Shock Whip
Advanced Melee Weapon
Legacy Era Campaign Guide, page 62.
Cost: 1,200 Weight: 2.3kg Availability: Restricted
Damage: 1d6 Stun: — Type: Bludgeoning
A nasty weapon deemed by many to be unnecessarily painful, the shcok whip has been used by warriors throughout the galaxy for generations. Fast and cruel, the shock whip is the chosen weapon of the Mistryl Shadow Guards and is also used by the Sith Lord Darth Maleval. A shock whip consists of a metal grip from which extend long, thick wires woven together into a single strand. The metal grip houses a power cell that can send a surge of energy thtough the shock whip’s cord, issuing an electric shock to the target.
A shock whip is a melee weapon with a reach of 2 squares. When you hit with the shock whip, the target takes normal damage from the weapon. Also on a hit, you can choose to make a grab attack (as a free action) against the target using the whip, provided the target is no more than one size catergory larger than you. Unlike a normal grab attack, you make a second attack roll at the normal attack bonus with the whip, and you do not take a −5 penalty on the attack roll. If this second attack roll hits, the target is grabbed. As a swift action once per turn, you can automatically deal 2d6 energy damage to a target grabbed by the shock whip (no additional attack roll required.
If you have the Trip feat, you can choose to use the shock whip to knock the target prone instead of making a grab attack.
While grabbing a target with the shock whip, you cannot use the weapon to make attacks against any other targets.
A shock whip requires an energy cell to operate.