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Saga Edition RPG Omnibus

Hazard: Fire: Difference between revisions

(Created page with "{{hazard|hazardname=Fire (CL 3)|hazardpage=103|hazardflavor=When clothing or objects catch fire, they continue to burn and take fire damage.|hazardtype=Artificial or natural, fire|hazardtrigger=A creature, a droid, or an object takes fire damage.|hazardattack=+5 vs. Fortitude Defense|hazarddamage=1d6 fire (''Miss'': Half damage)|hazardrecurrence=Each round at the start of the target’s turn, until the flames are extinguished (a full-round a...")
 
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{{hazard|hazardname=Fire (CL 3)|hazardpage=103|hazardflavor=When clothing or objects catch fire, they continue to burn and take fire damage.|hazardtype=Artificial or natural, fire|hazardtrigger=A creature, a droid, or an object takes fire damage.|hazardattack=+5 vs. [[Fortitude Defense]]|hazarddamage=1d6 fire (''Miss'': Half damage)|hazardrecurrence=Each round at the start of the target’s turn, until the flames are extinguished (a [[full-round action]]).}}
{{DISPLAYTITLE:Fire}}<!--
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<h4 class="headline">Fire (Deprecated)</h4>
{{referencetag|book=Saga Edition Core Rulebook|page=255}}A creature or character that takes fire damage also catches on fire. For each round that a creature is on fire, make an attack roll (1d20&#43;5) against the target&rsquo;s Fortitude Defense. If the attack succeeds, the target takes 1d6 points of fire damage. If the attack fails, the target takes half damage. A creature can put out the flames as a full-round action.</div>


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-->{{hazard|hazardname=Fire (CL 3)|hazardpage=103|hazardflavor=When clothing or objects catch fire, they continue to burn and take fire damage.|hazardtype=Artificial or natural, fire|hazardtrigger=A creature, a droid, or an object takes fire damage.|hazardattack=&#43;5 vs. [[Fortitude&nbsp;Defense]]|hazarddamage=1d6 fire (''Miss''&colon; Half damage)|hazardrecurrence=Each round at the start of the target&rsquo;s turn, until the flames are extinguished (a [[full-round&nbsp;action]]).}}<!--
 
 
 
 
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--><h4 class="headline">Fire (Deprecated)</h4><!--
 
-->{{referencetag|book=Saga Edition Core Rulebook|page=255}}<!--
 
--><p class="single nomargin">A creature or character that takes fire damage also catches on fire. For each round that a creature is on fire, make an attack roll (1d20&#43;5) against the target&rsquo;s Fortitude Defense. If the attack succeeds, the target takes 1d6 points of fire damage. If the attack fails, the target takes half damage. A creature can put out the flames as a full-round action.</p><!--
 
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[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 21:32, 26 October 2025

Fire (CL 3)

     Saga Edition Core Rulebook, page 3 (table of contents).

When clothing or objects catch fire, they continue to burn and take fire damage.

Type: Artificial or natural, fire

Trigger: A creature, a droid, or an object takes fire damage.

Attack: +5 vs. Fortitude Defense

Damage/Effect: 1d6 fire (Miss: Half damage)

Recurrence: Each round at the start of the target’s turn, until the flames are extinguished (a full-round action).

Fire (Deprecated)

     Saga Edition Core Rulebook, page 255.

A creature or character that takes fire damage also catches on fire. For each round that a creature is on fire, make an attack roll (1d20+5) against the target’s Fortitude Defense. If the attack succeeds, the target takes 1d6 points of fire damage. If the attack fails, the target takes half damage. A creature can put out the flames as a full-round action.