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Saga Edition RPG Omnibus

Assassin (archetypes): Difference between revisions

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<div id="assassin" class="arch">
<div id="assassin" class="arch">
[[File:Swse_nonheroic_assassin.jpg|thumb|300px|Assassin]]
<h3 class="headline arch">Assassin</h3>
<h3 class="headline arch">Assassin</h3>
<p class="single nomargin">An assassin usually maintains a cover that enables him to travel freely, yet also explains why he&rsquo;s in a given location at a given time. Many assassins hold jobs as merchants, sales representatives for interstellar corporations, or diplomats. A truly villainous assassin has a &ldquo;signature&rdquo; consisting of a unique weapon, a particular approach, or some memento left with his victims.</p>
<p class="single nomargin">An assassin usually maintains a cover that enables him to travel freely, yet also explains why he&rsquo;s in a given location at a given time. Many assassins hold jobs as merchants, sales representatives for interstellar corporations, or diplomats. A truly villainous assassin has a &ldquo;signature&rdquo; consisting of a unique weapon, a particular approach, or some memento left with his victims.</p>
<div id="assassinencounters">
<h4 class="headline">Assassin Encounters</h4>
<p class="single nomargin">Assassins are hidden killers, watching and waiting for the moment when their target is most vulnerable. For the assassin, the attack isn&rsquo;t personal. It&rsquo;s just a job, and one that pays well.</p><p class="sinlge nomargin">{{indent}}Assassins focus on eliminating their targets with the least amount work possible. They aren&rsquo;t interested in collateral damage, since extra deaths don&rsquo;t bring in any more credits. That said, an assassin isn&rsquo;t afraid to kill a few bystanders if that&rsquo;s the only way to get to the target.</p><p class="sinlge nomargin">{{indent}}When on a job, an assassin might work alone or might operate as the
leader of a small team. He might use assassin droids, espionage droids, or vicious creatures such as the lethal [[kouhun (beast)|kouhun]] as tools. These servants are expendable resources, and their use helps to keep the assassin&rsquo;s hands clean. If an assassin ever finds himself outmatched, he is not above retreating&mdash;intending to strike again later and with a great deal more force.</p></div>
{{NPC
{{NPC
|name=Assassin
|name=Assassin
|challenge=5
|challenge=5
|image=swse_nonheroic_assassin.jpg
|imagetext=Assassin
|npclevel=[[Scoundrel (heroic class)|Scoundrel]]&nbsp;6  
|npclevel=[[Scoundrel (heroic class)|Scoundrel]]&nbsp;6  
|playable=NPC
|playable=NPC
Line 18: Line 25:
|dsp=12
|dsp=12
|init=&#43;10
|init=&#43;10
|senses=
|perception=&#43;8
|perception=&#43;8
|languages=Basic plus 2 other languages
|languages=Basic plus 2 other languages
Line 26: Line 32:
|will=17
|will=17
|hp=27
|hp=27
|dr=
|threshold=14
|threshold=14
|immune=
|speed=6 squares
|speed=6 squares
|melee1=vibroblade &#43;6 (2d6&#43;2)
|melee1=vibroblade &#43;6 (2d6&#43;2)
|melee2=vibroblade &#43;4 (3d6&#43;2) with Rapid Strike
|melee2=vibroblade &#43;4 (3d6&#43;2) with Rapid Strike
|ranged1=blaster rifle &#43;6 (3d8&#43;2)
|ranged1=blaster rifle &#43;6 (3d8&#43;2)
|ranged2=
|ranged3=
|fightspace=
|reach=
|bab=3
|bab=3
|grapple=6
|grapple=6
|attackoptions=Careful Shot<sup>H</sup>, Dastardly Strike, Rapid Strike, Sneak Attack &#43;2d6
|attackoptions=Careful&nbsp;Shot, Dastardly&nbsp;Strike, Rapid&nbsp;Strike, Sneak&nbsp;Attack &#43;2d6
|specialactions=Point Blank Shot, Precise Shot
|specialactions=Point&nbsp;Blank&nbsp;Shot, Precise&nbsp;Shot
|cha=13
|cha=13
|con=8
|con=8
Line 49: Line 49:
|feats=[[Careful&nbsp;Shot (feat)|Careful&nbsp;Shot]]<sup>H</sup>, [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Precise&nbsp;Shot (feat)|Precise&nbsp;Shot]], [[Rapid&nbsp;Strike (feat)|Rapid&nbsp;Strike]], [[Weapon&nbsp;Finesse (feat)|Weapon&nbsp;Finesse]], [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]]&nbsp;(adv. melee, pistols, simple)
|feats=[[Careful&nbsp;Shot (feat)|Careful&nbsp;Shot]]<sup>H</sup>, [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Precise&nbsp;Shot (feat)|Precise&nbsp;Shot]], [[Rapid&nbsp;Strike (feat)|Rapid&nbsp;Strike]], [[Weapon&nbsp;Finesse (feat)|Weapon&nbsp;Finesse]], [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]]&nbsp;(adv. melee, pistols, simple)
|skills=[[Acrobatics]]&#43;10<sup>H</sup>, [[Deception]]&nbsp;&#43;8, [[Gather&nbsp;Information]]&nbsp;&#43;8, [[Initiative]]&nbsp;&#43;10, [[Perception]]&nbsp;&#43;8, [[Persuasion]]&nbsp;&#43;8, [[Stealth]]&nbsp;&#43;10
|skills=[[Acrobatics]]&#43;10<sup>H</sup>, [[Deception]]&nbsp;&#43;8, [[Gather&nbsp;Information]]&nbsp;&#43;8, [[Initiative]]&nbsp;&#43;10, [[Perception]]&nbsp;&#43;8, [[Persuasion]]&nbsp;&#43;8, [[Stealth]]&nbsp;&#43;10
|possessions=blaster rifle with enhanced targeting scope, hold-out blaster, vibroblade, vibrodagger, comlink (encrypted), utility belt with medpac
|possessions=blaster&nbsp;rifle with enhanced&nbsp;targeting&nbsp;scope, hold-out&nbsp;blaster, vibroblade, vibrodagger, [[comlink|encrypted&nbsp;comlink]], [[utility&nbsp;belt]] with [[medpac]]
|asterixnote=<sup>H</sup> Human bonus feat or trained skill
|asterixnote='''H''' ''[[Human (species)|Human]] bonus feat or trained skill''
}}</div>
}}


