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Saga Edition RPG Omnibus
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Energy Resistance

     Knights of the Old Republic, page 50.

You use the Force to protect you from damage caused by energy, sonic, fire, cold and electrical sources.

     Time: Standard action.

     Target: You.

     Make a Use the Force check: The result of the check determines the effect, if any:

  •      DC 20: You gain DR 5 against energy damage until the beginning of your next turn.
  •      DC 25:As DC 20, except DR increases to 10.
  •      DC 30: As DC 20, except DR increases to 15.
  •      DC 35: As DC 20, except DR increases to 20.

     Special: You can spend a Force point to use this power as a swift action.

     You can maintain energy resistance from round to round, extending the normal duration. Maintaining the energy resistance power is a swift action. If you take damage while maintaining energy resistance, you must succeed on a Use the Force check (DC = 15 + damage taken) to continue maintaining the power.