Projectile weapons fire a solid physical object instead of enery or plasma. They can range from the primitive yet effective bow to the much more advanced flechette launcher.
This page covers common projectile weapons that are ostensibly designed to use against personnel and creatures. Larger-scale projectile weaponry is handled under Grenades or Heavy Weapons. More exotic or rare-occuring projectile weapons are discussed under Exotic Weapons.
Generic Weapons
Black-Powder Pistol
Pistol
Unknown Regions, page 37.
Cost: 200 Weight: 1.4kg Availability: Rare
Damage: 2d4 Stun: — Type: Piercing Mode(s) Single
The black-powder pistol’s usage or possession is rarely regulated, because it is considered antique on most worlds. Although reloading the weapon is slow and the weapon has a limited range, its main benefit is that knowledgeable explorers can usually scrounge together the materials to produce ammunition no matter where in the galaxy they might be. Black-powder pistols are notoriously finicky and require frequent maintenance. Many a spacer forced to use an ill-kept pistol has had it literally fizzle on him or her.
A black-powder pistol must be reloaded after each shot and requires a full-round action to reload, preventing the use of any feats or talents that allow multiple shots. Ammunition can be purchased in sets of 50 shots and costs 5 credits per set.
A character trained in Mechanics can attempt to forage for supplies to make his or her own ammunition, requiring a DC 20 Perception check to search the area for the necessary materials. One hour and a DC 15 Mechanics check can produce enough ammunition for 5 shots, and an extra 5 shots are produced for every 5 points by which the check result exceeds the DC.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Bow
Simple Weapon
Saga Edition Core Rulebook, page 128.
Cost: 300 Weight: 1.43kg Availability: —
Damage: 1d6 Stun: — Type: Piercing Mode(s) Single
The bow is a typical hunter’s weapon on low-tech worlds, but it is also used for sport on high-tech planets. A primitive bow and its arrows are made of wood and augmented with metal or stone, while more advanced versions tend to be made from durable, lightweight composite materials.
The wielder’s Strength modifier applies to damage dealt with a bow. A bow only holds a single arrow at a time, but it can be reloaded as a free action. A quiver of 10 arrows cost 20 credits and weighs 0.8kg.
Crossbow
Simple Weapon
Unknown Regions, page 37.
Cost: 300 Weight: 1.8kg Availability: —
Damage: 1d8 Stun: — Type: Piercing Mode(s) Single
A primitive weapon used by cultures lacking access to blaster or black-powder weaponry, the crossbow requires more time to reload than a bow, and it exchanges range for greater stopping power. In spite of these drawbacks, professional assassins use modified crossbows because they are quiet and do not show up on weapon scanners. As a further benefit to explorers, crossbow bolts can be manufactured by hand with a little time and effort, although the quality of such makeshift ammunition might be questionable.
A crossbow holds only a single bolt at a time, and it requires a move action to reload. A case of 10 crossbow bolts costs 20 credits and weighs 0.6 kg.
Crossbow, Repeating
Simple Weapon
Galaxy at War, page 39.
Cost: 400 Weight: 1.2kg Availability: —
Damage: 1d8 Stun: — Type: Piercing Mode(s) Single
The repeating crossbow is popular with collectors and historical afficionados as well as with hunters who desire an additional challenge. The Droland Plasteel Repeating Crossbow is a typical example of this weapon. Made from lightweight plasteel, it has a large under-slung magazine of quarrels. Whith each shot, the next quarrel is brought up while the string automatically recocks, allowing the crossbow to be fired every round.
The repeating crossbow magazine holds 10 quarrels, costs 30 credits and weighs 1.2kg. A magazine can be replaced a a move action.
Darter
Simple Weapon
Galaxy of Intrigue, page 64.
Cost: 150 Weight: 3kg Availability: Licensed
Damage: 1 Stun: — Type: Piercing Mode(s) Single
A darter is a large pistol that launches a dart by use pf a compressed air canister. Although the range is limited and the damage minor, the darts can deliver poison or a surveillance tagger. Poachers, game wardens, security personnel, assassins, and even medical personnel use darters in their duties.
Flechette Launcher
Rifle
Rebellion Era Campaign Guide, page 50.
Cost: 1,100 Weight: 5kg Availability: Military
Damage: 3d8 Stun: — Type: Piercing Mode(s) Single
The flechette launcher antipersonnel weapon fires canisters with hundreds of tiny durasteel darts that spread out over a large area. A flechette launcher is considered a splash weapon, with a 1-square splash radius. due to its single-shot nature, a flechette launcher cannot be used with the Rapid Shot feat or any other feat or talent that expends more than a single shot.
A flechette launcher requires special ammunition: A canister of four shots costs 50 credits; after four shots the canister must be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Area Attack Weapon.
Heavy Slugthrower Pistol
Pistol
Unknown Regions, page 38.
