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Saga Edition RPG Omnibus

HK-50 Series Assassin Droid

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HK-50 Series Assassin Droid

Playing an HK Series Droid

Though the HK-24 and HK-50 model assassin droids are unsuitable for heroes, players might want to play as a droid such as HK-47; that is, a droid from the HK series but independent and with a developed (or developing) personality. Gamemasters that wish to allow HK-Series assassin droids can use the following statistics as the baseline for the droid hero. Gamemasters should encourage their heroes to come up with a history and unique designation for their HK Series droid. Which model is the unique droid hero based on? Why has the droid developed a personality? What motivates the droid to overcome its assassination protocols, or does the droid even try? By answering questions such as these, a heroic HK Series droid can be an interesting and valuable addition to the group.

     See Game Concept: Playable HK.

During the Jedi Civil War, Darth Revan constructs an HK-Series assassin droid based on the HK-24 design, but with several of his own upgrades. This droid, HK-47, in turn becomes the basis for a new model of HK-Series assassin droids: the HK-50. After seeing HK-47’s abilities first-hand, Revan becomes convinced that the droids will make excellent agents. The Sith Lord is captured before his plans come to fruition, however, and production on the HK-50 model ceases for several years. Eventually, the droid crime lord Goto (a G0-T0 infrastructure planning droid) discovers the HK-50 production facility and reactivates it, disseminating the new model assassin droids throughout the galaxy.

     HK-50 assassin droids cannot be played as droid heroes.

HK 50 Series Assassin Droid           (CL 12)

     Knights of the Old Republic, page 84.

Medium droid (4th-degree) nonheroic 6 / soldier 6 / elite trooper 4 nonplayable

Initiative: +15; Senses: low-light vision;Perception +11

Languages: Basic, Binary, 1 unassigned; translator unit (DC 5)

Defenses: Ref 26 (flat-footed 22), Fort 26, Will 21

Hit Points: 75; DR: 2; Damage Threshold: 26

Immune: droid traits

Speed: 6 squares

Melee: unarmed +16 (1d4+7)

Ranged: blaster rifle +19 (3d8+7) or

Ranged: blaster rifle +17 (4d8+7) with Rapid Shot or

Ranged: blaster rifle +14 (3d8+17) with Power Blast

Base Attack: +14; Grapple: +17

Attack Options: Burst Fire, Careful Shot, Controlled Burst, Devastating Attack (rifles), Point Blank Shot, Power Blast, Precise Shot

Special Actions: Tough as Nails

Abilities: Str 15, Dex 17, Con —, Int 12, Wis 13, Cha 13

Special Qualities: damage reduction

Talents: Controlled Burst, Devastatingx Attack (rifles), Greater Weapon Focus (rifles), Tough as Nails, Weapon Specialization (rifles)

Feats: Armor Proficiency (light, medium), Burst Fire, Careful Shot, Martial Arts (I), Point Blank Shot, Power Blast, Precise Shot, Weapon Focus (rifles), Weapon Proficiency (heavy, pistols, rifles, simple)

Skills: Initiative +15, Persuasion +14

Systems: walking locomotion, heuristic processor, 2 hand appendages, 2 tool appendages, improved sensor package, translator unit (DC 5), vocabulator

Possessions: blaster rifle, durasteel battle armor

Availability: Illegal, Rare, Cost: Not available for sale (estimated value 33,000 credits)