<div id="revised" class="arch">
<div id="revised">
<h3 class="headline arch">Assassin (revised)</h3>
<h3 class="headline">Assassin (revised)</h3>
<p class="single nomargin">All assassins kill for money. Where particular assassins differ is in the techniques they use. Some are deadly snipers, taking a position far from the watchful eyes of sentries and passersby to wait for that one clear shot before slipping away. Others are more direct, removing their mark with a well-placed thrust of a vibroblade when the target least expects it.</p><p class="sinlge nomargin">{{indent}}Being an assassin is dangerous work. One who goes it alone must acquire his own customers, pay for equipment out of his own commissions, and lacks any kind of protection when a victim&rsquo;s friends come looking for revenge.</p><p class="sinlge nomargin">{{indent}}Some organizations, such as the Assassins Guild, offset the risks of the blood trade by offering skilled killers the protection they need to make a living in this nasty business. Gaining membership in the Assassins Guild is easy; a candidate simply needs a sponsor to vouch for him. The guild is not particularly selective about who joins, since it is powerful enough to punish those who betray its secrets.</p>
<p class="single nomargin">All assassins kill for money. Where particular assassins differ is in the techniques they use. Some are deadly snipers, taking a position far from the watchful eyes of sentries and passersby to wait for that one clear shot before slipping away. Others are more direct, removing their mark with a well-placed thrust of a vibroblade when the target least expects it.</p><p class="sinlge nomargin">{{indent}}Being an assassin is dangerous work. One who goes it alone must acquire his own customers, pay for equipment out of his own commissions, and lacks any kind of protection when a victim&rsquo;s friends come looking for revenge.</p><p class="sinlge nomargin">{{indent}}Some organizations, such as the Assassins Guild, offset the risks of the blood trade by offering skilled killers the protection they need to make a living in this nasty business. Gaining membership in the Assassins Guild is easy; a candidate simply needs a sponsor to vouch for him. The guild is not particularly selective about who joins, since it is powerful enough to punish those who betray its secrets.</p>
<div id="assassinencounters">
<h4 class="headline">Assassin Encounters</h4>
<p class="single nomargin">Assassins are hidden killers, watching and waiting for the moment when their target is most vulnerable. For the assassin, the attack isn&rsquo;t personal. It&rsquo;s just a job, and one that pays well.</p><p class="sinlge nomargin">{{indent}}Assassins focus on eliminating their targets with the least amount work possible. They aren&rsquo;t interested in collateral damage, since extra deaths don&rsquo;t bring in any more credits. That said, an assassin isn&rsquo;t afraid to kill a few bystanders if that&rsquo;s the only way to get to the target.</p><p class="sinlge nomargin">{{indent}}When on a job, an assassin might work alone or might operate as the
leader of a small team. He might use assassin droids, espionage droids, or vicious creatures such as the lethal [[kouhun (beast)|kouhun]] as tools. These servants are expendable resources, and their use helps to keep the assassin&rsquo;s hands clean. If an assassin ever finds himself outmatched, he is not above retreating&mdash;intending to strike again later and with a great deal more force.</p></div>
{{NPC
{{NPC
|name=Assassin (revised)
|name=Assassin (revised)
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|refpage=12
|refpage=12
|size=Medium
|size=Medium
|species=
|fp=3
|fp=3
|dsp=12
|dsp=12
|force=
|init=&#43;13
|init=&#43;13
|senses=
|perception=&#43;11
|perception=&#43;11
|languages=Basic, 2 others
|languages=Basic, 2 others
Line 81: Line 73:
|fort=21
|fort=21
|will=22
|will=22
|defenses=
|hp=45
|hp=45
|dr=
|threshold=11
|threshold=11
|immune=
|speed=6 squares
|speed=6 squares
|melee1=vibroblade &#43;13 (2d6&#43;7)
|melee1=vibroblade &#43;13 (2d6&#43;7)
Line 91: Line 80:
|ranged1=blaster pistol &#43;11 (3d6)&#43;5)
|ranged1=blaster pistol &#43;11 (3d6)&#43;5)
|ranged2=blaster rifle &#43;11 (3d8)&#43;5)
|ranged2=blaster rifle &#43;11 (3d8)&#43;5)
|fightspace=
|reach=
|bab=8
|bab=8
|grapple=11
|grapple=11
|attackoptions=[[autofire]] (blaster rifle), Carefult Shot, Dastardly Stike, Devastating Attack (adv melee) Point Blank Shot, Precise Shot, Rapid Strike, Running Attack, Sneak Attack &#43;3d6, Sniper
|attackoptions=[[autofire]] (blaster rifle), Carefult Shot, Dastardly Stike, Devastating Attack (adv melee) Point Blank Shot, Precise Shot, Rapid Strike, Running Attack, Sneak Attack &#43;3d6, Sniper
|specialactions=
|powers=
|utf=
|techniques=
|secrets=
|str=11
|str=11
|dex=17
|dex=17
Line 107: Line 89:
|wis=12
|wis=12
|cha=14
|cha=14
|talents=[[Misfortune_(talent_tree)#dastardly|Dastardly&nbsp;Strike]], [[Weapon_Specialist_(talent_tree)#devastating|Devastating&nbsp;Attack]] (adv melee), [[Misfortune_(talent_tree)#sneak|Sneak Attack]] &#43;3d6, [[Weapon_Specialist_(talent_tree)#spec|Weapon&nbsp;Specialization]] (adv melee)
|talents=[[Misfortune_(talent_tree)#dastardly|Dastardly&nbsp;Strike]], [[Weapon_Specialist_(talent_tree)#devastating|Devastating&nbsp;Attack]] (advanced melee), [[Misfortune_(talent_tree)#sneak|Sneak Attack]]&nbsp;&#43;3d6, [[Weapon_Specialist_(talent_tree)#spec|Weapon&nbsp;Specialization]] (advanced melee)
|feats=[[Careful&nbsp;Shot (feat)|Careful&nbsp;Shot]], Point&nbsp;Blank&nbsp;Shot (feat)|]], [[Precise&nbsp;Shot (feat)|Precise&nbsp;Shot]], [[Rapid&nbsp;Strike (feat)|Rapid&nbsp;Strike]], [[Skill&nbsp;Training (feat)|Skill&nbsp;Training]] (Gather Information, Pilot), [[Sniper (feat)|Sniper]], [[Weapon&nbsp;Finesse (feat)|Weapon&nbsp;Finesse]], [[Weapon&nbsp;Focus (feat)|Weapon&nbsp;Focus]] (adv melee), [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]] (adv melee, pistols, rifles, simple)
|feats=[[Careful&nbsp;Shot (feat)|Careful&nbsp;Shot]], Point&nbsp;Blank&nbsp;Shot (feat)|]], [[Precise&nbsp;Shot (feat)|Precise&nbsp;Shot]], [[Rapid&nbsp;Strike (feat)|Rapid&nbsp;Strike]], [[Skill&nbsp;Training (feat)|Skill&nbsp;Training]] (Gather Information, Pilot), [[Sniper (feat)|Sniper]], [[Weapon&nbsp;Finesse (feat)|Weapon&nbsp;Finesse]], [[Weapon&nbsp;Focus (feat)|Weapon&nbsp;Focus]] (adv melee), [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]] (adv melee, pistols, rifles, simple)
|skills=[[Acrobatics]]&nbsp;&#43;13, [[Deception]]&nbsp;&#43;12, [[Gather&nbsp;Information]]&nbsp;&#43;12, [[Initiative]]&nbsp;&#43;13, [[Perception]]&nbsp;&#43;11, [[Persuasion]]&nbsp;&#43;12, [[Pilot]]&nbsp;&#43;13, [[Stealth]]&nbsp;&#43;13
|skills=[[Acrobatics]]&nbsp;&#43;13, [[Deception]]&nbsp;&#43;12, [[Gather&nbsp;Information]]&nbsp;&#43;12, [[Initiative]]&nbsp;&#43;13, [[Perception]]&nbsp;&#43;11, [[Persuasion]]&nbsp;&#43;12, [[Pilot]]&nbsp;&#43;13, [[Stealth]]&nbsp;&#43;13
|possessions=blaster rifle with enhanced targeting scope, blaster pistol, vibroblade, concealed holster, electrobinoculars, liquid cable dispenser, encrypted comlink, utility belt with medpac, 200 credits
|possessions=blaster&nbsp;rifle with enhanced&nbsp;targeting&nbsp;scope, blaster&nbsp;pistol, vibroblade, [[holster|concealed&nbsp;holster]], [[electrobinoculars]], [[liquid&nbsp;cable&nbsp;dispenser]], [[comlink|encrypted&nbsp;comlink]], [[utility&nbsp;belt]] with [[medpac]], 200&nbsp;credits
|asterixnote=
}}</div></div>
 
