Poison, Dioxis (CL 8)
Unknown Regions, page 103.
Dioxis is an inhaled gas often used in assassinations.
Type: Atmospheric, natura l, poison
Trigger: A creature is exposed to the poison.
Attack: +10 vs. Fortitude Defense
Damage/Effect: 4d6, and the target moves −1 step on the condition track (Miss: Half damage, and no condition track movement).
Recurrence: Each round at the start of the target’s turn, until treated.
Skill:
Treat Injury (DC 23; requires medical kit): The character treats the poison.
Treat Injury (DC 23; requires medical kit): The character treats the poison.
Dioxis (Deprecated)
Saga Edition Core Rulebook, page 255.
Dioxis is an inhaled gas. Each round a living creature is exposed to dioxis, make an attack roll (1d20+10) against the target’s Fortitude Defense. If the attck succeeds, the target takes 4d6 points of damage and moves −1 step along the condition track. If the attack fails, the target takes only half damage and doesn’t move down the condition track. The poison attacks each round until cured with a successful DC 25 Treat Injury check.