Officers at Large
Even the best-trained troops need someone to make decisions and provide direction. The officer fills that role, but also takes responsibility when the troops fail in their appointed tasks. They frequently also suffer the disrespect of their subordinates, who often see the uniform as a symbol of oppression. Many soldiers canRsquo;t perceive the honor of the person inside the uniform. Very few officers earn the universal respect of their troops and their superiors, but to those who understand the concepts of leadership and valor, it often just comes naturally.
An officer must be comfortable in command, willing to make tough decisions when their men need guidance, and occasionally ordering individual soldiers to their deaths so that the unit can survive. A good officer learns to do so without hesitation, and only agonizes over their decision when lives are no longer at stake. The best officers don’t let their distaste for life-or-death decisions paralyze them when their troops are counting on them. Those who can’t find the courage to face such dilemmas rarely stay officers for long—though certainly, a few somehow manage to avoid the issue by shifting blame elsewhere.
Examples of Officers
Admiral Ackbar, Captain Needa, General Dodonna, General Grievous, General Rieekan, General Veers
Requirements
To qualify to become an officer, a character must fulfill the following criteria.
- Minimum Level: 7th.
- Trained Skills: Knowledge (tactics).
- Talents: At least 1 talent from the Leadership or Commando talent trees.
- Special: Must belong to an organization with a military or paramilitary division.
Examples include the Trade Federation, the Galactic Empire, the Rebel Alliance, and the New Republic.
Class Rules & Traits
The Officer | ||
---|---|---|
Level | BAB | Class Features |
1st | +1 | Defense bonuses Talent |
2nd | +2 | Command Cover +1 Shared talent |
3rd | +3 | Talent |
4th | +4 | Command Cover +2 Shared talent |
5th | +5 | Talent |
6th | +6 | Command Cover +3 Shared talent |
7th | +7 | Talent |
8th | +8 | Command Cover +4 Shared talent |
9th | +9 | Talent |
10th | +10 | Command Cover +5 Shared talent |
Officers have the following traits.
Hit Points
At each level, officers gain 1d8 hit points + their Constitution modifier.
Force Points
Officers gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.
Defense Bonuses
At 1st level, you gain a +2 class bonus to your Reflex Defense and a +4 class bonus to your Will Defense.
Talents
At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.
Command Cover
Starting at 2nd level, an officer can use their allies to shield them from harm. You can gain a +1 cover bonus to your Reflex Defense for each ally that is adjacent to you, up to a maximum bonus equal to one-half your class Level (maximum +5 at 10th level).