Wound [dark side]
Knights of the Old Republic, page 52.
You cause spasms in the lungs of your target, painfully injuring them.
Time: Standard action.
Target: One creature or droid within 6 squares and within line of sight.
Make a Use the Force check: Make one roll and compare the result to the target’s Fortitude Defense. If the result equals or exceeds t he target’s Fortitude Defense, it takes 4d6 points of Force damage. The target adds a size modifier to its Fortitude Defense: Colossal, +50; Gargantuan, +20; Huge, +10; Large, +5; Medium and smaller, +0
Special: If the target moves 1 or more steps down the condition track, the condition becomes persistent until the target is treated with a DC 20 Treat Injury check to perform surgery.
You can spend a Force point to increase the damage by 2d6.