Commando

A commando is a type of soldier who specializes in fighting in hostile and dangerous environments, undert aking difficult missions for which regular troops lack the training and equipment. Most commandos go to deadly worlds, planets that feature harsh environmental conditions, where they are expected to drop in, engage the enemy, and get the job done. Sometimes commandos precede regular ground troops to clear a well-guarded area of enemy forces before the body of the troops lands. Experts in stealth, demolitions, and hit-and-run tactics, commandos are a vital part of any army’s forces.
Commando Encounters
Commando teams consist of small groups of two to four individuals under the command of an officer, usually a squad leader or an elite warrior. For larger missions, several teams might work together, splitting up to achieve smaller objectives that are related to tackling a larger problem. Such large strike teams are reserved for the most deadly and important missions, usually to destroy a vital communications array, sabotage a warship, or seize vital intelligence about an enemy’s plans.
Commandos in an encounter should be devastating opponents, setting up ambushes against the player characters and us1ng the terrain and environment to their benefit. They strike fast and hard before melting away, disappearing into the surroundings. Commandos often employ hit-and-run tactics to chip away at their opponents’ resources rather than face their adversaries head-on. In fact, such groups might circle around their opponent’s position to disrupt supply lines and destroy support (or escape) vehicles.
Commandos can also serve as supplemental forces for a group of highlevel characters. As highly trained specialists, commandos might compensate for the heroes’ weaknesses when they are dealing with difficult objectives, covering them while they work toward completing their mission goal.
Commando (CL 6)
Threats of the Galaxy, page 22.
Medium nonheroic 8 / soldier 4 NPC
Force: 1
Initiative: +14; Senses: Perception +12
Languages: Basic, 1 other
Defenses: Ref 19 (flat-footed 16), Fort 20, Will 15
Hit Points: 66; Damage Threshold: 20
Speed: 6 squares
Melee: vibrodaggger +12 (2d4+4) or
Melee: vibrodaggger +10 (3d4+4) with Rapid Strike
Ranged: blaster rifle +13 (3d8+2) or
Ranged: blaster rifle +11 (4d8+2) with Rapid Shot or
Ranged: blaster pistol +13 (3d6+2) or
Ranged: blaster pistol +11 (4d6+2) with Rapid Shot
Base Attack: +10; Grapple: +13
Attack Options: autofire (blaster rifle), Point Blank Shot, Rapid Shot, Rapid Strike
Special Actions: Indomitable, Tough as Nails
Abilities: Str 15, Dex 16, Con 15, Int 12, Wis 12, Cha 10
Talents: Indomitable, Tough as Nails
Feats: Armor Proficiency (light), Point Blank Shot, Rapid Shot, Rapid Strike, Skill Training (Initiative, Stealth), Weapon Proficiency (advanced melee, pistols, rifles, simple)
Skills: Initiative +14, Mechanics +12, Perception +12, Stealth +14
Possessions: blaster pistol, blaster rifle, commando armor (as armored flight suit, +5 armor), secure comlink
Commando Squad Leader
Commandos rarely work alone, though they do tend to function best in small squads with defined roles. Commando squad leaders usually have some officer training and are skilled at making snap decisions in the heat of battle. A commando squad leader makes it his first goal to ensure that he mission is completed with as few casualties as possible. Squad leaders not only inspire the commandos in their squad, they also ensure that they carry out their assigned mission.
Commando Squad Leader (CL 10)
Threats of the Galaxy, page 22.
Medium nonheroic 8 / soldier 5 / officer 3 NPC
Force: 1
Initiative: +16; Senses: Perception +14
Languages: Basic, 1 other
Defenses: Ref 24 (flat-footed 21), Fort 24, Will 23
Hit Points: 93; Damage Threshold: 24
Speed: 6 squares
Melee: vibrodagger +16 (2d4+6)
Ranged: blaster rifle +17 (3d8+4) or
Ranged: blaster rifle +15 (4d8+4) with Rapid Shot or
Ranged: blaster rifle +12 (5d8+4) with Burst Fire or
Ranged: blaster pistol +17 (3d6+4) or
Ranged: blaster pistol +15 (4d6+4) with Rapid Shot
Base Attack: +14; Grapple: +17
Attack Options: autofire (blaster rifle), Burst Fire, Point Blank Shot, Rapid Shot
Special Actions: Assault Tactics, Idomitable, Tough as Nails
Abilities: Str 14, Dex 16, Con 14, Int 12, Wis 12, Cha 12
Special Qualities: command cover, share talent (Tough as Nails)
Talents: Armored Defense, Assault Tactics, Indomitable, Tactical Edge, Tough as Nails
Feats: Armor Proficiency (light), Burst Fire, Point Blank Shot, Rapid Shot, Skill Training (Initiative, Stealth), Weapon Proficiency (advanced melee, heavy, pistols, rifles, simple)
Skills: Initiative +16, Knowledge [tactics] +14, Perception +14, Stealth +16
Possessions: blaster pistol, blaster rifle, commando armor (as armored flight suit, +5 armor), secure comlink
Elite Commando
Elite commandos are the most skilled veterans of combat in many armies. An elite commando has seen more missions than many squads combined, and he has learned from his experiences and become a formidable soldier. Elite commandos often embody the phrase “one-man army” in that they can often accomplish any mission with only a blaster and basic supplies. Elite commandos are extremely deadly and difficult to stop once they embark on a mission, and they are equally at home in remote reaches of the galaxy as they are in the urban jungles of the Core Worlds.
