Valor [light side]
Knights of the Old Republic, page 52.
You call upon the strength of the Force, reaching out to your ally and sharing your strength with them.
Time: Standard action.
Target: One creature or droid within 12 squares and within line of sight.
Make a Use the Force check:
DC 15: The target gains a +1 bonus to Will Defense against mind-affecting and fear effects until the start of your next turn.
DC 20: As DC 15, except the bonus increases to +2.
DC 25: As DC 15, except the bonus increases to +5
DC 30: As DC 15, except the bonus increases to +10
Special: You can spend a Force point when you activate this power to have the bonus apply against all effects that target Will Defense (not just mind-affecting and fear effects).
You can maintain valor from round to round, extending the normal duration. Maintaining the valor power is a swift action. If you suffer damage while maintaining valor, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power. You may have multiple instances of valor active at once (affecting different allies), but maintaining each one requires a swift action each round, and each one must be activated by a separate use of valor.