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Saga Edition RPG Omnibus

Luka Sene Talent Tree

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The Luka Sene build upon the natural Miralukan sense-based abilities. You must be a member of the Luka Sene to take the talents described below.

     This talent tree is available to any character that has the Force Sensitivity feat and talents may be selected from this tree regardless of class.

Field Detection

     Knights of the Old Republic, page 60.

As a swift action, make a DC 15 Use the Force check. If the check succeeds, you can detect the presence, general strength, and origin (or direction of origin if the source is out of range) of electromagnetic and energy fields within 12 squares of you. You can also determine the type of field, allowing you to detect communications devices, sensors, and other electronic equipment. When dealing damage to a person or droid using a personal shield, or to a vehicle with shields active, a successful check allows you to detect minute fluctuations in the shield, reducing their SR by −5 against your attacks until the end of your turn.

     Prerequisites: Trained in Use the Force.

Improved Force Sight

     Knights of the Old Republic, page 60.

Your natural Force sight is more precise than that of your fellow Miraluka. You can use the Search application of the Perception skill as a swift action. Additionally, you always succeed when using the Sense Surroundings application of the Use the Force skill (no roll required).

     Prerequisites: Force sight species trait, trained in Use the Force.

Luka Sene Master

     Knights of the Old Republic, page 60.

You are a master of Luka Sene techniques and an expert in using sense-related talents and powers. Once per encounter, you gain a temporary Force point that you must spend when activating a talent from the Sense or Luka Sene talent trees, using the farseeing Force power, or on a Use the Force check made to use the Search Your Feelings or Sense Force applications of the skill. The Force point is lost if not used before the end of the encounter.

     Prerequisites: Field Detection, farseeing.

Quickseeing

     Knights of the Old Republic, page 60.

As a free action on your turn, you can make a Use the Force check against a living creature within 12 squares, removing one use of the farseeing Force power from your active suite (as though you had activated the power). If your check result equals or exceeds the Will Defense of the target you gain a +2 insight bonus on attack rolls against that target until the end of your turn. This counts as using the farseeing Force power against that target, but this talent replaces the normal rules and effect of that power.

     Prerequisites: Trained in Use the Force, farseeing.