Elite Rebel Trooper (CL 2)
Saga Edition Core Rulebook, page 281.
Initiative: +9; Senses: Perception +8
Languages: Basic
Defenses: Ref 13 (flat-footed 12), Fort 11, Will 10
Hit Points: 21; Damage Threshold: 16
Speed: 6 squares
Melee: unarmed +5 (1d4+1)
Ranged: blaster pistol +6 (3d6) or
Ranged: frag grenade +5 (4d6, 2-square burst)
Base Attack: +4; Grapple: 5
Special Actions: Point Blank ShotH
Abilities: Str 12, Dex 13, Con 12, Int 9, Wis 10, Cha 8
Feats: Armor Proficiency (light), Improved Damage Threshold, Point Blank ShotH, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)
Skills: Initiative +9, Perception +8H
Possessions: blast helmet and vest (+2 armor), blaster pistol, 2 frag grenades, comlink (encrypted)
H Human bonus feat or trained skill
Rebel Trooper (CL 1)
Saga Edition Core Rulebook, page 280.
Initiative: +7; Senses: Perception +6
Languages: Basic
Defenses: Ref 13 (flat-footed 12), Fort 11, Will 10
Hit Points: 10; Damage Threshold: 11
Speed: 6 squares
Melee: unarmed +2 (1d4)
Ranged: blaster pistol +4 (3d6) or
Ranged: frag grenade +3 (4d6, 2-square burst)
Base Attack: +2; Grapple: 3
Special Actions: Point Blank ShotH
Abilities: Str 11, Dex 13, Con 12, Int 9, Wis 10, Cha 8
Feats: Armor Proficiency (light), Point Blank ShotH, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)
Skills: Initiative +7, Perception +6H
Possessions: blast helmet and vest (+2 armor), blaster pistol, comlink (encrypted)
H Human bonus feat or trained skill