Cost: 400 Weight: 2.1kg Availability: Restricted
Damage: 2d8 Stun: — Type: Piercing Mode(s) Single
The projectile equivalent of a heavy blaster pistol, the heavy slugthrower pistol uses a larger round than a slugthrower pistol, creating greater stopping power at the cost of increased recoil, which makes accurate firing of several shots in rapid succession a difficult prospect. In spite of this lack of accu racy, the heavy slugthrower pistol does provide a psychological advantage, both because of its large size as well as the loud report it makes when fired, something to be considered when dealing with a skittish group of unfriendly natives.
If you use the Double Attack, Triple Attack, or Rapid Shot feat with a heavy slugthrower pistol, you take an additional −1 penalty to attack rolls.
A heavy slugthrower pistol uses an ammo clip instead of a power pack. After 8 shots, the clip must be replaced. A clip costs 15 credits and weighs 0.1 kg.
Needler
Pistol
Knights of the Old Republic, page 69.
Cost: 650 Weight: 1kg Availability: Licensed
Damage: 2d4 Stun: — Type: Piercing Mode(s) Single
Designed to be effective against personal shields without sacrificing range, a needler fires only tiny, ultra-sharp darts that penetrate energy shields and drill into the target’s body. A needler&rsquols ammunition can be laced with contact poison, delivering the poison to its targets.
A neelder requires an ammunition clip (20 credits, 0.1kg). After 10 shots, the clip myst be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Net
Simple Weapon
Saga Edition Core Rulebook, page 130.
Cost: 25 Weight: 4.5kg Availability: —
Damage: — Stun: — Type: — Mode(s) Single
Nets are used for hunting and fidhing in primitive cultures and for nonlethal crowd control in more advanced ones.
A net allows you to initiate a grab or grapple attack against a cahracter at range. A character that is grabbed or grappled can attempt to escape the net (requiring a DC 15 Acrobatics check). You can use the Pin and Trip feats with a net, but you cannot use the Crush or Throw feats.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Ripper
Pistol
Knights of the Old Republic, page 69.
Cost: 750 Weight: 1kg Availability: Licensed
Damage: 2d4 Stun: — Type: Slashing Mode(s) Single
The ripper is designed to bypass personal shields by dealing physical damage. The ripper is a pistol that fires a variety of oddly shaped pieces of shrapnel, similar to the flechette weapons that will be used in the Galactic Civil War. A ripper’s irregularly shaped ammunition penetrates deep into the target’s body, damaging it severely. If a ripper moves a target at least 1 step down the condition track by dealing damage exceeding the target’s damage threshold, shrapnel embedded in the target’s body immediately does an additional 1d4 damage.
A ripper requires an ammunition clip (20 credits, 0.1kg). After 10 shots, the clip must be replaced.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Scatter Gun
Rifle
Galaxy at War, page 40.
Cost: 275 Weight: 4kg Availability: Licensed
Damage: 3d8/2d8 Stun: — Type: Piercing Mode(s) Single
Found on primitive planets where slugthrowers are still used, the scatter gun is a large-barreled, low-velocity slugthrower that launches a blast of pellets spreading out over a distance. Scatter guns and their ammunition are cheap to manufacture and are primarily used for hunting. However, mercenaries, marines, and other soldiers sometimes carry a scatter gun as a back-up weapon for facing enemies in close quarters or for clearing rooms in house-to-house fighting.
Scatter guns deal 3d8 damage at ppoint blank range, 2d8 damage at short range, and no damage at medium or long range. They do not need power packs. Instead, they fire individual shells. Scatter guns hold 10 shells that each cost 2 credits and weighs 0.1kg.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Sling
Simple Weapon
Saga Edition Core Rulebook, page 130.
Cost: 35 Weight: 0.3kg Availability: —
Damage: 1d4 Stun: — Type: Bludgeoning Mode(s) Single
A primitive weapon, the sling hurls metal bullets or stones. The wielder’s Strength modifier applies to damage dealt with a sling.
Slugthrower Pistol
Pistol
Saga Edition Core Rulebook, page 130.
Cost: 250 Weight: 1.4kg Availability: Licensed
Damage: 2d6 Stun: — Type: Piercing Mode(s) Single
A slugthrower pistol fires metal bullets—called “slugs”—instead of energy bolts.
Slugthrowers are mostly found on backwater fringe worlds where blasters aren’t readily available. They don’t need power packs; instead, they employ clips that hold 10 slugs apiece. Clips cost 20 credits and weigh 0.1kg.
Slugthrower Rifle
Rifle
Saga Edition Core Rulebook, page 130.
Cost: 300 Weight: 4kg Availability: Restricted
Damage: 2d8 Stun: — Type: Piercing Mode(s) Single, Autofire
A slugthrower rifle is the larger cousin of the slugthrower pistol. It doesn’t need a power pack; instead, it takes clips, and each clip holds 20 slugs. Clips cost 40 credits and weigh 0.2kg.
