Ascension Gun
Pistol
Galaxy at War, page 37.
Cost: 1,200 Weight: 2kg Availability: Military
Damage: 3d8 Stun: Yes Type: Energy Mode(s) Single
The ascension gun is a heavy blaster pistol with a special synthrope tether and grappling-dart launcher attached. As a swift action, you can switch the weapon from blaster mode to ascension mode. When fired in ascension mode, the weapon shoots a grappling dart attached to the synthrople, tethering the weapon to the target. If the tether is projected vertically, the ascension gun can pull the wielder upward at a speed of 12 squares per round, with a maximum vertical left capacity of roughly 720kg. An ascension gun can also be used to create a zipline to a target surface after the synthrope has been secured to a fixed object at the shooter’s location. The zipline allows the wielder to slide along the line at a speeed of 12 squares per round if the destination has a lower elevation. In ascension mode, the gun has a maximum range of 30 squares (45 meters).
In blaster mode, an ascension gun functions like a normal heavy blaster pistol. Ascension guns are somewhat bulkier than other weapons of the same size category, imposing a −5 penalty to Stealth checks made to conceal the weapon.
An ascension gun requires a power pack to operate. After 50 shots, the power pack must be replaced. Additionally, the ascension gun carries only teo lengths of synthrope; after 2 uses, the syntherope must be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
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