Centurion-class Battlecruiser
Twice the size of Interdictor‑class warships, the Centurion-class battlecruiser is the heavyweight of Revan’s fleet, first fighting for the Republic, then against it. Intended to phase out the problematic Inexpugnoble-class ships, a limited number of these 1,200-meter-long starships see action in the Mandalorian Wars. Several of the ships are crushed beyond recognition by the Mass Shadow Generator in the Battle of Malachor V. The rest wind up serving as prestigious, colossal mobile fortresses for the Sith Empire.
The Centurion-class battlecruiser is a powerful ship that presents an imtimidating visage to its opponents. Built in the same wedge-shaped design that would later become popular among Star Destroyers in the Galactic Civil War, a single Centurion-class battlecruiser packs enough firepower to take on an Inexpugnoble-class command ship and is purely a weapon of war.
Most Centurion-class battlecruisers are destroyed or captured by the end of the Jedi Civil War. However, during the Dark Wars, the Sith Lord Darth Nihil us manages to resurrect one of the crushed battlecruisers from Malachor V, turning the wreck of the Ravager into a spaceworthy ghost ship.
Tactical Fire: The Centurion-class battlecruiser is a powerful vessel that can devastate enemy forces with its powerful weapons. As a standard action, a Centurion-class battlecruiser can forego all attacks to provide tactical fire to all squares in a 2-square radius. All allied ships of Colossal (frigate) size or larger deal +1 die of damage with vehicle weapons against any enemy ships of Colossal (frigate) size or larger within this radius.
Star Forge Manufacture Centurion-class Battlecruiser (CL 20)

Knights of the Old Republic, page 162.
Colossal (cruiser) capital ship
Initiative: −1; Senses: Perception +6
Defenses: Fort 55, Ref 17 (flat-footed 14) ; +14 armor
Hit Points: 1,950; DR: 20; SR: 140; Damage Threshold: 255
Speed: fly 3 squares (starship scale)
Ranged: 6 medium turbo laser batteries +17* (see below) and
6 heavy ion cannon batteries +17* (see below) and
6 point-defense light laser cannon batteries +11 (see below) and
3 tractor beam batteries +11* (see below)
Fighting Space: 2×2 (starship scale); Cover: total (crew)
Base Attack: +2; Grapple: 67
Attack Options: autofire (point-defense light laser cannon batteries)
Abilities: Str 100, Dex 16, Con —, Int 20
Skills: Initiative −1, Mechanics +6, Perception +6, Pilot −1, Use Computer +6
Crew: 31,452 (skilled); Passengers: 7,400 troops
Cargo: 32,000 tons; Consumables: 5 years; Carried Craft: 96 Sith Interceptors, various support vehicles
Hyperdrive: ×2 (backup×8), navicomputer
Availability: Military; Cost: not available for sale
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
Medium turbolaser battery (6 gunners)
Attack: +17 (−3 against targets smaller than Colossal), Damage: 5d10×5
Heavy ion cannon battery (6 gunners)
Attack: +17 (−3 against targets smaller than Colossal), Damage: 2d10×2
Point-defense light laser cannon battery (3 gunners)
Attack: +11 (+6 autofire), Damage: 2d10×2
Tractor beam battery (3 gunners)
Attack: +11 (−9 against targets smaller than Colossal), Damage: — (grapple +67)