
ASN-121 Assassin Droid
One of the deadliest assassin droids is the dreaded ASN-121. In addition to being fast and maneuverable, the ASN-121 is intelligent enough to understand and execute a wide variety of attack strategies, while also being flexible enough to alter its strategies if circumstances change. Its versatile weapons and equipment and the added flexibility of being able to carry grenades, deadly animals such as kouhuns, and other small cargo makes it suitable for many types of assassination attempts. In addition, these droids can emit jamming beams that make them invisible both to security scans and to other droids, allowing them to remain unseen in the cities of the Core Worlds and the palaces of the rich and powerful. An active ASN-121 droid can be noticed only by vigilant living guards.
These droids were originally developed for use by intelligence agencies for both assassination and gathering covert intelligence. However, they are now primarily used by freelance assassins, and most are produced in illegal droid factories.
ASN-121 assassin droids can’t be played as droid heroes.
Assassin Droid Encounters
ASN-121 droids are rarely seen except when they are sent on missions. The sight of an ASN-121 droid always means that trouble is near, and usually means that an attempt will be made on someone’s life very shortly. Older and more experienced units often become more of an equal partner than a servant to the assassin who owns them, and units fitted with a vocabulator are frequently capable of helping their owner formulate plans for an assassination. ASN-121 droids that become independent often set themselves up as especially discreet freelance assassins.
In addition, a few wealthy criminals purchase ASN-121 droids to foil assassinations or other attacks. Some crime bosses keep one of these units close by and order it to kill anyone who threatens them.
ASN-121 Assassin Droid (CL 9)
Threats of the Galaxy, page 135.
Small droid (4th-degree) soldier 9 nonplayable
Initiative: +12; Senses: darkvision, low-light vision;Perception +11
Languages: Basic, Binary, 1 unassigned
Defenses: Ref 26 (flat-footed 23), Fort 20, Will 21
Hit Points: 74; Damage Threshold: 25
Immune: droid traits
Speed: 9 (flying)
Melee: claw +8 (1d3+3)
Ranged: sniper blaster +12 (3d8+4)
Base Attack: +9; Grapple: +7
Attack Options: Cover Fire, Deadeye, Devastating Attack (pistols}, Penetrating Attack (pistols), Point Blank Shot, Precise Shot, Running Attack, Sniper
Special Actions: Battle Analysis
Abilities: Str 8, Dex 16, Con —, Int 12, Wis 14, Cha 10
Feats: Armor Proficiency (light, medium), Deadeye, Improved Damage Threshold, Point Blank Shot, Precise Shot, Running Attack, Sniper, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)
Skills: Initiative +12, Knowledge [Tactics] +10, Mechanics +10, Perception +11, Stealth +12
Systems: flying locomotion, improved sensor package, darkvision, internal storage (2 kg), heuristic processor, quadanium shell (+3 armor), 1 claw appendage, 2 tool appendages, one with stabilized mount
Possessions: sniper blaster (treat as heavy blaster pistol)
Availability: Military, Cost: 5,730