Corellian Slip
Starships of the Galaxy, page 25.
A teamwork-focused starfighter tactic, the Corellian Slip maneuver allows a pilot to destroy an opposing starship that threatens one of their allies by flying at the enemy vessel head-on.
Time: Full-round action.
Target: One enemy airspeeder or starfighter within (2 × your vehicle’s speed) squares.
Make a Pilot check: When you activate this maneuver, you move up to twice your vehicle’s speed in a straight line through your opponent’s square. If something halts your movement before you enter your opponent’s square (such as being drawn into a dogfight), the maneuver fails to activate. When you enter your opponent’s square, you make an attack as a free action against the target. The result of the Pilot check determines the effectiveness of this maneuver:
DC 15: If you destroy your target with your attack, a collision does not occur.
DC 20: As DC 15, but add a +1 circumstance bonus to your attack roll.
DC 25: As DC 15, but add a +1 circumstance bonus to your attack roll and +1 die of damage.
DC 30: As DC 15, but add a +2 circumstance bonus to your attack roll and +1 die of damage.
DC 35: As DC 15, but add a +2 circumstance bonus to your attack roll and +2 dice of damage.
Special: If you fail to successfully activate this manuver, you still move through your opponent’s square and a collision occurs. You do not get to make an attack as a swift action, and you cannot make a Pilot check to avoid the collision. (Your opponent may do so, however.)