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Saga Edition RPG Omnibus
Revision as of 23:43, 15 November 2025 by Tenor1411 (talk | contribs) (Created page with "{{DISPLAYTITLE:Jarael}}<!-- -->{{dramatismenu}}<!-- --><div class="topdiv"><!-- --><p class="single nomargin">For someone who has spent much of her life living in a junkyard, Jarael attracts the interest of a wide variety of people, and not only because of her savage beauty—which is considerable. Powerful individuals from Lord Adasca to Squint to Demagol learn that Jarael might be more than she acknowledges—or realizes.</p><!--...")
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For someone who has spent much of her life living in a junkyard, Jarael attracts the interest of a wide variety of people, and not only because of her savage beauty—which is considerable. Powerful individuals from Lord Adasca to Squint to Demagol learn that Jarael might be more than she acknowledges—or realizes.

     Her public persona is that of a scrappy, acrobatic fighter used to life in harsh places. She appears to be an Arkanian Offshoot, although her pointed ears are not shared by that subspecies. She visits the Offshoot villages of Arkania for only the first time as an adult. Her sole mission in life has been caring for the increasingly addled inventor known as Camper. Jarael never discusses the fate that Camper saved her from years before—but in protecting her, he changes her life.

     Jarael’s mission to protect Camper from his own past fails when the two against Jarael’s better judgment—are thrown into the company of fugitives Zayne Carrick and Marn Hierogryph. Immediately after Jarael and Camper part company with them, Camper falls ill, and Jarael finds herself forced to turn to Adascorp—the medical conglomerate Camper has been running from—for help. Jarael then becomes a pawn in Lord Adasca’s galactic game to pry knowledge from Camper. When Camper escapes, going his own way, she blames herself.

     Working to piece her life back together, Jarael returns to Zayne Carrick’s company. She focuses on physical training, and even begins to explore her nascent Force sensitivity. Jarael uses a shockstaff of Camper’s design, capable of delivering a charge that temporarily numbs the flesh it strikes.

Jarael                     (CL 8)

     Knights of the Old Republic, page 213.

Medium Arkanian Offshoot scout 5 / soldier 3

Destiny: 2; Force: 2, Strong in the Force

Initiative: +12 (can reroll, must take second result); Senses: Perception +9 (can reroll, must take second result)

Languages: Basic

Defenses: Fort 22, Ref 23 (flat-footed 23), Will 20

Hit Points: 75; Damage Threshold: 22

Speed: 6 squares

Melee: shockstaff +8 (2d6+7) or

Melee: shockstaff +3/+3 (2d6+7) with Dual Weapon Mastery I

Ranged: by weapon +8

Base Attack: +6; Grapple: +9

Attack Options: Devastating Attack (advanced melee)

Special Actions: Shake It Off

Abilities: Cha 16, Con 14, Dex 17, Int 10, Str 12, Wis 11

Talents: Acute Senses, Devastating Attack (advanced melee), Improved Initiative, Uncanny Dodge I, Weapon Specialization (advanced melee)

Feats: Armor Proficiency (light), Dodge, Dual Weapon Mastery I, Force Sensitivity, Shake It Off, Strong in the Force, Weapon Focus (advanced melee), Weapon Proficiency (advanced melee, pistols, rifles, simple)

Skills: Initiative +12 (can reroll, must take second result), Jump +10, Knowledge [galactic lore] +9, Perception +9 (can reroll, must take second result), Survival +9

Posessions: shockstaff, comlink, various personal belongings