Elite Commando (CL 14)
Threats of the Galaxy, page 23.
Medium soldier (heroic class) 14 NPC
Force: 4
Initiative: +14; Senses: Perception +7
Languages: Basic
Defenses: Ref 31 (flat-footed 29), Fort 29 (+32 against extremes of cold and heat), Will 24
Hit Points: 129; Damage Threshold: 29
Speed: 6 squares
Melee: vibrobayonet +15 (2d6+8)
Ranged: blaster pistol +16 (3d6+7) or
Ranged: blaster pistol +11 (3d6+7) and
blaster pistol +11 (3d6+7) with Double Attack or
Ranged: blaster rifle +17 (3d8+7) or
Ranged: blaster rifle +12 (5d8+7) with Burst Fire
Base Attack: +14; Grapple: +16
Attack Options: autofire (blaster rifle), Burst Fire, Chargin Fire, Coordinated Attack, Cover Fire, Doubble Attack (pistols), Point Blank Shot, Precise Shot, Triple Crit (blaster rifle)
Special Actions: Battle Analysis, Demolitionist
Abilities: Str 12, Dex 141, Con 13, Int 10, Wis 11, Cha 9
Talents: Armored Defense, Battle Analysis, Cover Fire, Demolitionist (2), Improved Armored Defense, Juggernaut
Feats: Armor Proficiency (light, medium), Burst Fire, Charging Fire, Coordinated Attack, Double Attack (pistols), Point Blank Shot, Precise Shot, Skill Training (Stealth), Toughness, Triple Crit (blaster rifle), Weapon Focus (rifles), Weapon Proficiency (advanced melee, heavy, pistols, rifles, simple)
Skills: Endurance +13, Initiative +14, Knowledge [tactics[ +12, Mechanics +12, Stealth +14
Possessions: blaster pistol, blaster rifle (with vibrobayonet, folding stock, and targeting scope), battle armor (+8 armor, +2 equipment), 1 explosive charge, 2 blocks of detonite with 2 timers, secure comlink, field kit, glow rod, medpac. utility belt
Elite Soldier

Elite soldiers are some of the best and deadliest warriors that an army, mercenary force, or planetary guard has to offer. Taught to master the essentials of combat and basic soldiering, elite soldiers receive special, highly intensive training to specialize in particular ways of killing. Because of the time and cost involved in training such troops, they are used sparingly for specific missions in which their skills can utterly dominate the enemy.
Elite soldiers are often put together in small units of talented individuals—such units are almost equal in capability to a full platoon or even a company of regular troopers. Other elite soldiers are placed in command of normal troops, leading by example and bolstering their firepower and usefulness on the battlefield. Certain elite soldiers serve as bodyguards for high-ranking officials or characters, who might be quite powerful in their own regard. Wherever there is conflict in the universe, elite soldiers are on hand, doing the dirty work that few others are capable of handling.
Elite Soldier Encounters
Elite soldiers can be found in nearly any dangerous situation, where he serve the will of their superiors. Their duty could include serving on traditional battlefields, protecting sensitive areas, or engaging in clandestine operations. As befitting their status, elite soldiers are equipped with the best armor weapons, and gear that their superiors have to offer, including cutting-edge technology not readily available to regular troops.
Elite soldiers are commonly teamed with commandos, soldiers, and soldier commanders, forming the vanguard of armies or leading assault force here surgical precision is called for. Some elite soldiers form the equivalent of “terror squads,” meant to inflict as much damage in as grandiose a way as possible in order to send a political message or to break down the will of the enemy. These elite soldiers specialize in heavy weapon, demolitions, and psychological techniques that maximize the impact of their actions.
On occasion, elite soldiers work alongside droids, especially battle droids, who bring additional firepower to a conflict. Any droids assigned to work alongside elite soldiers are considered expendable assets—the cost of a droid is negligible compared to the expense involved in the training and outfitting of an elite soldier. Because of this, droids are sent in as decoys to draw fire while the elite soldiers flank the enemy in order to complete their mission.
Elite Soldier (CL 1)
Threats of the Galaxy, page 94.
