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Saga Edition RPG Omnibus

Stormtrooper Archetypes

Revision as of 22:18, 9 August 2024 by Tenor1411 (talk | contribs)

Stormmtrooper

Stormtroopers are the elite troops of the Empire, trained to fight and die without fear or question. Squads of stormtroopers strike terror into the hearts of civilians throughout the galaxy, enforcing the Emperor’s will with ruthless zeal and efficiency.
     Stormtroopers are a separate force from the troops of Imperial Forces and do not answer directly to Imperial military officers. They are obedient and devoted to the Emperor. They cannot be bribed, blackmailed, or seduced. Any such attempt automatically fails.
     After recognizing the need for troopers with special equipment and training, the Emperor ordered the development of additional types of stormtroopers, including (but not limited to) snowtroopers, sandtroopers, and scout troopers.

Stormtrooper           (CL 1)

     Saga Edition Core Rulebook, page 278.

Medium Human nonheroic 4 NPC

Initiative: +2; Senses: low-light vision;Perception +9

Languages: Basic

Defenses: Ref 16 (flat-footed 16), Fort 12, Will 10

Hit Points: 10; Damage Threshold: 12

Speed: 6 squares

Melee: unarmed +4 (1d4+1)

Ranged: blaster rifle +4 (3d8) or

Ranged: frag grenade +3 (4d6, 2-square burst)

Base Attack: +3; Grapple: 4

Attack Options: autofire (blaster rifle)

Special Actions: Coordinated Attack

Abilities: Str 12, Dex 11, Con 11, Int 10, Wis 10, Cha 10

Feats: Armor Proficiency (light), Coordinated Attack, Weapon Focus (blaster rifles), Weapon Proficiency (pistols, rifles, simple)

Skills: Endurance +7, Perception +9

Possessions: stormtrooper armor (+6 armor, +2 equipment), blaster rifle, frag grenade, utility belt with medpac

501st Legion Stormtrooper

Using the 501st

The 501st Stormtrooper Division is the most feared and most respected stormtrooper force in the Empire. Its service began during the Clone Wars and will survive well beyond the Dark Times. Unlike with most clone units, the 501st designation, assignment, and mission profile carried over into the new storm trooper corps.

     The 5Olst is best known for the assault on the Jedi Temple under the command of Lord Vader, signaling the destruction of the Jedi Order. After that fateful day, the unit operates as Vader’s personal regiment, although it carries out many other missions as directed by the Emperor. It is responsible for some of the Empire's worst atrocities. Most of its missions are highly classified, making it difficult for the Imperial Senate and others to track the group’s activities.

     The 501st is trained and based on Coruscant.lt is deployed in smaller unitsas required. In the Dark Times, members of the 501st look no different from any other storm trooper unit, but their manner and combat skills speak for themselves. The unit is most often deployed when both advanced fighting skills and a political statement are required.

501st Legion Stormtrooper           (CL 6)

     Force Unleashed Campaign Guide, page 175.

Medium Human nonheroic 9 / soldier 1 / elite trooper 2 NPC

Dark Side: 5

Initiative: +12; Senses: low-light vision;Perception +13

Languages: Basic

Defenses: Ref 20 (flat-footed 18), Fort 19, Will 13

Hit Points: 41; DR: 1; Damage Threshold: 19

Speed: 6 squares

Melee: unarmed +11 (1d6+3)

Ranged: blaster rifle +11 (3d8+3) or

Ranged: blaster rifle +9 (5d8+3) with Controlled Burst or

Ranged: frag grenade +9 (4d6+1, 2-square burst)

Base Attack: +9; Grapple: +11

Attack Options: autofire (blaster rifle), Burst Fire, Controlled Burst, Point Blank Shot

Abilities: Str 15, Dex 12, Con 10, Int 12, Wis 10, Cha 8

Special Qualities: delay damage

Talents: Controlled Burst, Weapon Specialization (rifles)

Feats: Armor Proficiency (light, medium), Burst Fire, Martial Arts (I), Point Blank Shot, Skill Training (Initiative), Weapon Focus (rifles), Weapon Proficiency (heavy, rifles, simple)

Skills: Endurance +11, Initiative +12, Mechanics +12, Perception +13

Possessions: stormtrooper armor (+6 armor, +2 equipment), blaster rifle, frag grenade, utility belt with medpac

Blackhole Stormtrooper

When an Imperial Intelligence operative codenamed Agent Blackhole proves particularly effective at intelligence operations, the Emperor appoints him as one of the infamous Emperor’s Hands and grants him a wide array of resources, including his own Star Destroyer, Singularity. Blackhole orders all the Star Destroyer’s stormtroopers reoutfitted with stygian-triprismatic polymer armor.

