
At the start of the Clone Wars, CC-2224 was just another clone commander charged with leading the newly unveiled clone troopers against the Separatist Movement. Specifically designed by his handlers on Kamino to fill a leadership position, CC-2224 consistently showed a penchant for individual thought and independence, making him stand out from the other commanders. As was often the case, those clones that showed special qualities quickly caught the attention of the watchful Karninoans, who selected him for special training.
Eve with his unusual personality qualities. CC-2224 might have passed by unnoticed were it not for his association with famous Jedi. As commander of the 7th Sky Corps, his first assignment was to work alongside Jedi Master Mace Windu and then after the Battle of Skor II, he was reassigned to General Obi-wan Kenobi. Working alongside the famed Jedi Knight was a task CC-2224 had anticipated, but complications in the Clone Wars as well as special missions to thwart the plans of Count Dooku kept General Kenobi and his partner Anakin Skywalker from the clone force, leaving command to fall more or less on 2224’s shoulders.
It was during this time that CC-2224 was removed from command temporarily to undergo a special training program designed to augment field commanders that showed a flair for independent action. The process utterly awakened 2224’s personality and he soon after took the name Cody and personal affectations began to show up in his actions and his armor, as well his installation of a jetpack on his clone armor.
Elevated to the rank of clone marshal commander, he returned to command and worked closely with Obi-Wan, this time more extensively. A freindship formed between the pair, but even the camaraderie that had developed would not be enough for Cody to ignore Order 66 when it came. When he received the instructions, it was with some reluctance[1] that he gave the command to fire on his former friend, setting aside his respect and loyalty for his Jedi ally.
Elite Clone Commander Encounters
When it comes to clone trooper commanders, Cody is the exception rather than the rule. For most commanders, you can just use the clone trooper commander in the Saga Edition core rulebook. However, Cody and others like him such as Commanders Bly and Gree work well as elite soldier commanders and function as high-ranking clone commanders who oversee several companies. Before Order 66, any of the characters might work alongside Jedi heroes fighting in the Clone Wars against the Separatist movement, and afterward, of course, the same heroes might find themselves fighting for their lives against their old allies.
Cody fills the same position as other soldier commanders in combat, using his tactical knowledge to position his troops in the best ways possible and exploiting terrain with Field Tactics and positioning with Deployment Tactics. Cody, however, is a far more competent commander than his less individualistic counterparts and adapts to new battlefield developments as needed to ensure victory.
Clone Commander CC-2224 “Cody” (Episode III) (CL 12)
Threats of the Galaxy, page 92.
Medium Human (Clone) soldier 7 / officer 5
Force: 3; Dark Side: 5
Initiative: +15; Senses: low-light vision; Perception +15
Languages: Basic, High Galactic, Mando’a
Defenses: Fort 28, Ref 31 (flat-footed 27), Will 28
Hit Points: 97; Damage Threshold: 28
Speed: 6 squares
Melee: unarmed +14 (1d4+8)
Ranged: heavy blaster rifle +17 (3d10+6) or
Ranged: heavy blaster rifle +15 (4d10+6) with Rapid Shot or
Ranged: frag grenade +16 (4d6+6, 2-square burst) or
Ranged: ion grenade +16 (4d6+6 ion, 2-square burst)
Base Attack: +12; Grapple: +16
Attack Options: autofire (heavy blaster rifile), Careful Shot, Charging Fire, Coordinated Attack, Deadeye, Point Blank Shot, Precise Shot, Rapid Shot, Running Attack
Special Actions: Assault Tactics, Battle Analysis, Deployment Tactics, Field Tactics, Harm’s Way
Abilities: Cha 13, Con 15, Dex 18, Int 14, Str 15, Wis 14
Special Qualities: command cover, share talent (Battle Analysis)
Talents: Armored Defense, Assault Tactics, Battle Analysis, Deployment Tactics, Field Tactics,c Harm’s Way, Improved Armored Defense
Feats: Armor Proficiency (light, medium), Careful Shot, Charging Fire, Coordinated Attack, Deadeye, Point Blank Shot, Precise Shot, Rapid Shot, Running Attack, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)
Skills: Endurance +13, Initiative +15, Knowledge#tactics)Knowledge [tactics] +13, Perception +15, Pilot +15, Use Computer +13
Posessions: heavy blaster rifle, frag grenade, ion grenade, clone trooper armor (+6 armor, +2 equipment) with helmet package, jet pack, encrypted comlink (miniaturized) with holo capability, utility belt 1 with medpac
Footnotes and References
Please see the following pages or sites for further information:
- ↑ I’m going to have to call bantha poodoo on this one. Watch the movie again; Cody didn’t hesitate.