<div id="expert" class="arch">
<h3 class="headline arch">Expert Assassin</h3>
<p class="single nomargin">Expert assassins are more than simple killers-for-hire. They are experienced, trained masters of dealing death outside normal combat. An expert assassin doesn&rsquo;t need to master the arts of mass battle, instead learning to kill at a time and place that removes as many variables as possible. Although dangerous in a stand-up fight, the expert assassin prefers to strike when the target is alone and vulnerable. Likely tactics include taking out targets at extreme range, setting explosives to eliminate them in thier homes or vehicles, or finding an isolated venue in which to stab them in the darkness.</p><p class="single nomargin">{{indent}}Most expert assassins belong to a guild or order, and they must abide by its rules. Some happily kill anyone if paid to do so, while others slay only for religious or philosophical reasons. Even governments might employee assassins as a means of eliminating foes to public to arrest or kill in combat.</p>
{{NPC
|name=Expert Assassin
|challenge=8
|npclevel=[[scoundrel (heroic class)]]&nbsp;3 &#47; [[soldier (heroic class)|soldier]]&nbsp;4 &#47; [[assassin (prestige class)|assassin]]&nbsp;1
|playable=NPC
|refbook=Scum and Villainy
|refpage=119
|size=Medium
|species=[[Human (species)|Human]]
|fp=4
|dsp=14
|init=&#43;12
|perception=&#43;11
|languages=Basic
|ref=25
|flatfoot=22
|fort=20
|will=21
|hp=62
|threshold=20
|speed=6 squares
|melee1=vibroblade &#43;9 (2d6&#43;6)
|ranged1=sniper blaster rifle &#43;10 (3d10&#43;6), Devastating&nbsp;Attack)
|ranged2=sniper blaster rifle &#43;11 (4d10&#43;6), Devastating&nbsp;Attack) with Deadeye
|bab=7
|grapple=&#43;10
|attackoptions=Dastardly&nbsp;Strike, Deadly&nbsp;Sniper, Point&nbsp;Blank&nbsp;Shot, Precise&nbsp;Shot, Sneak&nbsp;Attack&nbsp;&#43;1d6
|specialactions=Ruthless
|combatgear=2&nbsp;medpacs
|str=14
|dex=16
|con=10
|int=10
|wis=14
|cha=12
|talents=[[Misfortune_(talent_tree)#dastardly|Dastardly&nbsp;Strike]], [[Weapon_Specialist_(talent_tree)#devastating|Devastating&nbsp;Attack]], [[Assassin_(talent_tree)#ruthless|Ruthless]], [[Misfortune_(talent_tree)#sneak|Sneak&nbsp;Attack]]&nbsp;&#43;1d6, [[Weapon_Specialist_(talent_tree)#spec|Weapon&nbsp;Specialization]]&nbsp;(rifles)
|feats=[[Armor&nbsp;Proficiency (feat)|Armor&nbsp;Proficiency]]&nbsp;(light, medium), [[Deadeye (feat)|Deadeye]], [[Deadly&nbsp;Sniper (feat)|Deadly&nbsp;Sniper]]<sup>H</sup>, [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Precise&nbsp;Shot (feat)|Precise&nbsp;Shot]], [[Skill&nbsp;Training (feat)|Skill&nbsp;Training]]&nbsp;(Stealth), [[Sniper (feat)|Sniper]], [[Weapon&nbsp;Focus (feat)|Weapon&nbsp;Focus]]&nbsp;(rifles), [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]]&nbsp;(advanced&nbsp;melee, pistols, rifles, simple)
|skills=[[Climb]]&nbsp;&#43;11<sup>H</sup>, [[Initiative]]&nbsp;&#43;12, [[Perception]]&nbsp;&#43;11, [[Stealth]]&nbsp;&#43;12
|possessions=sniper&nbsp;blaster&nbsp;rifle with targeting&nbsp;scope (enhanced&nbsp;low&#8209;light), hold&#8209;out&nbsp;blaster, vibroblade, [[comlink]], credit&nbsp;chip, [[electrobinoculars]], [[field&nbsp;kit]], [[utility&nbsp;belt]]
|asterixnote='''H''' ''[[Human (species)|Human]] bonus feat or trained skill''
}}</div>
 
