BTL-A4 Starfighter
The “Longprobe” variant of the Y-wing is a scouting vessel. It replaces a gunner with additional supplies and fuel, a navicomputer, a backup hyperdrive, and a sensor enhancement package. This is hardly enough to turn it into a dedicated long-range scout, though it can do a better job at that task than a typical starfighter. One side effect of this alteration is that Longprobes are unusually well armed for a scout, making them more likely to get home to report their limited intelligence, and occasionally allowing the Longprobe pilot to blow up some valuable target uncovered during a scouting mission.
Even so, very few Longprobes were sent out on their own. Because of their high availability, such jury-rigged scouts were generally sent out in groups of six to twelve fighters, called recon teams. Although a single Longprobe wasn’t a particularly effective scout ship, a group of these fighters could scour a fairly large area of space in a reasonable time frame. Longprobe pilots actually took great pride in doing good jobs despite their second hand equipment.
Koensayr BTL-A4 “Longprobe” (CL 10)

Starships of the Galaxy, page 158.
Gargantuan starfighter
Initiative: +5; Senses: Perception +11
Defenses: Fort 26, Ref 16 (flat-footed 12) ; ++7 armor, Vehicular Combat
Hit Points: 120; DR: 10; SR: 25; Damage Threshold: 46
Speed: fly 16 squares (max. velocity 1,000 km/h), fly 4 squares (starship scale)
Ranged: laser cannons +9 (see below) or
Ranged: ion cannons +9 (see below) or
Ranged: proton torpedoes +9 (see below)
Fighting Space: 4×4 or 1 square (starship scale); Cover: total (crew), +5 (astromech droid)
Base Attack: +2; Grapple: 33
Attack Options: autofire (laser cannons, ion cannons), fire-link (proton torpedoes)
Abilities: Str 42, Dex 18, Con —, Int 16
Skills: Initiative +5, Mechanics +6 (+13*), Perception +6, Pilot +5, Use Computer +6 (+13*)
* If the ship has an astromech droid, use these skill modifiers instead.
Crew: 1 plus astromech droid (skilled); Passengers: none
Cargo: 220kg; Consumables: 1 month; Carried Craft: none
Payload: 8 proton torpedoes
Hyperdrive: ×1 (12 backup), navicomputer
Availability: Military; Cost: 155,000 (90,000 used)
Laser cannons (pilot)
Attack: +9 (+4 autofire), Damage: 4d10×2
Ion cannons (pilot)
Attack: +9 (+4 autofire), Damage: 4d10×2 ion
Proton torpedoes (pilot)
Attack: +9, Damage: 9d10×2, 4-square splash