A powerful capital ship used in the defense of the Deep Core, Koros Spaceworks’ Supremacy-class attack ship is a formidable vessel favored by the nobles and leaders of the Krath. These 550-meter-long command ships serve as mobile attack platforms that can fill a number of roles; not only do they carry an exceptionally large number of Chaos fighters that can be launched from one of over a dozen hangar bays, each Supremacy-class vessel carries several battalions of Krath war droids that could be deployed to a planet’s surface by shuttle or, more commonly, by special escape podlike deployment pods.
Tactical Fire: The Supremacy-class attack ship can provide both space and ground support to Krath troops, acting as a base of operations for entire Krath battlegroups. As a standard action, a Supremacy-class attack ship can forego all attacks to provide tactical fire to all squares in a 2-square radius. All engineers aboard allied ships within this radius may use the reroute power action with only a single swift action (instead of the usual 3 swift actions). Any effects that also reduce the number of actions required to reroute power do not stack with this effect.
Koros Spaceworks Supremacy-class Attack Ship (CL 17)
Knights of the Old Republic, page 221.
Colossal (cruiser) capital ship
Initiative: −3; Senses: Perception +6
Defenses: Fort 52, Ref 14 (flat-footed 15) ; +13 armor
Hit Points: 1,500; DR: 20; SR: 120; Damage Threshold: 252
Speed: fly 2 squares (starship scale)
Ranged: 3 light double turbo laser batteries +17* (see below) and
3 heavy ion cannon batteries +17* (see below) and
5 point-defense medium laser cannon batteries +9 (see below) and
3 tractor beam batteries +9* (see below)
Fighting Space: 2×2 (starship scale); Cover: total (crew)
Base Attack: +2; Grapple: 64
Attack Options: autofire (point-defense medium laser cannons)
Abilities: Str 94, Dex 12, Con —, Int 20
Skills: Initiative −3, Mechanics +6, Perception +6, Pilot −3, Use Computer +6
Crew: 1,800 (skilled); Passengers: 3,000 (troops)
Cargo: 6,000 tons; Consumables: 2 years; Carried Craft: 144 Chaos fighters, 8 shuttles
Hyperdrive: ×1 (backup×8)
Availability: Military; Cost: not available for sale (estimated value 16 million)
* Apply a −20 penalty on attacks against targets smaller than Colossal size.
Light double turbolaser batteries (6 gunners)
Attack: +17 (−3 against targets smaller than Colossal), Damage: 4d10×5
Heavy ion cannon batteries (6 gunners)
Attack: +17 (−3 against targets smaller than Colossal), Damage: 3d10×5 ion
Point-defense medium laser cannon batteries (2 gunners)
Attack: +9 (+4 autofire), Damage: 4d10×2
Tractor beam batteries (2 gunners)
Attack: +9 (−11 against targets smaller than Colossal), Damage: — (grapple +64)