<div id="genoharadan" class="arch">
<h3 class="headline arch">GenoHaradan Assassin</h3>
<p class="single nomargin">GenoHaradan assassins come in many forms and with many skill sets. Since the GenoHaradan always ply their trade in such a way that benefits them politically, most GenoHaradan assassins are trained in multiple assassination techniques, ranging from public and messy to secret and mysterious. GenoHaradan assassins are extremely dangerous but wear no distinctive clothing or uniform; part of the danger associated with the GenoHaradan is that they could be anyone, including a friend, coworker, or family member.</p>
{{NPC
|name=GenoHaradan Assassin
|challenge=1
|npclevel=[[scout (heroic class)|scout]]&nbsp;3 &#47; [[soldier (heroic class)|soldier]]&nbsp;4 &#47; [[Elite_Trooper_(prestige_class)|elite&nbsp;trooper]]&nbsp;3
|playable=NPC
|refbook=Knights of the Old Republic
|refpage=218
|size=Medium
|species=[[Human (species)|Human]]
|fp=5
|dsp=6
|init=&#43;13
|perception=&#43;11 (can reroll, must take second result)
|languages=Basic
|ref=25
|flatfoot=22
|fort=25
|will=21
|hp=85
|dr=1
|threshold=30
|speed=6 squares
|melee1=knife &#43;12 (1d4&#43;7)
|ranged1=blaster pistol &#43;12 (3d6&#43;5)
|ranged2=blaster rifle &#43;14 (3d8&#43;9)
|ranged3=blaster rifle &#43;9 (3d8&#43;9)
|ranged3a=blaster rifle &#43;9 (3d8&#43;9) with Double&nbsp;Attack
|bab=9
|grapple=&#43;12
|attackoptions=Deadeye, Double&nbsp;Attack&nbsp;(rifles), Far&nbsp;Shot, Keen&nbsp;Shot, Point&nbsp;Blank&nbsp;Shot, Precise&nbsp;Shot, Sniper&nbsp;Shot
|specialactions=Shake&nbsp;It&nbsp;Off
|str=14
|dex=16
|con=13
|int=10
|wis=12
|cha=10
|specialqualities=[[Elite_Trooper_(prestige_class)#delay|delay&nbsp;damage]]
|talents=[[Awareness_(talent_tree)#acute|Acute&nbsp;Senses]], [[Weapon_Specialist_(talent_tree)#devastating|Devastating&nbsp;Attack]], [[Weapon_Master_(talent_tree)#impfocus|Greater&nbsp;Weapon&nbsp;Focus]]&nbsp;(rifles), [[Weapon_Master_(talent_tree)#impspec|Greater&nbsp;Weapon&nbsp;Specialization]]&nbsp;(rifles), [[Awareness_(talent_tree)#keenshot|Keen&nbsp;Shot]], [[Weapon_Specialist_(talent_tree)#spec|Weapon&nbsp;Specialization]]&nbsp;(rifles)
|feats=[[Armor&nbsp;Proficiency (feat)|Armor&nbsp;Proficiency]]&nbsp;(light), [[Deadeye (feat)|Deadeye]], [[Double&nbsp;Attack (feat)|Double&nbsp;Attack]]&nbsp;(rifles), [[Far&nbsp;Shot (feat)|Far&nbsp;Shot]], [[Improved&nbsp;Damage&nbsp;Threshold (feat)|Improved&nbsp;Damage&nbsp;Threshold]]<sup>H</sup>, [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Sniper&nbsp;Shot (feat)|Sniper&nbsp;Shot]], [[Shake&nbsp;It&nbsp;Off (feat)|Shake&nbsp;It&nbsp;Off]], [[Weapon&nbsp;Focus (feat)|Weapon&nbsp;Focus]]&nbsp;(rifles), [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]]&nbsp;(pistols, rifles, simple)
|skills=[[Climb]]&nbsp;&#43;12, [[Initiative]]&nbsp;&#43;13, [[Jump]]&nbsp;&#43;12<sup>H</sup>, [[Perception]]&nbsp;&#43;11 (can&nbsp;reroll, must take second result), [[Pilot]]&nbsp;&#43;13, [[Stealth]]&nbsp;&#43;13
|possessions=blaster&nbsp;rifle, blaster&nbsp;pistol, knife, [[comlink]]
|asterixnote='''H''' ''[[Human (species)|Human]] bonus feat or trained skill''
}}</div>
}}</div>


