
Though the Jedi are the most powerful Force-users in the galaxy, they are by no means the only ones. Dark side marauders are Force-sensitive individuals consumed with rage, hatred, or an insatiable hunger for personal power.
Dark Side Marauder (CL 4)
Saga Edition Core Rulebook, page 284.
Force: 1; Dark Side: 14
Initiative: +7; Senses: Perception +4
Languages: Basic
Defenses: Ref 19 (flat-footed 19), Fort 19, Will 16
Hit Points: 50; Damage Threshold: 24
Speed: 4 squares
Melee: vibro-ax +7 (2d10+10) or
Melee: vibro-ax +7 (3d10+10) with Mighty Swing
Ranged: hold-out blaster +4 (3d4+2)
Base Attack: +4; Grapple: 7
Attack Options: Mighty Swing
Special Actions: Indomitable
Force Powers (known) (Use the Force +8): dark rage(2), surge
Abilities: Str 16, Dex 10, Con 13, Int 8, Wis 14, Cha 12
Talents: Indomitable, Weapon Specialization (adv. melee)
Feats: Armor Proficiency (light, medium), Force Sensitivity, Force Training, Improved Damage ThresholdH, Mighty Swing, Weapon Proficiency (adv. melee, pistols, rifles, simple)
Skills: Endurance +8H, Initiative +7, Use the Force +8
Possessions: battle armor (+8 armor, +2 equipment), vibro-ax, hold-out blaster, comlink, 100 credits
H Human bonus feat or trained skill