Blackhole Stormtrooper           (CL 1)

     Rebellion Era Campaign Guide, page 121.

Medium Human nonheroic 5 NPC

Dark Side: 1

Initiative: +2; Senses: low-light vision;Perception +9

Languages: Basic

Defenses: Ref 17 (flat-footed 17), Fort 12, Will 10

Hit Points: 12; Damage Threshold: 12

Speed: 6 squares

Melee: unarmed +4 (1d4+1)

Ranged: blaster rifle +4 (3d8) or

Ranged: frag grenade +3 (4d6, 2-square burst)

Base Attack: +3; Grapple: +4

Attack Options: autofire (blaster rifle)

Special Actions: Coordinated Attack

Abilities: Str 12, Dex 11, Con 11, Int 10, Wis 10, Cha 10

Feats: Armor Proficiency (light), Coordinated Attack, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)

Skills: Perception +9, Stealth +7 (+9 vs. electronic scans)

Possessions: stygian‑triprismatic stormtrooper armor (+7 armor, +2 equipment), blaster rifle, frage grenade, utility belt with medpac

Heavy Stormtrooper

Stormtroopers are the elite troops of the Empire, trained to fight and die without fear or question. Squads of stormtroopers strike terror into the hearts of civilians throughout the galaxy, enforcing the Emperor’s will with ruthless zeal and efficiency.
     Stormtroopers are a separate force from the troops of Imperial Forces and do not answer directly to Imperial military officers. They are obedient and devoted to the Emperor. They cannot be bribed, blackmailed, or seduced. Any such attempt automatically fails.
     After recognizing the need for troopers with special equipment and training, the Emperor ordered the development of additional types of stormtroopers, including (but not limited to) snowtroopers, sandtroopers, and scout troopers.

Heavy Stormtrooper           (CL 2)

     Saga Edition Core Rulebook, page 279.

Medium Human nonheroic 8 NPC

Initiative: +4; Senses: low-light vision;Perception +10

Languages: Basic

Defenses: Ref 16 (flat-footed 16), Fort 12, Will 9

Hit Points: 20; Damage Threshold: 12

Speed: 6 squares

Melee: unarmed +8 (1d4+2)

Ranged: light repeating blaster +5 (3d8) with braced autofire

Ranged: frag grenade +6 (4d6, 2-square burst)

Base Attack: +6; Grapple: 8

Attack Options: autofire (light repeating blaster), Burst Fire, Point Blank Shot

Special Actions: brace (light repeating blaster)

Abilities: Str 15, Dex 11, Con 10, Int 12, Wis 9, Cha 8

Feats: Armor Proficiency (light), Burst Fire, Point Blank Shot, Weapon Focus (rifles), Weapon Proficiency (heavy, rifles, simple)

Skills: Endurance +9, Mechanics +10Perception +10

Possessions: stormtrooper armor (+6 armor, +2 equipment), light repeating blaster, 3 explosive charges, frag grenade, utility belt with medpac

Imperial EVO Stormtrooper

The Imperial EVO “Environmental” Trooper is one of the Empire’s most specialized stormtrooper units. It sports enhanced armor able to stand up to extreme environmental conditions and uses lethal flechette launchers in lieu of the standard stormtrooper blaster rifle. EVO troopers are known to operate on the junk planet of Raxus Prime, but they can be encountered wherever extreme environmental battlefield conditions exist. Some have even been deployed to the unfinished Death Star.

Imperial EVO Stormtrooper           (CL 7)

     Force Unleashed Campaign Guide, page 178.

Medium Human nonheroic 6 / scout 3 / soldier 2 NPC

Force: 1; Dark Side: 5

Initiative: +6; Senses: low-light vision;Perception +12

Languages: Basic

Defenses: Ref 19 (flat-footed 18), Fort 21, Will 15

Hit Points: 43; Damage Threshold: 21

Speed: 6 squares

Melee: unarmed +9 (1d4+3)

Ranged: blaster rifle +9 (3d8+2) or

Ranged: blaster rifle +7 (4d8+2) with Rapid Shot or

Ranged: flechette launcher +9 (3d8+2, 1-square splash)

Base Attack: +8; Grapple: +9

Attack Options: autofire (blaster rifle), Point Blank Shot, Precise Shot, Rapid Shot