Line 125: Line 199:
|refpage=13
|refpage=13
|size=Medium
|size=Medium
|species=
|fp=6
|fp=6
|dsp=12
|dsp=12
|force=
|init=&#43;14
|init=&#43;14
|senses=
|perception=&#43;14
|perception=&#43;14
|languages=Basic, Bocce, High Galactic
|languages=Basic, Bocce, High Galactic
Line 139: Line 210:
|defenses=Dodge, Mobility
|defenses=Dodge, Mobility
|hp=63
|hp=63
|dr=
|threshold=25
|threshold=25
|immune=
|speed=6 squares
|speed=6 squares
|melee1=datadagger &#43;12 (1d4&#43;6)
|melee1=datadagger &#43;12 (1d4&#43;6)
|melee2=vibroblade &#43;13 (2d6&#43;6)
|melee2=vibroblade &#43;13 (2d6&#43;6)
|ranged1=hold-out laster pistol &#43;12 (3d4&#43;6)
|ranged1=hold-out laster pistol &#43;12 (3d4&#43;6)
|fightspace=
|reach=
|bab=9
|bab=9
|grapple=12
|grapple=12
|attackoptions=Dastardly Strike, Malakite Techniques, Point Blank Shot, Running Attack, Sneak Attack &#43;1d6, Triple Crit (datadagger)
|attackoptions=Dastardly Strike, Malakite Techniques, Point Blank Shot, Running Attack, Sneak Attack &#43;1d6, Triple Crit (datadagger)
|specialactions=Knack, Presence, Weaken Resolve
|specialactions=Knack, Presence, Weaken Resolve
|powers=
|utf=
|techniques=
|secrets=
|str=10
|str=10
|dex=16
|dex=16
Line 165: Line 228:
|feats=[[Dodge (feat)|Dodge]], [[Improved&nbsp;Defenses (feat)|Improved&nbsp;Defenses]], [[Mobility (feat)|Mobility]], [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Running&nbsp;Attack (feat)|Running&nbsp;Attack]], [[Skill&nbsp;Training (feat)|Skill&nbsp;Training]] (Persuasion,&nbsp;Stealth,&nbsp;Use&nbsp;Computer), [[Triple&nbsp;Crit (feat)|Triple&nbsp;Crit]] (datadagger), [[Weapon&nbsp;Finesse (feat)|Weapon&nbsp;Finesse]], [[Weapon&nbsp;Focus (feat)|Weapon&nbsp;Focus]] (adv melee), [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]] (adv melee, pistols, rifles, simple)
|feats=[[Dodge (feat)|Dodge]], [[Improved&nbsp;Defenses (feat)|Improved&nbsp;Defenses]], [[Mobility (feat)|Mobility]], [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Running&nbsp;Attack (feat)|Running&nbsp;Attack]], [[Skill&nbsp;Training (feat)|Skill&nbsp;Training]] (Persuasion,&nbsp;Stealth,&nbsp;Use&nbsp;Computer), [[Triple&nbsp;Crit (feat)|Triple&nbsp;Crit]] (datadagger), [[Weapon&nbsp;Finesse (feat)|Weapon&nbsp;Finesse]], [[Weapon&nbsp;Focus (feat)|Weapon&nbsp;Focus]] (adv melee), [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]] (adv melee, pistols, rifles, simple)
|skills=[[Acrobatics]]&nbsp;&#43;13, [[Deception]]&nbsp;&#43;12, [[Gather&nbsp;Information]]&nbsp;&#43;12, [[Initiative]]&nbsp;&#43;13, [[Perception]]&nbsp;&#43;11, [[Persuasion]]&nbsp;&#43;12, [[Pilot]]&nbsp;&#43;13, [[Stealth]]&nbsp;&#43;13
|skills=[[Acrobatics]]&nbsp;&#43;13, [[Deception]]&nbsp;&#43;12, [[Gather&nbsp;Information]]&nbsp;&#43;12, [[Initiative]]&nbsp;&#43;13, [[Perception]]&nbsp;&#43;11, [[Persuasion]]&nbsp;&#43;12, [[Pilot]]&nbsp;&#43;13, [[Stealth]]&nbsp;&#43;13
|possessions=blaster rifle with enhanced targeting scope, blaster pistol, vibroblade, concealed holster, electrobinoculars, liquid cable dispenser, encrypted comlink, utility belt with medpac, 200 credits
|possessions=blaster&nbsp;rifle with enhanced&nbsp;targeting&nbsp;scope, blaster&nbsp;pistol, vibroblade, [[holster|concealed&nbsp;holster]], [[electrobinoculars]], [[liquid&nbsp;cable&nbsp;dispenser]], [[comlink|encrypted&nbsp;comlink]], [[utility&nbsp;belt]] with [[medpac]], 200&nbsp;credits
|asterixnote=
}}</div>
 
