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Saga Edition RPG Omnibus
Revision as of 23:39, 3 September 2024 by Tenor1411 (talk | contribs)

Species: Chistori, Rakata, Wookiee

Beast Species: Mantellian Savrip, Reek

Once per day, your character can fly into a rage as a swift action. While raging, your character temporarily gains a +2 rage bonus on melee attack rolls and melee damage rolls but cannot use skills that require patience and concentration, such as Mechanics, Stealth, or Use the Force.

     A fit of rage lasts for a number of rounds equal to 5 + you character’s Constitution modifier. At the end of its rage, your character moves −1 persistent step along the condition track. The penalties imposed by this condition persist until your character takes at least 10 minutes to recuperate, during whih time your character can’t engage in any strenuous activity.

     Rage my be granted to some characters by the Force or some other circumstance. These rules apply but the bonus may be different. See the source of this circumstance for details.

Once per day, you can fly into a rage as a swift action.

Once per day, a Chistori can fly into a rage as a swift action. When raging, a Chistori gains a +2 rage bonus to melee attack and melee damage rolls but cannot use skills that require patience and concentration, such as Mechanics, Stealth, or Use the Force.

     A fit of rage lasts for a number of rounds equal to 5 + the Chistori’s Con modifier. At the end of its rage, a Ch1stori moves − persistent step along the condition track. The penalties imposed by this conditton persist until the Chistori takes at least 10 minutes to recuperate, during which time the creature can’t engage in any strenuous activity.

Once per day, a Mantellian Savrip can fly into a rage as a swift action. While raging, a Savrip temporarily gains a +2 rage bonus to melee attack rolls and melee damage rolls but cannot use skills that require patience and concentration, such as Mechanics, Stealth, or Use the Force.

     A fit of rage lasts for a number of rounds equal to 5 + the Savrip’s Constitution modifier. At the end of its rage, a Savrip moves −1 persistent step along the condition track. The penalties imposed by this condition persist until the Savrip takes at least 10 minutes to recuperate, during which time the Savrip can’t engage in any strenuous activity.

Once per day, a Rakata can fly into a rage as a swift act1on. While raging, the Rakata temporarily gains a +2 rage bonus on melee attack rolls and melee damage rolls but cannot use skills that require patience and concentration, such as Mechanics, Stealth, or Use the Force.

     A fit of rage lasts for a number of rounds equal to 5 + the Rakata’s Constitution modifier. At the end of its rage, a Rakata moves −1 persistent step along the condition track. The penalties imposed by this condition persist until the Rakata takes at least 10 minutes to recuperate, during which time the Rakata can’t engage in any strenuous activity.

The first time a reek takes damage greater than its Will Defense from a single attack, it flies into a terrible rage. While enraged, the reek temporarily gains a +2 rage bonus on melee attack rolls and melee damage rolls. The reek’s fit of rage lasts for a number of rounds equal to 5 + its Constitution modifier. At the end of its rage, the reek moves −1 persistent step along the condition track. The penalties imposed by this condition persist until the reek takes at least 10 minutes to recuperate, during which time it can’t engage in any strenuous activity. A reek can be pulled out of its enraged state by making it friendly.

Once per day, a Wookie can fly into a rage as a swift action. While raging, the Wookie temporarily gains a +2 rage bonus on melee attack rolls and melee damage rolls but cannot use skills that require patience and concentration, such as Mechanics, Stealth, or Use the Force.

     A fit of rage lasts for a number of rounds equal to 5 + the Wookie’s Constitution modifier. At the end of its rage, a Wookie moves −1 persistent step along the condition track. The penalties imposed by this condition persist until the Wookie takes at least 10 minutes to recuperate, during which time the Wookie can’t engage in any strenuous activity.