Beginning Concepts
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Introduction
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The Unknown Regions, Exploration by Era, New Worlds, New Hazards
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Character Creation and Improvement
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Species#unknown
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Anzati, Chadra‑Fan, Chiss, Ebruchi, Ishi Tib, Killik, Krevaaki, Lugubraa, Nikto, Shistavanen, Sluissi, Sorcerer of Rhand, Squib, Ssi‑Ruuk, Tof, Vagaari, Verpine
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Near‑Humans: Creating Near‑Humans
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Heroic Classes
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Jedi
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Jedi Sentinel: Sense Primal Force
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Noble
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Exile: arrogant Bluster, Band Together, Galactic Guidance, Rant, Self‑Radiant
Leadership: Coordinated Leadership
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Scoundrel
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Outsider: Oafish, Outsider’s Eye, Outsider’s Query, Wary
Spacer: Deep Space Raider
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Scout
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Camouflage: Extended Ambush
Hyperspace Explorer: Silent Movement
Master Scout: Piercing Hit, Quicktrap, Speedclimber, Surprisingly Quick, Tripwire
Mobile Scout: Battle Mount, Expert Rider, Mechanized Rider, Terrain Guidance
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Soldier
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Commando: Out of Harm’s Way
Warrior: Champion, Quick Study, Simple Opportunity, Warrior’s Awareness, Warrior’s determination
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Prestige Classes
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Ace Pilot
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Expert Pilot: Roll Out
Gunner: Fast Attack Specialist, Overcharged Shot
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Bounty Hunter
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Bounty Hunter: Familiar Enemies, Familiar Situation, Quick Cuffs
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Crime Lord
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Infamy: Master Manipulatior, Small Favor
Mastermind: Master’s Orders
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Elite Trooper
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Critical Master: Extended Critical Rage (simple)
Weapon Master: Extended Threat, Multiattak Proficiency (simple), Two‑For‑One Throw
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Force Adept
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Force Adept: Instrument of the Force, Long Call, Mystical Link
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Gunslinger
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Gunslinger: Lingering Debilitation, retreating Fire, Slowing Shot, Swift Shot
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Officer
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Military Tactics: Commander’s Perogative, Irregular Tactics, Lead by Example, Turn the Tide
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Feats
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Acrobatic Ally, Acrobatic Dodge, Combat Trickery, Elder’s Knowledge, Frightening Cleave, Grab Back, Halt, Heavy Hitter, Hold Together, Hyperblazer, Improved Sleight of Hand, Improvised Weapon Mastery, Instinctive Attack, Instinctive Defense, Intimidator, Manical Charge, Mounted Combat, Nikto Survival, Targeted Area, Wilderness First Aid
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The Force
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Force‑using Traditions
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The Blazing Chain: History, Location, Philosophy, Playing a member of the Blazing Chain
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Force Talents
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Blazing Chain: Force Directed Shot, Negate and Redirect, Rising Anger, Rising Panic
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Game Rules
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Hazards
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Hazard Basics: Hazards in Combat, Hazards Alone
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Designing New Hazards: Challenge Levels, Keywords, Triggers, Area, Attacks and Damage, Recurrence, Skill Difficulty Class, Special Effects, Hazards Statistics Block
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Sample Hazards
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Aquatic: Crashing Waves, Rough Waters, Undertow, Whirlpool
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Arctic: Avalanche, Blizzard, Freezing Rain, Frozen Lake, Icy Cliffs, Icy Ground
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Arid/Desert: Dust Devil, Loose Sand, Rock Slide, Sandstone Pillars, Sandstorm, Sarlacc Pit
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Atmospheric: Corrosive Atmosphere, Smoke, Toxic Atmosphere, Vacuum Atmosphere
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Disease: Cardooine Chills, Krytos Virus
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Elemental: Acid, Extreme Temperatures, Fire, Radiation
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Falling Objects & Crushing: Falling Objects, Trash Compactor
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Forest/Jungle: Animal Trap, Carnivorous Plants, Floded River, Low-Hanging Branches, Quicksand, Thornbushes
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Indoor/Urban: Crowd, Electrified Fence, Exposed Plasma Conduit, Malfunctioning Blast Door, Production Assembly Line, Speeder Traffic
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Poison: Dioxis, Knockout Drops, Paralytic Poison, Spiner Plant Toxin (see Spiner Plant below)
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Space: Asteroid Field, Black Hole, Depressurization, Micrometeor Shower, Nebula, Solar Wind, Space Minefield, Space Sickness