<div id="sable" class="arch">
<h3 class="headline arch">Sable Dawn Assassin</h3>
<p class="single nomargin">The assassins of the Sable Dawn come from all walks of life. The majority of the organization&rsquo;s rank and file membership lacks sensitivity to [[the&nbsp;Force]]. That said, the most prized of the Sable Dawn&rsquo;s operatives are aware of the Force and skilled in its use. Using a mixture of conventional and unconventional methods, these assassins pose a grave threat to anyone that has a Sable Dawn contract placed on their heads.</p><p class="single nomargin">{{indent}}The Sable Dawn teaches its Force-using members that perfection is not attained easily or quickly. Therefore, they must constantly strive to test themselves, both to improve their skills as well as their pride and sense of self. With this self-realization comes the strength to take whatever they want, regardless of the moral trapping that might otherwise hold them at bay.</p><p class="single nomargin">{{indent}}No single description applies to the Sable Dawn&rsquo;s assassins. they come from all walks of life and can be members of any of a number of [[species]].</p>
{{NPC
|name=Sable Dawn Assassin
|challenge=9
|npclevel=[[scoundrel (heroic class)|scoundrel]]&nbsp;3 &#47; [[soldier (heroic class)|soldier]]&nbsp;4 &#47; [[assassin (prestige class)|assassin]]&nbsp;2
|playable=NPC
|refbook=Scum and Villainy
|refpage=145
|size=Medium
|species=[[Human (species)|Human]]
|fp=5
|dsp=9
|init=&#43;12
|perception=&#43;11
|languages=Basic, Rodese
|ref=28
|flatfoot=23
|fort=21
|will=22
|hp=62
|threshold=21
|speed=6 squares
|melee1=unarmed &#43;7 (1d8&#43;4)
|ranged1=blaster rifle &#43;10 (3d8&#43;4)
|bab=7
|grapple=&#43;7
|attackoptions=Dastardly&nbsp;Strike, Devastating&nbsp;Attack&nbsp;(rifles), Far&nbsp;Shot, Point&nbsp;Blank&nbsp;Shot, Running&nbsp;Attack, Ruthless, Sneak&nbsp;Attack&nbsp;&#43;1d6
|powers=[[Force_Grip_(force_power)|''Force&nbsp;grip'']], [[Force_Lightning_(force_power)|''Force&nbsp;lignthing'']], [[Surge_(force_power)|''surge'']]
|utf=16
|str=10
|dex=16
|con=10
|int=12
|wis=15
|cha=14
|specialqualities=[[Assassin_(prestige_class)#mark|mark]]&nbsp;1
|talents=[[Misfortune_(talent_tree)#dastardly|Dastardly&nbsp;Strike]], [[Commando_(talent_tree)#demolish|Demolitionist]], [[Weapon_Specialist_(talent_tree)#devastating|Devastating&nbsp;Attack]], [[Assassin_(talent_tree)#ruthless|Ruthless]], [[Misfortune_(talent_tree)#sneak|Sneak&nbsp;Attack]]&nbsp;&#43;1d6
|feats=[[Armor&nbsp;Proficiency (feat)|Armor&nbsp;Proficiency]]&nbsp;(light, medium), [[Far&nbsp;Shot (feat)|Far&nbsp;Shot]], [[Force&nbsp;Sensitivity (feat)|Force&nbsp;Sensitivity]], [[Force&nbsp;Training (feat)|Force&nbsp;Training]], [[Martial&nbsp;Arts (feat)|Martial&nbsp;Arts]]&nbsp;(I, II), [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Running&nbsp;Attack (feat)|Running&nbsp;Attack]], [[Skill&nbsp;Focus (feat)|Skill&nbsp;Focus]]&nbsp;(Use&nbsp;the&nbsp;Force), [[Skill&nbsp;Training (feat)|Skill&nbsp;Training]]&nbsp;(Stealth), [[Weapon&nbsp;Proficiency (feat)|Weapon&nbsp;Proficiency]]&nbsp;(pistols, rifles, simple)
|skills=[[Endurance]]&nbsp;&#43;9, [[Initiative]]&nbsp;&#43;12, [[Mechanics]]&nbsp;&#43;10, [[Perception]]&nbsp;&#43;11, [[Stealth]]&nbsp;&#43;12, [[Use&nbsp;the&nbsp;Force]]&nbsp;&#43;18
|possessions=blaster&nbsp;pistol, blaster&nbsp;rifle
}}</div>
 
