Stormmtrooper
Stormtroopers are the elite troops of the Empire, trained to fight and die without fear or question. Squads of stormtroopers strike terror into the hearts of civilians throughout the galaxy, enforcing the Emperor’s will with ruthless zeal and efficiency.
Stormtroopers are a separate force from the troops of Imperial Forces and do not answer directly to Imperial military officers. They are obedient and devoted to the Emperor. They cannot be bribed, blackmailed, or seduced. Any such attempt automatically fails.
After recognizing the need for troopers with special equipment and training, the Emperor ordered the development of additional types of stormtroopers, including (but not limited to) snowtroopers, sandtroopers, and scout troopers.
Stormtrooper (CL 1)

Saga Edition Core Rulebook, page 278.
Initiative: +2; Senses: low-light vision;Perception +9
Languages: Basic
Defenses: Ref 16 (flat-footed 16), Fort 12, Will 10
Hit Points: 10; Damage Threshold: 12
Speed: 6 squares
Melee: unarmed +4 (1d4+1)
Ranged: blaster rifle +4 (3d8) or
Ranged: frag grenade +3 (4d6, 2-square burst)
Base Attack: +3; Grapple: 4
Attack Options: autofire (blaster rifle)
Special Actions: Coordinated Attack
Abilities: Str 12, Dex 11, Con 11, Int 10, Wis 10, Cha 10
Feats: Armor Proficiency (light), Coordinated Attack, Weapon Focus (blaster rifles), Weapon Proficiency (pistols, rifles, simple)
Skills: Endurance +7, Perception +9
Possessions: stormtrooper armor (+6 armor, +2 equipment), blaster rifle, frag grenade, utility belt with medpac
501st Legion Stormtrooper
The 501st Stormtrooper Division is the most feared and most respected stormtrooper force in the Empire. Its service began during the Clone Wars and will survive well beyond the Dark Times. Unlike with most clone units, the 501st designation, assignment, and mission profile carried over into the new storm trooper corps.
The 5Olst is best known for the assault on the Jedi Temple under the command of Lord Vader, signaling the destruction of the Jedi Order. After that fateful day, the unit operates as Vader’s personal regiment, although it carries out many other missions as directed by the Emperor. It is responsible for some of the Empire's worst atrocities. Most of its missions are highly classified, making it difficult for the Imperial Senate and others to track the group’s activities.
The 501st is trained and based on Coruscant.lt is deployed in smaller unitsas required. In the Dark Times, members of the 501st look no different from any other storm trooper unit, but their manner and combat skills speak for themselves. The unit is most often deployed when both advanced fighting skills and a political statement are required.
501st Legion Stormtrooper (CL 6)
Force Unleashed Campaign Guide, page 175.
Medium Human nonheroic 9 / soldier 1 / elite trooper 2 NPC
Dark Side: 5
Initiative: +12; Senses: low-light vision;Perception +13
Languages: Basic
Defenses: Ref 20 (flat-footed 18), Fort 19, Will 13
Hit Points: 41; DR: 1; Damage Threshold: 19
Speed: 6 squares
Melee: unarmed +11 (1d6+3)
Ranged: blaster rifle +11 (3d8+3) or
Ranged: blaster rifle +9 (5d8+3) with Controlled Burst or
Ranged: frag grenade +9 (4d6+1, 2-square burst)
Base Attack: +9; Grapple: +11
Attack Options: autofire (blaster rifle), Burst Fire, Controlled Burst, Point Blank Shot
Abilities: Str 15, Dex 12, Con 10, Int 12, Wis 10, Cha 8
Special Qualities: delay damage
Talents: Controlled Burst, Weapon Specialization (rifles)
Feats: Armor Proficiency (light, medium), Burst Fire, Martial Arts (I), Point Blank Shot, Skill Training (Initiative), Weapon Focus (rifles), Weapon Proficiency (heavy, rifles, simple)
Skills: Endurance +11, Initiative +12, Mechanics +12, Perception +13
Possessions: stormtrooper armor (+6 armor, +2 equipment), blaster rifle, frag grenade, utility belt with medpac
Heavy Stormtrooper
Stormtroopers are the elite troops of the Empire, trained to fight and die without fear or question. Squads of stormtroopers strike terror into the hearts of civilians throughout the galaxy, enforcing the Emperor’s will with ruthless zeal and efficiency.
Stormtroopers are a separate force from the troops of Imperial Forces and do not answer directly to Imperial military officers. They are obedient and devoted to the Emperor. They cannot be bribed, blackmailed, or seduced. Any such attempt automatically fails.
After recognizing the need for troopers with special equipment and training, the Emperor ordered the development of additional types of stormtroopers, including (but not limited to) snowtroopers, sandtroopers, and scout troopers.
Heavy Stormtrooper (CL 2)

