Pulse-wave Pistol
Pistol
Knights of the Old Republic, page 69.
Cost: 200 Weight: 1kg Availability: Licensed
Damage: 2d6 Stun: — Type: Energy Mode(s) Single
The technological predecessor to the blaster pistol, the pulse-wave pistol is an energy weapon that was largely abandoned when blaster technology became common. Pulse-wave blasters are particularly devastating at point blank range (granting a +4 equipment bonus to the weapon’s damage) even though the energy bolt is ineffective at long ranges.A pulse-wave blaster pistol requires a power pack to operate. After 100 shots, the power pack must be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Pulse-wave Rifle
Rifle
Knights of the Old Republic, page 69.
Cost: 550 Weight: 4kg Availability: Restricted
Damage: 2d8 Stun: — Type: Energy Mode(s) Single, Autofire
A large version of the pulse-wave pistol, the pulse-wave rifle operates on the same principles as its smaller cousin. Pulse-wave rifles grant a +5 equipment bonus to damage rolls at point blank range.A pulse-wave blaster rifle requires a power pack to operate. After 50 shots, the power pack must be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.