X-wing T-65BR “Recon” Starfighter
Incom4s T-65BR, commonly referred to as the Recon X-wing, was originally developed as an attempt to replace the venerable Y-wing Longprobe. Despite these initial intentions, Longprobes were never completely put out to pasture by the introduction of the T-65BR. Although it is widely accepted that the T-65BR is an excellent reconnaissance craft, it is by no means inexpensive to produce. this situation has led to the New Republic’s doctrine of “Improve and Replace,” whereby older X-wings that are already in service are overhauled and converted into recon craft with similar, if not identical, capabilities.
Capabilities
A T-65BR with sensors active shows up like a beacon on even the weakest interstellar detection equipment. These sensors, when paired with the T-65BR’s high-speed heypertransceiver, allow the pilot to transmit sensor data to base in real time. These sensors provide a +10 equipment bonus on Use Computer checks to operate sensors, but impose a −10 penalty on Stealth checks to hide the ship.
The ship’s pilot is paired with an astromech droid that can take control of the ship should the pilot require rest. Given the sensitive nature of the ship’s onboard systems, it is the pilot’s obligation to prevent his craft from falling into enemy hands. This is accomplished through the use of a self-destruct switch. When activated, the switch simultaneously erases all onboard computer memory, detonates a shaped charge that destroys the ship’s astromech droid, and injects the pilot with a lethal toxin. A dead mand’s switch, tied to the pilot’s vital signs, then detonates a large baradium charge, effectively destroying whatever remains.
Incom T-65BR X-wing Starfighter (CL 9)

Starships of the Galaxy, page 153.
Gargantuan starfighter
Initiative: +7; Senses: Perception +6
Defenses: Fort 26, Ref 18 (flat-footed 12) ; +7 armor, Vehicular Combat
Hit Points: 120; DR: 10; SR: 15; Damage Threshold: 46
Speed: fly 16 squares (max. velocity 1,150 km/h), fly 5 squares (starship scale)
Ranged: laser cannons +6 (see below)
Fighting Space: 4×4 or 1 square (starship scale); Cover: total (crew), +5 (astromech droid)
Base Attack: +2; Grapple: 33
Attack Options: autofire (laser cannons)
Abilities: Str 42, Dex 22, Con —, Int 14
Skills: Initiative −2, Mechanics +6, Perception +6, Pilot −2, Use Computer +6
* If the ship has an astromech droid, use these skill modifiers instead.
Crew: 1 plus astromech droid (skilled); Passengers: none
Cargo: 110 kg; Consumables: 1 week; Carried Craft: none
Hyperdrive: ×1 (backup×10), 10-jump memory (astromech droid)
Availability: Military; Cost: 150,000 (95,000)
Laser cannons (pilot)
Attack: +6 (+1 autofire), Damage: 6d10×2