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Saga Edition RPG Omnibus
Revision as of 04:48, 10 March 2024 by Tenor1411 (talk | contribs) (Created page with "{{hazard|hazardname=Poison, Dioxis (CL 8)|hazardpage=103|hazardflavor=Dioxis is an inhaled gas often used in assassinations.|hazardtype=Atmospheric, natura l, poison|hazardtrigger=A creature is exposed to the poison.|hazardattack=+10 vs. Fortitude Defense|hazarddamage=4d6, and the target moves −1 step on the condition track (''Miss'': Half damage, and no condition track movement).|hazardrecurrence=Each round at the start of the target&rs...")
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Poison, Dioxis (CL 8)

Unknown Regions, page 103.
Dioxis is an inhaled gas often used in assassinations.
Type: Atmospheric, natura l, poison
Trigger: A creature is exposed to the poison.
Attack: +10 vs. Fortitude Defense
Damage/Effect: 4d6, and the target moves −1 step on the condition track (Miss: Half damage, and no condition track movement).
Recurrence: Each round at the start of the target’s turn, until treated.
Skill:
Treat Injury (DC 23; requires medical kit): The character treats the poison.

Dioxis (Deprecated)

     Saga Edition Core Rulebook, page 255.

Dioxis is an inhaled gas. Each round a living creature is exposed to dioxis, make an attack roll (1d20+10) against the target’s Fortitude Defense. If the attck succeeds, the target takes 4d6 points of damage and moves −1 step along the condition track. If the attack fails, the target takes only half damage and doesn’t move down the condition track. The poison attacks each round until cured with a successful DC 25 Treat Injury check.