You are an experienced deep-space explorer who has learn ed a few tricks along the way that help you survive both in space and planet-side.
This talent tree is available to scouts.
Deep-Space Gambit
Knights of the Old Republic, page 28.
Once per encounter, when you or a vehicle you occupy are the target of an attack roll, you can force your opponent to reroll the attack. The opponent must take the worse result.
Guidance
Knights of the Old Republic, page .
You know how to guide others through treacherous terrain. You may use a swift action to point out to an ally the path of least resistance to an ally within line of sight who can see, hear, and understand you. The ally ignores the effect of difficult terrain on its next turn. You may not use this talent on yourself.
Prerequisites: Trained in Perception.
Hyperspace Savant
Knights of the Old Republic, page .
You can substitute your Pilot skill for any Use Computer check made to astrogate or operate sensors while you are the pilot of a vehicle.
Prerequisites: Trained in Pilot.
Vehicle Sneak
Knights of the Old Republic, page .
You know how to fly and operate your vehicle in order to hide its approach visually, decrease the noise it produces, and minimize its sensor signature. Treat your ship as two size categories smaller when attempting Stealth checks.
Prerequisites: Trained in Pilot.