Miy’til Assault Bomber
To satisfy military planners who argued that a single starfighter couldn’t do everything, the designers at Olanji/Charubah built the heavier, larger Miy’til assault bomber. However, a successful design and political support isn’t always enough to turn a design into an effective fleet. Though the Miy’til assault bomber is a magnificent starfighter, especially in its primary mission of direct assault, the Hapan Consortium doesn’t have the spare manufacturing capacity to build enough assault bombers to meet its military needs. Though not unreasonably expensive individually, the new starfighters can’t be built in the same slips as a standard Miy’til. As a result, only one shipyard slip has been reconfigured for assault bomber construction, resulting in low overall numbers.
One benefit of smaller numbers is the increased ease of keeping them secret. No one outside the Hapan military has a good idea of the exact capabilities of the assault bombers. They are never deployed outside the Hapan Cluster, being reserved for home defense and generally stationed only on the most renowned Battle Dragons.
Capabilities
Slower, shorter-ranged, and requiring more support, the assault bomber is intended to be put into use only when a heavy assault (generally against large capital ships) is called for. The starfighters must be carried into battle, and they are equipped with hyperdrives only for very short-range hyperspace jumps prior to an attack and as an emergency escape option.
Though there’s nothing revolutionary about the assault bomber, it does a simple thing very well. With the pilot controlling the starfighter’s lasers, the gunner is free to focus on where to place missiles to do the most damage. With an impressive payload for a starfighter, a Miy’til assault bomber can hammer at large targets numerous times, to either help weaken shields or finish off ships already exposed to turbolaser fire from Battle Dragons.
Olanji/Charubah Miy’til Assault Bomber (CL 11)

Starships of the Galaxy, page 113.
Gargantuan starfighter
Initiative: +5; Senses: Perception +6
Defenses: Fort 27, Ref 17 (flat-footed 11) ; +8 armor, Vehicular Combat
Hit Points: 120; DR: 10; SR: 30; Damage Threshold: 47
Speed: fly 16 squares (max. velocity 1,000 km/h), fly 4 squares (starship scale)
Ranged: laser cannons +7 (see below and
medium concussion missiles +7 (see below)
Fighting Space: 4×4 or 1 square (starship scale); Cover: total (pilot), +5 (astromech droid)
Base Attack: +2; Grapple: 34
Attack Options: autofire (laser cannons)
Abilities: Str 44, Dex 18, Con —, Int 16
Skills: Initiative +5, Mechanics +6 (+13*), Perception +6, Pilot +5, Use Computer +6 (+13*)
* If the ship has an astromech droid, use these skill modifiers instead.
Crew: 2 plus astromech droid (skilled); Passengers: none
Cargo: 400 kg; Consumables: 2 days; Carried Craft: none
Payload: 32 medium concussion missiles
Hyperdrive: ×2 (backup ×12, 5-jump memory (astromech droid)
Availability: Military; Cost: not available for sale (black market value 150, used)
Laser cannons (pilot)
Attack: +7(+2 autofire), Damage: 6d10×2
Medium concussion missiles (gunner)
Attack: +7, Damage: 9d10×2, 4-square splash