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Subterranean: Cave-In, Csilla Cave-In, Lava Flow, Pit/Sinkhole, Rising Water, Rocky Ground, Underground Rapids
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Swamp: Flash Moss, Insect Swarm, Leeches, Spiner Plant, Strangle Vines, Sucking Mud, Swamp Gas
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Traps & Security Systems: Blaster Turret, Blaster Rifle Turret, Detonite Trap, Explosive Charge
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Gear and Transportation
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Equipment
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Melee Weapons, Ranged Weapons, General Equipment
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Droids
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1st‑Degree Droids: WED‑20 Treadwell
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3rd‑Degree Droids: AS23 Aerial Survey Droid
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4th‑Degree Droids: DSH‑3 Probe Droid
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5th‑Degree Droids: F1 Exploration Droid, MULE Droid, Wnderer Scout Surveoyr Droid
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Vehicles and Starships
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Ground Vehicles: 22‑B Nightfalcon Speeder Bike, 48 Roller Wheel Bike, All‑Terrain Roller, ARK‑II Series Landmaster, Mobile Recon/Research Vehicle, PX‑10 Compact Assault Vehicle, Groundcar, Land Crawler, SRV‑1 Scout and Retrieval Vehicle
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Airspeeders: Aerosled Mark III, Landing Sphere (see SkyBlind Recon Ship)
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Starfighters: Deep‑X Explorer, Drexl‑class Starfighter, Preybird‑class Starfighter
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Space Transports: JumpMaster 5000 Scout Ship, MRX‑BR Pacifier Combat/Contact Vessel, Mu‑2‑class Shuttle, SCT Scout Craft, Skyblind Recon Ship, Vaya‑class Scout Ship
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Capital Ships: Star Seeder‑class Colony Ship
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Campaigns and Adventures
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Exploration Campaigns
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Campaign Outline: Poor Wayfaring Strangers: Act I: One‑Way Ticket, Act II: The Search for a Cure, Act III: A Long Shot
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Campaign Outline: The Search For Endelaan: Act I: The Outer Rim, Act II: The Danger of the Nebula, Act III: Return of the Mandalorians
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Scouting Organizations: Service Scouts, Corporate Scouts, Independent Scouts
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Exploration in Your Campaign: How to Come Home Safely, Exploration Through the Eras, Sidebar: Cracken’s Essentials
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Creating New Worlds: Planet Generator
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Creating New Creatures: Create a Beast, Creature Generator
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Deep Space Encounters
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Using Mini‑Adventures
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Guilty Until Proven Innocent
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Adventure Outline, Departure from Anarris, The Discovery, Return to Anarris, Find the Child!
Encounter: Shootout at Lunaara Square, Security Team’s Tactics, Conclusion
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Danger in the Dark
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Adventure Outline, Arrival at Iol Station, Random Encounters
Encounter: Facing the Unknown, Vindinax, Conclusion
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The Finding of Lost Souls
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Adventure Outline, Seeking Sibyl, Meeting the Locals, Jailbreak, Getting Directions
Encounter: Raiding the Temple, Cultists, Conclusion
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A Fool’s Charge
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Adventure Outline, Looking for Trouble, Avoiding Undue Attention, Finding Paydirt
Encounter: Armed Withdrawal, Conclusion
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Pursuing Verinos
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Adventure Outline, The Chase, Brintak Attack, The Hideout
Encounter: Siege of the‑ Compound, Conclusion
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Imminent Impact
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Adventure Outline, The Job, Through the Cluster, Processing Center 879, Incoming
Encounter: Contract Enforcement, The Jig is Up, Conclusion
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Rogue Seven is Down
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Adventure Outline, Finding the Wreck, Hazardous Journey, The Avka Caves, Up Through the Mountains
Encounter: The Nest, Hatchling Attack, Avka Young, Escape from Durace, Conclusion
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The Mask of Darth Nihilus
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Adventure Outline, The Trail of the Mask, Apex Society, Smuggler’s Hideout, Sando’s Boys
Encounter: Hidden Cove, Conclusion
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Encyclopedia Galactica
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Threats
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Chiss: Description, Motivations, Methods, History, Using the Chiss
Ebruchi: Description, Motivations, Methods, History, Using the Ebruchi
Killik: Description, Motivations, Methods, History, Using the Killik
Lugubraa: Description, Motivations, Methods, History, Using the Lugubraa
Mnggal‑Mnggal: Description, Motivations, Methods, History, Using the Mnggal‑Mnggal
Rakata: Description, Motivations, Methods, History, Using the Rakata
Sorcerer of Rhand: Description, Motivations, Methods, History, Using the Sorcerers of Rhand
Ssi‑Ruuk: Description, Motivations, Methods, History, Using the Ssi‑Ruuk
Tof: Description, Motivations, Methods, History, Using the Tof
Vagaari: Description, Motivations, Methods, History, Using the Vagaari
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