<div id="zabrak" class="arch">
<h3 class="headline arch">Zabrak Assassin</h3>
<p class="single nomargin">See [[Mini-Adventure-Betrayal_at_Cloud_City|Mini-Adventure&colon; Betrayal at Cloud City]] [[Mini-Adventure-Betrayal_at_Cloud_City#encounter|Encounter&colon;&nbsp;Chase&nbsp;Through&nbsp;the&nbsp;Clouds]].</p>
{{NPC
|name=Zabrak Assassin
|challenge=4
|npclevel=[[scoundrel (heroic class)|scoundrel]]&nbsp;4
|playable=NPC
|refbook=Galaxy of Intrigue
|refpage=166
|size=Medium
|species=[[Zabrak (species)|Zabrak]]
|fp=2
|dsp=4
|init=&#43;10
|perception=&#43;3
|languages=Basic, Zabrak, 2 unassigned
|ref=20
|flatfoot=17
|fort=15
|will=17
|hp=29
|threshold=15
|speed=6 squares
|melee1=baton &#43;5 (1d6&#43;4)
|ranged1=blaster pistol&#43;6 (3d6&#43;2)
|ranged2=blaster pistol&#43;4 (4d6&#43;2) with Rapid&nbsp;Shot
|bab=3
|grapple=&#43;6
|attackoptions=Careful&nbsp;Shot, Far&nbsp;Shot, Point&nbsp;Blank&nbsp;Shot, Precise&nbsp;Shot, Rapid&nbsp;Shot, Sneak&nbsp;Attack&nbsp;&#43;2d6
|str=14
|dex=16
|con=10
|int=14
|wis=12
|cha=11
|talents=[[Misfortune_(talent_tree)#sneak|Sneak&nbsp;Attack]]&nbsp;&#43;2d6
|feats=[[Careful&nbsp;Shot (feat)|Careful&nbsp;Shot]], [[Far&nbsp;Shot (feat)|Far&nbsp;Shot]], [[Point&nbsp;Blank&nbsp;Shot (feat)|Point&nbsp;Blank&nbsp;Shot]], [[Precise&nbsp;Shot (feat)|Precise&nbsp;Shot]], [[Rapid&nbsp;Shot (feat)|Rapid&nbsp;Shot]], Weapon&nbsp;Proficiency (feat)|]]&nbsp;(pistols, simple)
|skills=[[Acrobatics]]&nbsp;&#43;10, [[Deception]]&nbsp;&#43;7, [[Gather&nbsp;Information]]&nbsp;&#43;7, [[Initiative]]&nbsp;&#43;10, [[Perception]]&nbsp;&#43;3 (can&nbsp;reroll, keeping the second result), [[Stealth]]&nbsp;&#43;10, [[Use&nbsp;Computer]]&nbsp;&#43;9
|possessions=blaster&nbsp;pistol, cloak, baton, 1,600 credits
}}</div>
}}</div>


{{npcmenu}}
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Latest revision as of 20:13, 9 August 2024

Assassin

An assassin usually maintains a cover that enables him to travel freely, yet also explains why he’s in a given location at a given time. Many assassins hold jobs as merchants, sales representatives for interstellar corporations, or diplomats. A truly villainous assassin has a “signature” consisting of a unique weapon, a particular approach, or some memento left with his victims.

Assassin Encounters

Assassins are hidden killers, watching and waiting for the moment when their target is most vulnerable. For the assassin, the attack isn’t personal. It’s just a job, and one that pays well.

     Assassins focus on eliminating their targets with the least amount work possible. They aren’t interested in collateral damage, since extra deaths don’t bring in any more credits. That said, an assassin isn’t afraid to kill a few bystanders if that’s the only way to get to the target.

