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--><h4 class="headline">Knockout Drops (Deprecated)</h4><!-- | --><h4 class="headline">Knockout Drops (Deprecated)</h4><!-- | ||
-->{{referencetag|book=Saga Edition Core Rulebook|page=255}}When a creature ingests knockout drops, make an attack roll (1d20+5) against the target’s [[Fortitude Defense]]. If the attack succeeds, the target moves −1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.<!-- | -->{{referencetag|book=Saga Edition Core Rulebook|page=255}}<!-- | ||
--><p class="single nomargin">When a creature ingests knockout drops, make an attack roll (1d20+5) against the target’s [[Fortitude Defense]]. If the attack succeeds, the target moves −1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.</p><!-- | |||
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Latest revision as of 20:54, 26 October 2025
Poison, Knockout Drops (CL 2)
Saga Edition Core Rulebook, page 3 (table of contents).
When put into food or drink, this poison renders a target unconscious.
Type: Artificial, ingested, poison
Trigger: A creature ingests the poison.
Attack: +4 vs. Fortitude Defense
Damage/Effect: The target moves −1 step on the condition track.
Recurrence: Each round at the start of the target’s turn, until treated.
Skill:
Treat Injury (DC 14; requires medical kit): The character treats the poison.
Knockout Drops (Deprecated)
Saga Edition Core Rulebook, page 255.
When a creature ingests knockout drops, make an attack roll (1d20+5) against the target’s Fortitude Defense. If the attack succeeds, the target moves −1 step along the condition track. The poison attacks each round until cured with a successful DC 15 Treat Injury check.