Medium Human soldier 7 / elite trooper 3 NPC
Force: 2; Dark Side: 3
Initiative: +13; Senses: low-light vision;Perception +10
Languages: Basic, Durese, High Galactic
Defenses: Ref 24 (flat-footed 20), Fort 27, Will 20
Hit Points: 93; DR: 1; Damage Threshold: 27
Speed: 6 squares
Melee: unarmed attack +14 (1d6+7)
Ranged: heavy blaster rifle +17 (3d10+9) or
Ranged: heavy blaster rifle +15 (4d10+9) with Rapid Shot or
Ranged: frag grenade +145 (4d6, 2-square burst) or
Ranged: ion grenade +145 (4d6 ion, 2-square burst)
Base Attack: +12; Grapple: +15
Attack Options: autofire (heavy blaster rifle), Deadeye, Devastating Attack (rifles), Penetrating Attack (rifles), Point Blank Shot, Precise Shot, Rapid Shot, Sniper
Abilities: Str 14, Dex 16, Con 12, Int 14, Wis 10, Cha 8
Special Qualities: delay damage
Talents: Armored Defense, Devastating Attack (rifles), Greater Weapon Focus (rifles), Greater Weapon Specialization (rifles), Penetrating Attack (rifles), Weapon Specialization (rifles)
Feats: Armor Proficiency (light, medium), Deadeye, Martial Arts (I), Point Blank Shot, Precise Shot, Rapid Shot, Sniper, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)
Skills: Endurance +11, Initiative +13, Knowledge ]tactic] +12, Perception +10, Use Computer +
Possessions: heavy blaster rifle, battle armor (+8 armor, +2 equipment), 2 frag grenades, ion grenade, encrypted comlink (miniaturized), utility belt with medpac
Elite Warrior

Elite warriors include a broad array of professional soldiers who benefit from advanced combatt raining and who are familiar with a large variety of weaponry. Many elite warriors are former rank-and-file soldiers who have proved their fighting expertise to their superior officers. A few might be members of a veteran squad, their experience giving them the edge they need to survive. Other elite warriors could be members of legendary fighting outfits, noted for their discipline and their record of victories.
Elite Warrior Encounters
An encounter with one or more elite warriors is especially dangerous, since these soldiers have far more advanced training than their lesser counterparts do. Skilled in a variety of fighting techniques, from hand-to-hand combat to the use of heavy weaponry, elite warriors are equipped to face and destroy just about any threat that comes against them. The presence of a single elite warrior can shift the tide of a large battle.
Elite warriors have many similarities to commandos, and in fact, the might lead small teams of these other soldiers. The elite warrior is generally chosen for the most dangerous missions, often against overwhelming numbers. Such missions fall on these characters’ shoulders because they, and only they, can get the job done. As a result, elite warriors are often dispatched to poisonous worlds, sent to lead the vanguard of an attack against an entrenched unit, or even used as shock troops, dropping in and wiping out all resistance to securing a landing site for the main force.
Elite Warrior (CL 1)
Threats of the Galaxy, page 102.
Medium nonheroic 3 / soldier 8 / elite trooper 5 NPC
Force: 5
Initiative: +15; Senses: low-light vision;Perception +16
Languages: Basic, 1 other
Defenses: Ref 28 (flat-footed 25), Fort 28, Will 24
Hit Points: 116; DR: 2; Damage Threshold: 28
Speed: 6 squares
Melee: gun club +18 (1d6+9) or
Melee: combat gloves +18 (1d6+10
Ranged: heavy blaster pistol +17 (3d8+6) or
Ranged: heavy blaster rifle +18 (3d20+8) or
Ranged: heavy blaster rifle +16 (5d20+8) with Controlled Burst or
Ranged: heavy blaster rifle +15 (3d20+8) and
heavy blaster rifle +15 (3d20+8) with Double Attack or
Ranged: heavy blaster rifle +10 (3d20+8) and
heavy blaster rifle +10 (3d20+8) and
heavy blaster rifle +10 (3d20+8) with Triple Attack
Base Attack: +15; Grapple: +18
Attack Options: autofire (heavy blaster rifle), Burst Fire, Charging Fire, Controlled Burst, Devastating Attack (rifles), Double Attack (rifles), Gun Club, Point Blank Shot, Triple Attack (rifles)
Abilities: Str 17, Dex 15, Con 12, Int 12, Wis 12, Cha 8
Special Qualities: delay damage
Talents: Armored Defense, Controlled Burst, Devastating Attack (rifles), Gun Club, Multiattack Proficiency (rifles), Weapon Specialization (rifles)
Feats: Armor Proficiency (light, medium), Burst Fire, Charging Fire, Double Attack (rifles), Martial Arts (I), Point Blank Shot, Toughness, Triple Attack (rifles), Weapon Focus (rifles), Weapon Proficiency (heavy, pistols, rifles, simple)
Skills: Endurance +14, Initiative +15, Perception +16
Possessions: combat gloves, heavy blaster rifle with enhanced low-light targeting scope, heavy blaster pistol, Corellian powersuit (+7 armor) with helmet package, utility belt
Intelligence Officer
NPC Text
Intelligence Officer Encounters
O’reenian Military Supervisor
NPC Text
O’reenian Military Supervisor Encounters
Soldier

NPC Text
Soldier Encounters
Soldier (CL 1)
Threats of the Galaxy, page 90.
Initiative: +; Senses: Perception +
Languages: Basic
Defenses: Ref (flat-footed ), Fort , Will
Hit Points: ; Damage Threshold:
Speed: 6 squares
Base Attack: +; Grapple: +
Abilities: Str , Dex , Con , Int , Wis , Cha
Feats:
Skills:
Soldier Commander
NPC Text

