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Saga Edition RPG Omnibus
Revision as of 22:29, 9 April 2025 by Tenor1411 (talk | contribs)

Grey Jedi

Since The Great Sith War, the Jedi Order has undergone serious change. Historians revisit the Jedi Code to produce a more literal and more restrictive translation of the ancient credo. Falling between the cracks are those Jedi who do not necessarily agree with reinterpreting 20,000 years of proper Jedi etiquette. Like others, these “Gray Jedi” grope for a new paradigm of right and wrong, but consider themselves beholden only to the Force and to their own consciences when determining their path.

     These mavericks are regularly at odds with the Jedi Council. They reject strictures against admitting Jedi hopefuls over age four, and they defy the prohibition of Jedi having families. These rogue Jedi search their feelings and the Living Force to determine their actions rather than relying on an increasingly inscrutable Jedi Council. Gray Jedi recognize that theirs is a precarious position, but they believe moral certainty demands tempting the dark side.

Grey Jedi           (CL 5)

     Knights of the Old Republic, page 131.

Medium Human Jedi 4 / scoundrel 1 NPC

Force: 2; Dark Side: 1

Initiative: +9; Senses: Perception +9

Languages: Basic, Huttese

Defenses: Ref 19 (flat-footed 16), Fort 17, Will 18; Dodge

Hit Points: 53; Damage Threshold: 17

Speed: 6 squares; Running Attack

Melee: lightsaber +7 (2d8+2)

Ranged: blaster pistol +6 (3d6+3)

Base Attack: ++4; Grapple: +6

Attack Options: Point Blank Shot, Running Attack, Sneak Attack

Special Actions: Adept Negotiator

Force Powers (known) (Use the Force +15): Force thrust, ionize, mind trick

Abilities: Str 8, Dex 14, Con 12, Int 12, Wis 14, Cha 14

Talents: Adept Negotiator, Equilibrium, Senak Attack

Feats: Dodge, Force Sensitivity, Force Training, Point Blank Shot, Running Attack, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons)

Skills: Deception +10, Initiative +10, Perception +10, Use the Force +15

Possessions: blaster pistol, Jedi robes, lightsaber

Jedi Covenanter

Zeal is not a Jedi virtue. Nonetheless, when it comes to Sith, the Jedi Covenant makes the exception. This secret sect was formed in reaction to Exar Kun’s unforeseen Sith ascendancy. Members undergo traditional Jedi training, but most are Jedi Consulars rigorously schooled in farseeing. Monitoring the flow of the Force, they police the future for any remote sign of the Sith’s return.

Jedi Covenanter           (CL 7)

     Knights of the Old Republic, page 132.

Medium Human Jedi 7 NPC

Force: 2

Initiative: +9; Senses: Use the Force +15

Languages: Basic, Sith

Defenses: Ref 18 (flat-footed 17, 13 with Flurry), Fort 17, Will 20

Hit Points: 60; Damage Threshold: 17

Speed: 6 squares

Melee: lightsaber +9 (2d8+2) or

Melee: lightsaber +11 (2d8+2) with Flurry

Ranged: by weapon +8

Base Attack: ++7; Grapple: +8

Attack Options: Acrobatic Strike, Flurry

Special Actions: Collective Visions, Coordinated Attack

Force Powers (known) (Use the Force +15): battle strike, energy resistance[1], farseeing, Force thrust, mind trick, move object, slow, ;;vital transfer

Abilities: Str 8, Dex 13, Con 11, Int 13, Wis 16, Cha 14

Talents: Force Perception, Collective Visions, Visions, Watch Circle Initiate

Feats: Acrobatic Strike, Coordinated Attack, Flurry, Force Sensitivity, Force Training (2), Skill Focus (Use the Force), Weapon Finesse, Weapon Proficiency (lightsabers, simple weapons)

Skills: Acrobatics +9, Initiative +9, Knowledge (galactic lore) +9, Perception +15, Use the Force +15

Possessions: Jedi robes, lightsaber (self‑built)

Jedi Padawan

Jedi Padawan

A Jedi Padawan is more than simply a young student of the Force; she is also an apprentice Jedi. Becoming a Padawan requires sensitivity to the Force as well as initial training in its use and in the use of a lightsaber. After having proven herself worthy of further training, a Padawan is apprenticed to a Jedi Knight or Jedi Master who then trains her in the mysteries of the Force and in the philosophy of the Jedi. Very little of this education is formal instruction or classroom training. Instead, a Padawan travels with a Jedi, aiding him in his missions, observing his actions, and learning in a direct and immediate fashion how to truly be a Jedi and to personally embody the Jedi philosophy.

     This apprenticeship is not without risk; Jedi sometimes take their Padawans into exceptionally dangerous situations, but it is the responsibility of a Jedi to protect his Padawan, and the responsibility of a Padawan to listen to and heed her Master’s instructions. Padawans from species that have air typically grow a single braid to signify their status, and cut the braid off when they become Knights. A Jedi teaches a single Padawan at one time.

Jedi Padawan Encounters

Jedi Padawans can be encountered anywhere in the galaxy, but each is almost always found near to her Master, aiding him in his missions. Even Padawans of adolescent age can help with dangerous missions involving delicate negotiations or vital espionage. Others help their Masters in the difficult and often risky tasks of galactic peacekeeping, and much of the way a Padawan learns is by fighting at her Master’s side.

     A Padawan might be encountered alone when she has been assigned to complete a less dangerous part of a mission or on the rare occasion when her Master decides that a particular endeavor is simply too perilous for her. The strong bond between Padawan and Master and the responsibility that Jedi feel for their Padawans means that sometimes Padawans become tempting targets for kidnappers who are intent on distracting or influencing a particular Jedi.

Jedi Padawan           (CL 1)

     Threats of the Galaxy, page 50.

Medium Jedi (heroic class) 6 NPC

Force: 7

Initiative: +4; Senses: Perception +8

Languages: Basic, 11 other

Defenses: Ref 18 (flat-footed 16), Fort 17, Will 17; Deflect

Hit Points: 57; Damage Threshold: 17

Speed: 6 squares

Melee: lightsaber +7 (2d8+2) or

Melee: lightsaber +5 (3d8+2) with Rapid Strike

Base Attack: +5; Grapple: +7

Attack Options: Rapid Strike

Special Actions: Equilibrium

Force Powers (known) (Use the Force +8): move object, surge

Abilities: Str 10, Dex 14, Con 12, Int 13, Wis 12, Cha 12

Talents: Deflect, Equilibrium, Telekinetic Savant

Feats: Force Sensitivity, Force Training, Rapid Strike, Skill Training (Pilot), Weapon Finesse, Weapon Proficiency (lightsabers, simple)

Skills: Acrobatics +9, Perception +8, Use the Force +8, Pilot +9

Possessions: lightsaber, Padawan robes, comlink

Footnotes and References
Please see the following pages or sites for further information:

  1. The original entry had this listed as “Force resistance” but that is an error. The power is named energy resistance.