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Saga Edition RPG Omnibus

Hammerhead-class Cruiser

Hammerhead-class Cruiser

Through many corporate identities over the centuries, the shipwrights of Rendili contribute whole fleets of ships to the Republic and, later, the Galactic Empire. In this era, Rendili Hyperworks finds commercial success selling hundreds of Hammerhead-class cruisers to a Republic eager to regain control of the spaceways.

     Nearly too large for the frigate classification, the 315-meter-long Hammerhead-class cruiser is more than a match for most ca pital ships of the time. Its ability to make planetfall gives it a second calling as a cargo carrier; its capacity is not as large as ships designed for the role, but the craft are so numerous that a dozen or more might be used in the same operation. The Hammerhead-class cruiser’s success comes at a cost, however, as its data systems are unable to cope with the logistical challenges of large fleet actions. That flaw is red ressed with the Inexpugnable line.

     Synchronized Systems: When an Inexpugnable-class command ship is within 10 squares of this ship and both ships are in a normal state (no conditions), the system operator of this ship can use a standard action to link its systems to the command ship’s computer system, using the Inexpugnable-class’s Use Computer skill modifier instead of its own for all purposes. This effect ends when the cruiser goes out of range, when either craft moves down the condition track, or if the system operator terminates the link.

     Tactical Fire: The Hammerhead-class cruiser is the most prevalent ship in the Republic fleet, and has proven itself capable of fulfilling multiple roles in combat. As a standard action, a Hammerhead-class blockade runner can forego all attacks to provide tactical fire to all squares in a 2-square radius. All allied starships within that area gain a +2 bonus to attack rolls, Reflex Defense or Fortitude Defense (as determined by the commander of the Hammerhead-class cruiser at the time this ability is activated).

Rendili Hyperworks Hammerhead-class Cruiser           (CL 18)

     Knights of the Old Republic, page 184.

Colossal (frigate) capital ship

Initiative: −2; Senses: Perception +6

Defenses: Fort 36, Ref 14 (flat-footed 12) ; +12 armor

Hit Points: 1,000; DR: 20; SR: 125; Damage Threshold: 136

Speed: fly 3 squares (starship scale)

Ranged: 4 double light turbo laser batteries +12* (see below) and
2 medium turbo laser batteries +12* (see below) and
2 point-defense light laser cannon batteries +12 (see below) and
tractor beam battery +8* (see below)

Fighting Space: 1 square (starship scale); Cover: total

Base Attack: +2; Grapple: 48

Abilities: Str 63, Dex 15, Con —, Int 15

Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6 (+12**)

Crew: 300 (skilled); Passengers: 400

Cargo: 4,000 tons; Consumables: 6 months; Carried Craft: 12 Aurek tactical strikefighters, 2 Ministry‑class Orbital Shuttles, various support vehicles

Hyperdrive: ×2, navicomputer

Availability: Military; Cost: not available for sale (estimated value 10 million)

* Apply a −20 penalty on attacks against targets smaller than Colossal size.

** When communications are established with an Inexpugnable-class tactical command vessel within 10 squares, use this skill modifier instead.

Double light turbolaser battery (5 gunners)
Attack:
 +12 (−8 against targets smaller than Colossal), Damage: 4d10×5

Medium turbolaser battery (5 gunners)
Attack:
 +12 (−8 against targets smaller than Colossal), Damage: 5d10×5

Point-defense light laser cannon battery (5 gunners)
Attack:
 +12 (+7 autofire), Damage: 3d10×2, 4-square splash

Tractor beam battery (3 gunners)
Attack:
 +8 (−12 against targets smaller than Colossal), Damage: — (grapple +48)