Another ancient ship design pirated from another culture, the Shaadlar-type troopships—named for the Mando’a word for “move”—come from the conquered Basilisk race. The 130-meter-long troop transport, though modified several times through the generations, retains the organic look of Basilisk technology. Its gruesome appearance generates the desired shock as it enters the atmosphere of an unfortunate world to be conquered.
The ship’s heavy armaments include an emphasis on ion weapons—a common theme to Basilisk technology. It also includes a battery of concussion missiles, which, though intended for bombardments before landing, can be reconfigured for firing at targets in space.
Shaadlar-type Troopship (CL 15)
Knights of the Old Republic, page 204.
Colossal (frigate) space transport
Initiative: −2; Senses: Perception +6
Defenses: Fort 35, Ref 14 (flat-footed 12) ; +12 armor
Hit Points: 750; DR: 15; SR: 150; Damage Threshold: 135
Speed: fly 2 squares (starship scale)
Ranged: 2 medium turbolaser batteries +14* (see below) and
2 point-defense medium ion cannon batteries +10 (see below) and
2 point-defense light concussion missile batteries +14 (see below)
Fighting Space: 1 square (starship scale); Cover: total
Base Attack: +2; Grapple: +47
Attack Options: autofire (point-defense medium ion cannon batteries)
Abilities: Str 60, Dex 15, Con —, Int 18
Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6
Crew: 30 (skilled); Passengers: 800
Cargo: 2,500 tons; Consumables: 1 year; Carried Craft: none
Payload: 50 medium concussion missiles
Hyperdrive: ×2, navicomputer
Availability: Restricted; Cost: 3 million (1.2 million used)
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
Medium turbolaser battery (5 gunners)
Attack: +14 (−6 against targets smaller than Colossal), Damage: 5d10×5
Point-defense medium ion cannon battery (3 gunners)
Attack: +10 (+5 autofire), Damage: 5d10×2 ion
Point-defense light concussion missile battery (5 gunners)
Attack: +10, Damage: 7d10×2