Acquiring Feats
Choose the feats you feel best represent your character’s interests and capabilities. Each character gets one feat when the character is created (at 1st level). At 3rd, 6th, 9th, 12th, 15th, and 18th level, characters gain another feat. For multiclass characters, feats are gained according to total character Level, not by individual class Level.Additionally, heroic classes get bonus feats chosen from special lists (see individual class descriptions). Humans also get a bonus feat at 1st level, chosen from any feat the character qualifies for.
Prerequisites
Some feats have prerequisites. A character must have the listed ability score, feat, trained skill, or base attack bonus in order to select or use that feat. A character can gain a feat at the same level at which they gain the prerequisite(s).A prerequisite that contains a numerical value is a minimum; any value higher than the one given also meets the prerequisite. For instance, the prerequisites for the Cleave feat are “Strength 13, Power Attack.” Any character with a Strength score of 13 or higher and the Power Attack feat meets the prerequisites. You can’t use a feat if you’ve lost a prerequisite. For example, if your Strength drops below 13 for any reason, you can’t use the Cleave feat until your Strength returns to 13 or higher.
Feat Descriptions
Here is the format for feat descriptions.
Feat Name
Sourcebook link, page #
A description of what the feat does or represents in plain language, with no game mechanics.
Prerequisite(s): A minimum ability score, another feat or feats, a minimum base attack bonus, a s[ecial skill requirement, and/or a minimum level in a class that a character must have to acquire this feat. This entry is absent if it has no prerequisite.
Benefit: What the feat enables you (the character) to do.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Some unique or unusual circumstance that may apply to this feat. If none exists, this entry is absent.
Some feats have multiple aspects (such as Weapon Proficiency) or multiple levels (such as Martial Arts). In these cases, all the aspects or levels are listed on the same page but each one will have its own description section.
List of Feats
Species Feats
The species described in the Saga Edition Core Rulebook represent many of the most common (and popular) species in the galaxy during the Rebellion era. To emphasize the iconic nature of these species, this section introduces new feats, called species feats, to the game. In essence, a species feat rewards you for choosing an iconic species by enhancing something that your species already does well. This section provides species feats for each species except Humans. You can take any or all of these feats for your character. No species feats are considered bonus feats for any class.
Team Feats
The following feats, collectively referred to as team feats, allow multiple heroes in a party to take the same feat to gain cumulative benefits. These team feats represent the concept that you and your allies have trained together and are part of the same military unit. When a mission calls for specialized skills, your group is chosen because you work well together and can get the job done.
Each team feat provides a competence bonus to a particular skill check, the same type of bonus that is provided by the Skill Focus feat. If you are considering taking either a team feat or the Skill Focus feat, consider whether other heroes in your group are willing to take the same team feat. If at least two other allies take the same team feat, you will gain a greater benefit by taking the team feat rather than the Skill Focus feat. However, if fewer than two other allies take the team feat, you will gain a greater benefit by taking the Skill Focus feat instead.
Martial Arts Feats
The following feats represent basic training in a variety of martial arts styles. Additionally, many of them have special effects when used in conjunction with style-specific talents available to the martial arts master prestige class.
Echani Training | K’thri Training | Teräs Käsi Training |
Hijkata Training | Stave Training | Wrruushi Training |
K’tara Training | Tae‑Jitsu Training |
- Gameplay
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- Saga Edition Core Rulebook
- Starships of the Galaxy
- Knights of the Old Republic
- Force Unleashed Campaign Guide
- Scum and Villainy
- Clone Wars Campaign Guide
- Legacy Era Campaign Guide
- Jedi Academy Training Manual
- Rebellion Era Campaign Guide
- Galaxy at War
- Scavenger's Guide to Droids
- Galaxy of Intrigue
- Unknown Regions