Special Actions: Coordinated Attack, Shake It Off

Abilities: Str 13, Dex 12, Con 14, Int 10, Wis 10, Cha 10

Talents: Acute Senses, Armored Defense, Expert Tracker

Feats: Armor Proficiency (light, medium), Coordinated Attack, Point Blank Shot, Precise Shot, Rapid Shot, Shake It Off, Skill Training (Survival), Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)

Skills: Endurance +12, Perception +10 (can reroll, must take second result), Survival +10

Possessions: EVO trooper armor with helmet package (as stormtrooper armor, +6 armor, +2 equipment, +10 equipment bonus against airborne poisons), flechette launcher, comlink, blaster rifle

Imperial Jumptrooper

The direct successor to the Republic’s acclaimed jet trooper clones, the Jumptrooper is assigned to the battlefields that have the most treacherous terrain. Expertly trained in the use of his jetpack. the Jumptrooper uses it to maximum effect. aided by a devastating rail detonator gun that enables him to eliminate targets from any angle he chooses. Jumptroopers are known to be deployed to almost any battlefield, including Kashyyyk, Felucia, and the unfinished Death Star.

Imperial Jumptrooper           (CL 7)

     Force Unleashed Campaign Guide, page 179.

Medium Human nonheroic 4 / scout 3 / soldier 3 NPC

Force: 1; Dark Side: 5

Initiative: +8; Senses: low-light vision;Perception +12

Languages: Basic

Defenses: Ref 24 (flat-footed 2120), Fort 99, Will 16

Hit Points: 51; Damage Threshold: 20

Speed: 6 squares

Melee: unarmed +9 (1d4+4)

Ranged: blaster rifle +12 (3d8+3) or

Ranged: rail detonator gun +12 (3d8+3, 1-square splash)

Base Attack: +8; Grapple: +10

Attack Options: autofire (blaster rifle), Keen Shot, Point‑Blank Shot, Precise Shot, Running Attak, Strafe

Special Actions: Shake It Off

Abilities: Str 13, Dex 16, Con 13, Int 10, Wis 10, Cha 10

Talents: Acute Senses, Armored Defense, Improved Armored Defense, Keen Shot

Feats: Armor Proficiency (light, medium), Point Blank Shot, Precise Shot, Running Attack, Shake It Off, Skill Training (Jump), Strafe, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)

Skills: Jump +11, Perception +12 (can reroll, must take second result), Stealth +13

Possessions: rail detonator gun, blaster rifle, Jumptrooper armor with helmet package (as stormtrooper armor, +6 armor, +2 equipment), jet pack, comlink

Scout Trooper

Stormtroopers are the elite troops of the Empire, trained to fight and die without fear or question. Squads of stormtroopers strike terror into the hearts of civilians throughout the galaxy, enforcing the Emperor’s will with ruthless zeal and efficiency.
     Stormtroopers are a separate force from the troops of Imperial Forces and do not answer directly to Imperial military officers. They are obedient and devoted to the Emperor. They cannot be bribed, blackmailed, or seduced. Any such attempt automatically fails.
     After recognizing the need for troopers with special equipment and training, the Emperor ordered the development of additional types of stormtroopers, including (but not limited to) snowtroopers, sandtroopers, and scout troopers.

Scout Trooper           (CL 2)

     Saga Edition Core Rulebook, page 278.

Medium Human nonheroic 6 NPC

Initiative: +4; Senses: low-light vision;Perception +10

Languages: Basic

Defenses: Ref 15 (flat-footed 14), Fort 11, Will 10

Hit Points: 21; Damage Threshold: 11

Speed: 6 squares

Melee: unarmed +4 (1d4)

Ranged: blaster pistol +5 (3d6) or

Ranged: blaster pistol +6 (3d6+) with Point Blank Shot* or

Ranged: blaster rifle +5 (3d8) or

Ranged: frag grenade (4d6, 2-square burst)

Base Attack: +4; Grapple: 4

Attack Options: Point Blank Shot*

Abilities: Str 10, Dex 13, Con 12, Int 10, Wis 11, Cha 8

Feats: Armor Proficiency (light), Point Blank Shot, Skill Training (Stealth), Vehicular Combat, Weapon Proficiency (pistols, rifles, simple)

Skills: Perception +10, Pilot +9, Stealth +9

Possessions: scout trooper armor (+4 armor; as combat jumpsuit with helmet package), blaster pistol, blaster rifle with standard targeting scope, frag grenade, utility belt with medpac, Aratech 74-Zmilitary speeder bike

* The actual text in the book lists the attack option as the Burst Fire feat, but as the npc does not have proficiency in heavy weapons this must be an error, despite that there is no official errata.