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Saga Edition RPG Omnibus
Revision as of 05:14, 10 March 2024 by Tenor1411 (talk | contribs) (Created page with "{{hazard|hazardname=Undertow (CL 4)|hazardpage=104|hazardflavor=Underwater currents can suck swimmers down into the depths, keeping them there until it is too late.|hazardtype=Natural|hazardtrigger=A creature begins its turn swimming in deep water.|hazardattack=+6 vs. Fortitude Defense|hazarddamage=The target is pulled 6 squares deeper underwater, and it is immobilized until the start of its next turn (Miss: The target is pulled 3 squares and is not immo...")
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Undertow (CL 4)

Unknown Regions, page 104.
Underwater currents can suck swimmers down into the depths, keeping them there until it is too late.
Type: Natural
Trigger: A creature begins its turn swimming in deep water.
Attack: +6 vs. Fortitude Defense
Damage/Effect: The target is pulled 6 squares deeper underwater, and it is immobilized until the start of its next turn (Miss: The target is pulled 3 squares and is not immobilized).
Recurrence: On trigger.
Skill:
Swim (DC 16): The character can make a Swim check as a reaction to akeep from being affected by the undertow.
Special: A creature that is pulled underwater by undertow begins to drown. See the Endurance skill for information on holding your breath as well as on the effects of drowning.