Shield Skill Focus
Attack Combo (Melee) Fight Through Pain Mechanical Martial Arts Skill Training
Attack Combo (Ranged) Flurry Melee Defense Slammer
Autofire Assault Fleet‑Footed Metamorph Slippery Maneuver
Autofire Sweep Focused Rage Mighty Swing Sniper
Bad Feeling Follow Through Mighty Throw Sniper Shot
Bantha Herder Force Boon Mobility Spray Shot
Bantha Rush Force of Personality Momentum Strike Sport Hunter
Battering Attack Force Readiness Mounted Combat Staggering Attack (Scum)
Biotech Specialist Force Regimen Mastery Mounted Defense Staggering Attack (War)
Biotech Surgery Force Sensitivity Moving Target Stand Tall
Blaster Barage Force Training Multi‑Grab Starship Designer
Bone Crusher Forceful Blast Multi‑Targeting Starship Tactics
Brilliant Defense Forceful Recovery Never Surrender Stay Up
Brink of Death Fortifying recovery Officer Candidacy Training Steadying Position
Burst Fire Friends in Low Places Opportunistic Retreat Strafe
Burst of Speed Frightening Cleave Opportunistic Shooter Strong in the Force
Careful Shot Galactic Alliance Military Traning Opportunistic Trickery Superior Tech
Charging Fire Gearhead Overwhelming Attack Suppression Fire
Channel Rage Grab Back Pall of the Dark Side Surgical Expertise
Cleave Grand Army of the Republic Training Pin Swarm
Close Combat Escape Grapple Resistance Pincer Tactical Advantage
Collateral Damage Grazing Shot Pinpoint Accuracy Tactical Genius
Combat Reflexes Great Cleave Pistoleer Targeted Area
Combat Trickery Gunnery Specialist Point Blank Shot Tech Specialist
Conditioning Halt Poison Resistance Throw
Controlled Rage Hasty Modification Power Attack Toughness
Coordinated Attack Heavy Hitter Power Blast Tool Frenzy
Coordinated Barrage Hideous Visage Powerful Charge Trench Warrior
Cornered Hobbling Strike Powerful Rage Trip
Critical Strike Hold Together Precise Shot Triple Attack
Crossfire Hyperblazer Predictive Defense Triple Crit
Crush Imperial Military Training Prime Shot Tumble Defense
Cunning Attack Impersonate Quick Draw Turn and Burn
Cut the Red Tape Impetuous Move Quick Skill Unleashed
Cybernetic Surgery Implant Training Rancor Crush Unstoppable Combatant
Damage Conversion Improved Bantha Rush Rapid Reaction Unstoppable Force
Deadeye Improved Charge Rapid Shot Unswerving Resolve
Deadly Sniper Improved Damage Threshold Rapid Strike Unwavering Resolve
Deceptive Drop Improved Defenses Rapport Vehicle Systems Expertise
Deft Charge Improved Disarm Rebel Military Training Vehicular Combat
Demoralizing Strike Improved Opportunistic Trickery Recall Vehicular Surge
Desparate Gambit Improved Rapid Strike Recovering Surge Vitality Surge
Destructive Force Improved Sleight of Hand Recurring Success Wary Defender
Disabler Improvised Weapon Mastery Relentless Attack Weapon Finesse
Distractin Droid Impulsive Flight Republic Military Training Weapon Focus
Disturbing Presence Increased Agility Resilient Strength Weapon Proficiency
Dive for Cover Indomitable Personality Resolute Stance Whirlwind Attack
Dodge Informer Resurgence Wicked Strike
Double Attack Instinctive Attack Return Fire Wilderness First Aid
Dreadful Rage Instinctive Defense Returning Bug Withdrawl Strike
Droid Focus Intimidator Riflemaster Wookie Grip
Droid Hunter Ion Shielding Risk Taker Zero Range
Droid Shield Mastery  

Species Feats

The species described in the Saga Edition Core Rulebook represent many of the most common (and popular) species in the galaxy during the Rebellion era. To emphasize the iconic nature of these species, this section introduces new feats, called species feats, to the game. In essence, a species feat rewards you for choosing an iconic species by enhancing something that your species already does well. This section provides species feats for each species except Humans. You can take any or all of these feats for your character. No species feats are considered bonus feats for any class.

Ample ForagingEwok Fringe BenefitsRodian Mind of Reason — Cerean Scion of Dorin — Kel Dor
Binary MindCerean Gungan Weapon MasterGungan Mon Calamari Shipwright — Mon Calamari Sharp Senses — Mon Calamari
Bothan WillBothan (species) Hunter’s Instincts Nature Specialist — Ithorian Shrewd Bargainer — Quarren
Bowcaster MarksmanWookiee Imperceptible LiarTwi’lek Nikto SurvivalNikto Spacer’s Surge — Duros
Clawed SubspeciesQuarren Inborn ResilienceZabrak Perfect Intiuition — Cerean Strong Bellow — Ithorian
Confident Success — Bothan Increased ResistanceGamorrean Perfect Swimmer — Gungan Sure Climber — Sullustan
Darkness DwellerSullustan Instinctive Perception — Zabrak Pitiless WarriorTrandoshan Survivor of Ryloth — Twi’lek
Deep Sight — Quarren Jedi Heritage — Twi’lek Primitive Warrior — Gamorrean Thick Skin — Trandoshan
Devastating BellowIthorian Justice SeekerKel Dor Quick Comeback — Gamorrean Unwavering Focus — Zabrak
Disarming Charm — Sullustan Keen Scent — Ewok Read the Winds — Kel Dor Veteran Spacer — Duros
Fast SwimmerMon Calamari Lasting Influence — Bothan Regenerative Healing — Trandoshan Warrior Heritage — Gungan
Flawless PiliotDuros (species) Mastger Tracker — Rodian Resurgent Vitality — Wookiee Wroshyr Rage — Wookiee
Forest Stalker — Ewok  

Team Feats

The following feats, collectively referred to as team feats, allow multiple heroes in a party to take the same feat to gain cumulative benefits. These team feats represent the concept that you and your allies have trained together and are part of the same military unit. When a mission calls for specialized skills, your group is chosen because you work well together and can get the job done.

     Each team feat provides a competence bonus to a particular skill check, the same type of bonus that is provided by the Skill Focus feat. If you are considering taking either a team feat or the Skill Focus feat, consider whether other heroes in your group are willing to take the same team feat. If at least two other allies take the same team feat, you will gain a greater benefit by taking the team feat rather than the Skill Focus feat. However, if fewer than two other allies take the team feat, you will gain a greater benefit by taking the Skill Focus feat instead.

Aquatic Specialists Nimble Team Unhindered Approach
Ascension Specialists Slicer Team Unified Squadron
Covert Operatives Technical Experts Wary Sentries
Medical Team Tireless Squad Wilderness Specialists
Mounted Regiment    

Martial Arts Feats

The following feats represent basic training in a variety of martial arts styles. Additionally, many of them have special effects when used in conjunction with style-specific talents available to the martial arts master prestige class.

Echani Training K’thri Training Teräs Käsi Training
Hijkata Training Stave Training Wrruushi Training
K’tara Training Tae‑Jitsu Training