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Saga Edition RPG Omnibus

Viper Series Probe Droid

Revision as of 01:58, 26 September 2024 by Tenor1411 (talk | contribs)

Droid

Before the Rise of the Empire, probe droids—often referred to as probots—were used primarily to map space lanes, survey planets, and perform search-and-rescue operations. However, such friendly purposes fell by the wayside as the Emperor conquered more and more systems. Probots became tools for rooting out traitors on far-flung worlds. Arakyd Industries manufactures the Empire’s favored model, the Arakyd Viper, for this very purpose.

     Equipped with an extensive sensor system, the Viper is either deployed directly from the ground or fitted with an optional delivery system that guides the probot from a ship to the designated planet. The delivery system possesses only rudimentary breaking capabilities, so it include buffers to prevent damage to the droid on impact. These are especially important, since the Imperial Viper’s self-destruct system is designed to destory the droid if it takes significant damage (to prevent it from falling into enemy hands). The sublight delivery system costs an additional 5,000 credits; a hyperspace-capable version sells fore 15,000 credits.

     Vip[er Series probe droids can’t be played as droid heroes.

Viper Series Probe Droid           (CL 1)

     Saga Edition Core Rulebook, page 202.

Medium droid (4th-degree) Scout 1 nonplayable

Initiative: +6; Senses: darkvision, low-light vision;Perception +9

Languages: Basic, Binary, 1 unassigned

Defenses: Ref 14 (flat-footed 13), Fort 14, Will 13

Hit Points: 34; Damage Threshold: 19

Immune: droid traits

Speed: 6 squares (hovering)

Melee: unarmed +4 (1d6+4)

Ranged: blaster +1 (3d6)

Fighting Space: 2×2; Reach: 1 square

Base Attack: +0; Grapple: +9

Special Actions: self-destruct (+5 area attack, 4d6, 2-square burst)

Abilities: Str 18, Dex 12, Con —, Int 12, Wis 15, Cha 11

Feats: Armor Proficiency (light), Weapon Proficiency (pistols, simple weapons)

Skills: Endurance +5, Initiative +6, Perception +9, Stealth +1, Survival +7

Systems: hovering locomotion, basic processor, 2 hand appendages, improved sensor package, darkvision, self=destruct system (4d6), locked access, integrated commlink, durasteel shell (+4 armor)

Possessions: sensor unit, video recording unit, blaster (treat as blaster pistol)

Availability: Restricted, Cost: 18,500