Saga Edition Core Rulebook, page 279.
Initiative: +4; Senses: low-light vision;Perception +10
Languages: Basic
Defenses: Ref 16 (flat-footed 16), Fort 12, Will 9
Hit Points: 20; Damage Threshold: 12
Speed: 6 squares
Melee: unarmed +8 (1d4+2)
Ranged: light repeating blaster +5 (3d8) with braced autofire
Ranged: frag grenade +6 (4d6, 2-square burst)
Base Attack: +6; Grapple: 8
Attack Options: autofire (light repeating blaster), Burst Fire, Point Blank Shot
Special Actions: brace (light repeating blaster)
Abilities: Str 15, Dex 11, Con 10, Int 12, Wis 9, Cha 8
Feats: Armor Proficiency (light), Burst Fire, Point Blank Shot, Weapon Focus (rifles), Weapon Proficiency (heavy, rifles, simple)
Skills: Endurance +9, Mechanics +10Perception +10
Possessions: stormtrooper armor (+6 armor, +2 equipment), light repeating blaster, 3 explosive charges, frag grenade, utility belt with medpac
Scout Trooper
Stormtroopers are the elite troops of the Empire, trained to fight and die without fear or question. Squads of stormtroopers strike terror into the hearts of civilians throughout the galaxy, enforcing the Emperor’s will with ruthless zeal and efficiency.
Stormtroopers are a separate force from the troops of Imperial Forces and do not answer directly to Imperial military officers. They are obedient and devoted to the Emperor. They cannot be bribed, blackmailed, or seduced. Any such attempt automatically fails.
After recognizing the need for troopers with special equipment and training, the Emperor ordered the development of additional types of stormtroopers, including (but not limited to) snowtroopers, sandtroopers, and scout troopers.
Scout Trooper (CL 2)

Saga Edition Core Rulebook, page 278.
Initiative: +4; Senses: low-light vision;Perception +10
Languages: Basic
Defenses: Ref 15 (flat-footed 14), Fort 11, Will 10
Hit Points: 21; Damage Threshold: 11
Speed: 6 squares
Melee: unarmed +4 (1d4)
Ranged: blaster pistol +5 (3d6) or
Ranged: blaster pistol +6 (3d6+) with Point Blank Shot* or
Ranged: blaster rifle +5 (3d8) or
Ranged: frag grenade (4d6, 2-square burst)
Base Attack: +4; Grapple: 4
Attack Options: Point Blank Shot*
Abilities: Str 10, Dex 13, Con 12, Int 10, Wis 11, Cha 8
Feats: Armor Proficiency (light), Point Blank Shot, Skill Training (Stealth), Vehicular Combat, Weapon Proficiency (pistols, rifles, simple)
Skills: Perception +10, Pilot +9, Stealth +9
Possessions: scout trooper armor (+4 armor; as combat jumpsuit with helmet package), blaster pistol, blaster rifle with standard targeting scope, frag grenade, utility belt with medpac, Aratech 74-Zmilitary speeder bike
* The actual text in the book lists the attack option as the Burst Fire feat, but as the npc does not have proficiency in heavy weapons this must be an error, despite that there is no official errata.