Ion weapons are weapons designed to disable droids, vehicles, electronic devices, and cybernetically enhanced creatures. They are less effective against fully organic targets.
Ion Carbine
Rifle
Knights of the Old Republic, page 69.
Cost: 800 Weight: 3kg Availability: Restricted
Damage: 3d8 ion Stun: — Type: Energy (ion) Mode(s) Single, Autofire
The prevalence of assassin droids and war droids during and after the Great Sith War necessitates the creation of advanced ion weapons to combat them. The ion carbine is similar to an ion rifle, but is autofire-capable, allowing the wielder to take down several droids at once.
An ion carbine requires a power pack. After 30 shots, the power pack must be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Ion Grenade
Simple Weapon
Saga Edition Core Rulebook, page 129.
Cost: 250 Weight: 0.5kg Availability: Restricted
Damage: 4d6 ion Stun: — Type: Energy (ion) Mode(s) Single
When the object of a mission is to capture droids or vehicles, mercenary units, miltary personnel, and local law enforcement agencies use ion grenades. The standard ion grenade unleashes a brief electrostatic pulse that disables droids, electronic devices, and vehicles within its 2-square burst radius. It is designed to explode on contact after it is thrown, effectively dealing damage in the same round it is hurled.
When you make an area attack with an ion grenade, you make a single attack roll and compare the result to the Reflex Defense of every target in the grenade’s burst radius. Droids, vehicles, electronic devices, and cybernetically enhanced creatures you hit take normal damage, and those you miss take half damage. In addition, the ion damage has a chance of pushing such targets down the condition track. Creatures without cybernetics take half of the ion damage on a hit or no damage on a miss, and they suffer no other ill effects. A target with the Evasion talent takes half damage from a successful attack and no damage if the attack misses.
See also: Grenades.
Ion Pistol
Pistol
Saga Edition Core Rulebook, page 129.
Cost: 250 Weight: 3kg Availability: Licensed
Damage: 3d6 ion Stun: — Type: Energy (ion) Mode(s) Single
An ion pistol fires a stream of energy that wreaks havoc on electrical systems, making it effetive against droids, vehicles, electronic devices, and cybernetically enhanced creatures. It deals normal damage against such targets and has a chance of pushing its target down the condition track. Creatures without cybernetics take half damage from a successful attack and suffter no other ill effects.
An ion pistol requires a power pack to operate. After 30 shots, the power pack must be replaced.
Ion Rifle
Rifle
Saga Edition Core Rulebook, page 130.
Cost: 800 Weight: 3.1kg Availability: Restricted
Damage: 3d8 ion Stun: — Type: Energy (ion) Mode(s) Single
An ion rifle is simply a larger version of the ion pistol (see above). An ion rifle requires a power pack to operate. After 20 shots, the power pack must be replaced.