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Saga Edition RPG Omnibus

Arkoh Adasca is the eighth member of the House of Adasca to rise to the title of Lord. The youthful and charismatic Arkoh captures the imagination of the Arkanians. Though he is not the Arkanian political leader, his mannerisms and demeanor allow him to project and assume more power than he is truly entitled to. Arkoh successfully raises the Arkanian sense of superiority over other species through subtle but entiving arguments. He also uses his persuasive skills to convince otherwise loyal Arkanians to aid him in the ill-fated Project Black Harvest, even though the Republic would consider such actions treasonous.

     Arkoh is supremely confident in his position and abilities. Although he projects an image of an honorable and ethical leaader, this is merely a front for his schemes and vast ambition. Ultimately, his overconfidence leads to his destruction, significantly damaging his company in the process.

Lord Arkoh Adasca (Mandalorian Wars)          (CL 13)

     Knights of the Old Republic, page 209.

Medium Arkanian noble 7 / corporate agent 6

Destiny: 2; Force: 6; Dark Side: 10

Initiative: +11; Senses: darkvision; Perception +14

Languages: Arkanian, Basic, Binary, Bocce, Cerean, Draethos, Durese, High Galactic, Huttese, Ithorese

Defenses: Fort 23, Ref 25 (flat-footed 25), Will 30

Hit Points: 66; Damage Threshold: 23

Speed: 6 squares

Melee: unarmed +9 (1d4+6)

Ranged: hold‑out blaster pistol +9 (3d4+6)

Base Attack: +9; Grapple: +9

Attack Options: Point Blank Shot

Special Actions: Born Leader, Gearhead, Impose Hesitation, Inspire Confidence, Inspire Haste, Willful Resolve

Abilities: Cha 18, Con 10, Dex 11, Int 17, Str 10, Wis 16

Special Qualities: executive leadership (3/encounter)

Talents: Born leader, Competitive Edge, Educated, Impose Hesitation, Inspire Confidence, Inspire Haste, Willful Resolve

Feats: Gearhead, Linguist, Point Blank Shot, Skill Focus (Deception, Knowledge [bureaucracy], Knowledge [life sciences], Knowledge [physical sciences], Persuasion), Skill Training (Knowledge [technology], Mechanics), Weapon Proficiency (pistols, simple)

Skills: Deception +20, Gather Information +15, Knowledge [bureaucracy] +19, Knowledge [life sciences] +19, Knowledge [physical sciences] +19, Knowledge [technology] +14, Mechanics +14, Perception +14, Persuasion +20, Treat Injury +14, Use Computer +14

Posessions: hold‑out blaster, comlink, datapad