Nexu
Native to the jungles of Indona and Cholganna, the nexu is a fierce, stealthy predator with little fear of larger opponents, or even the weapons of sentient beings. Hunted for sport on their native planet, nexu often turn the tables on their would-be hunters and slash them to ribbons before they can fire a shot.
Nexu (CL 5)

Saga Edition Core Rulebook, page 276.
Medium beast 6
Initiative: +12; Senses: low-light vision;Perception +10
Defenses: Ref 16 (flat-footed 12), Fort 13, Will 12
Hit Points: 45; Damage Threshold: 13
Speed: 8 squares
Melee: 2 claws +8 (1d4+7) or
Melee: bite +8 (1d6+7)
Fighting Space: 1 square; Reach: 1 square
Base Attack: +4; Grapple: 8
Attack Options: ambush +2d6, Pin
Abilities: Str 18, Dex 18, Con 17, Int 2, Wis 14, Cha 12
Feats: Pin, Skill Training (Initiative, Perception)
Skills: Initiative +12, Perception+10, Stealth+12
Ambush—A nexu deals +2d6 damage with its natural weapons against a flat-footed opponent.
Low-light Vision—A nexu can see without penalty in shadowy illumination, ignoring concealment (but not total concealment) due to darkness. It retains the ability to distinguish color and detail under these conditions.