General Information
Knights of the Old Republic, page 116.
Region: Colonies
Climate: Tundra
Gravity: Standard
Moons: None
Length of Day: 18 standard hours
Length of Year: 277 local days
Sapient Species: 98% Arkanian and Arkanian offshoots, 2% other species
Government: Corporate meritocracy
Capital: Adascopolis
Major Exports: Diamonds and raw materials, medical supplies, high technology
Major Imports: Luxury items
Knowledge (Galactic Lore)
DC | Result |
---|---|
10 | The frozen tundra of Arkania is home to a race of scientifically minded near-Humans, the Arkanians. |
15 | Beneath the permafrost of the Arkanian landscape lie vast stores of naturally occurring diamonds, which are harvested by the natives and off-world contractors. |
20 | Arkanian cities are designed to keep the cold out, and are mostly com pletely enclosed. Off-world visitors rarely have to deal with the frigid conditions of the planet. |
25 | The planet is populated by the indigenous Arkanians and a race of genetically modified offshoots, who are largely considered second-class citizens. |
30 | Arkania is the site of a Jedi training academy, established by Master Area Jeth. |
Knowledge (Life Sciences)
DC | Result |
---|---|
15 | The Arkanians are somewhat unscrupulous genetic tinkerers who are responsible for creating various “new” races thanks to their tampering. |
25 | Both their own Arkanian offshoots and the Quermians are the result of Arkanian genetic enhancements. |