Snare Pistol
Pistol
Galaxy of Intrigue, page 64.
Cost: 600 Weight: 2kg Availability: Licensed
Damage: — Stun: 1d4 Type: Bludgeoning Mode(s) Single
The smaller cousin of the snare rifle described in Scum and Villainy (see below), the snare pistol carries the same capabilities, but in a smaller weapon and with a consideralby shorter range. A snare pistol fires a length of weighted synthcord that wraps around the target, allowing the weapon’s wielder to initiate a grab or grapple against an enemy up to short range. An enemy that is grabbed or grappled can attempt tp escape the snare with a DC 15 Acrobatics check or to break it with a DC 20 Strength check. You can use the Pin and Trip feats with a snare pistol, but you cannot use the Crush, Throw, or Bone Crusher feats.
A snare pistol uses a specialized cartridge that holds 2 shots. Replacemet cartridges weigh 1kg and cost 25 credits each.
Inaccurate Weapon: This weapon cannot fire at targets at long range.
Snare Rifle
Rifle
Scum and Villainy, page 50.
Cost: 1,200 Weight: 5kg Availability: Licensed
Damage: — Stun: 1d6 Type: Bludgeoning Mode(s) Single
The need to capture a target alive present a problem to the bounty hunter. You can’t use a blaaster’s stun setting beyond very close range (6 squares); stun grenades work farther away (particularly when used with a grenade launcher), but they’re expensive and restricted, so they won’t always be available if you’re on a planet with strict weapon laws.
The snare rifle is one alternative, allowing the target to be stopped (or at least slowed down) at longer range by shooting a weighted cord that wraps around the target. A snare rifle allows you to initiate a grab or grapple against a character at range. If the grab attack succeeds, the target takes the listed stun damage from the force of the snare. A character that is grabbed or grappled can attempt to escape the snare (requiring a DC 15 Acrobatics check) or break out of it (requiring a DC 20 Strength check). You can use the Pin and Trip feats with a snare rifle, but you cannot use the Crush ot Throw feats.
A snare rifle uses a specialized cartridge that holds 5 shots. Replacement cartridges weigh 2kg and cost 50 credits each.
Name Brand Weapons
Czerka Adjuticator
Pistol
Clone Wars Campaign Guide, page 62.
Cost: 325 Weight: 0.5kg Availability: Licensed
Damage: 2d4 Stun: — Type: Piercing Mode(s) Single
The Adjudicator remains one of the few slughthrower hold-out pistols still in production today. It shares a lot of the same attributes—such as its small size and ease of concealment— with its hold-out blaster pistol cousins. the weapon is popular and useful when slughtrowers are more numerous than blasters. With its limited ammunition capacity and slow reload time, most owners use the Adjuticator as a back up weapon. The pistol can fire only 4 shots before needing to be reloaded, and a full-round action is required to reload it.
Czerka Adventurer
Rifle
Clone Wars Campaign Guide, page 62.
Cost: 360 Weight: 4kg Availability: Restricted
Damage: 2d10 Stun: — Type: Piercing Mode(s) Single
Designed as along-barreled slugthrower rifle, the Czerka Adventurer is used by bounty hunters because of its high accuracy ratings at long range. Unlike other slugthrower rifles, the Adventurer fills its firing chamber with a rich oxidizer as the bullet fires, propelling it faster to give it a longer range and a higher punch. Bounty hunters also prize the rifle for its ability to easily break down and be stashed inside a small portable container. The weapon can be disassembled or reassembled quickly using a move action.
Yuuzhan Vong Weapons
Razor Bug
Simple Weapon
Legacy Era Campaign Guide, page 65.
Cost: 800 Weight: 0.5kg Availability: Illegal, Rare
Damage: 2d8 Stun: — Type: Slashing Mode(s) Single
Razor bugs are small, disc-shaped insects engineered by the Yuuzhan Vong to serve as ranged weapons. Though they are thrown by hand, razor bugs are shaped in such a way that shey fly with great speed, distance, and accuracy, making them an effective replacement for longer-ranged weapons. A thrown razor bug is treated as a simple weapon, not a thrown weapon, for purposes of determining range.
Accurate Weapon: This weapon takes no penalty when firing at targets at short range.
Thud Bug
Simple Weapon
Legacy Era Campaign Guide, page 65.
Cost: 800 Weight: 0.5kg Availability: Illegal, Rare
Damage: 2d8 Stun: Yes Type: Bludgeoning Mode(s) Single
Like razor bugs, thud bugs are insects engineered by the Yuuzhan Vong to serve as ranged weapons. A thrown thud bug is treated as a simple weapon, not a thrown weapon, for purposes of determining range. Additionally, the wielder can choose to deal stun damage instead of normal damage against a target at point-blank or short range.