     When on a job, an assassin might work alone or might operate as the leader of a small team. He might use assassin droids, espionage droids, or vicious creatures such as the lethal kouhun as tools. These servants are expendable resources, and their use helps to keep the assassin’s hands clean. If an assassin ever finds himself outmatched, he is not above retreating—intending to strike again later and with a great deal more force.

Assassin           (CL 5)

Assassin

     Saga Edition Core Rulebook, page 282.

Medium Human Scoundrel 6 NPC

Force: 1; Dark Side: 12

Initiative: +10; Senses: Perception +8

Languages: Basic plus 2 other languages

Defenses: Ref 20 (flat-footed 17), Fort 14, Will 17

Hit Points: 27; Damage Threshold: 14

Speed: 6 squares

Melee: vibroblade +6 (2d6+2) or

Melee: vibroblade +4 (3d6+2) with Rapid Strike

Ranged: blaster rifle +6 (3d8+2)

Base Attack: +3; Grapple: 6

Attack Options: Careful Shot, Dastardly Strike, Rapid Strike, Sneak Attack +2d6

Special Actions: Point Blank Shot, Precise Shot

Abilities: Str 10, Dex 16, Con 8, Int 14, Wis 12, Cha 13

Feats: Careful ShotH, Point Blank Shot, Precise Shot, Rapid Strike, Weapon Finesse, Weapon Proficiency (adv. melee, pistols, simple)

Skills: Acrobatics+10H, Deception +8, Gather Information +8, Initiative +10, Perception +8, Persuasion +8, Stealth +10

Possessions: blaster rifle with enhanced targeting scope, hold-out blaster, vibroblade, vibrodagger, encrypted comlink, utility belt with medpac

H Human bonus feat or trained skill


Assassin (revised)

All assassins kill for money. Where particular assassins differ is in the techniques they use. Some are deadly snipers, taking a position far from the watchful eyes of sentries and passersby to wait for that one clear shot before slipping away. Others are more direct, removing their mark with a well-placed thrust of a vibroblade when the target least expects it.

     Being an assassin is dangerous work. One who goes it alone must acquire his own customers, pay for equipment out of his own commissions, and lacks any kind of protection when a victim’s friends come looking for revenge.

     Some organizations, such as the Assassins Guild, offset the risks of the blood trade by offering skilled killers the protection they need to make a living in this nasty business. Gaining membership in the Assassins Guild is easy; a candidate simply needs a sponsor to vouch for him. The guild is not particularly selective about who joins, since it is powerful enough to punish those who betray its secrets.

Assassin (revised)           (CL 10)

     Threats of the Galaxy, page 12.

Medium scoundrel 4 / soldier 3 NPC

Force: 3; Dark Side: 12

Initiative: +13; Senses: Perception +11

Languages: Basic, 2 others

Defenses: Ref 25 (flat-footed 22), Fort 21, Will 22

Hit Points: 45; Damage Threshold: 11

Speed: 6 squares

Melee: vibroblade +13 (2d6+7) or

Melee: vibroblade +11 (3d6+7) with Rapid Strike

Ranged: blaster pistol +11 (3d6)+5) or

Ranged: blaster rifle +11 (3d8)+5)

Base Attack: +8; Grapple: 11

Attack Options: autofire (blaster rifle), Carefult Shot, Dastardly Stike, Devastating Attack (adv melee) Point Blank Shot, Precise Shot, Rapid Strike, Running Attack, Sneak Attack +3d6, Sniper

Abilities: Str 11, Dex 17, Con 8, Int 14, Wis 12, Cha 14

Talents: Dastardly Strike, Devastating Attack (advanced melee), Sneak Attack +3d6, Weapon Specialization (advanced melee)

Feats: Careful Shot, Point Blank Shot (feat)

Skills: Acrobatics +13, Deception +12, Gather Information +12, Initiative +13, Perception +11, Persuasion +12, Pilot +13, Stealth +13

Possessions: blaster rifle with enhanced targeting scope, blaster pistol, vibroblade, concealed holster, electrobinoculars, liquid cable dispenser, encrypted comlink, utility belt with medpac, 200 credits

Expert Assassin

Expert assassins are more than simple killers-for-hire. They are experienced, trained masters of dealing death outside normal combat. An expert assassin doesn’t need to master the arts of mass battle, instead learning to kill at a time and place that removes as many variables as possible. Although dangerous in a stand-up fight, the expert assassin prefers to strike when the target is alone and vulnerable. Likely tactics include taking out targets at extreme range, setting explosives to eliminate them in thier homes or vehicles, or finding an isolated venue in which to stab them in the darkness.

     Most expert assassins belong to a guild or order, and they must abide by its rules. Some happily kill anyone if paid to do so, while others slay only for religious or philosophical reasons. Even governments might employee assassins as a means of eliminating foes to public to arrest or kill in combat.

Expert Assassin           (CL 8)

     Scum and Villainy, page 119.

Medium Human scoundrel (heroic class) 3 / soldier 4 / assassin 1 NPC

Force: 4; Dark Side: 14

Initiative: +12; Senses: Perception +11

Languages: Basic

Defenses: Ref 25 (flat-footed 22), Fort 20, Will 21

Hit Points: 62; Damage Threshold: 20

Speed: 6 squares

Melee: vibroblade +9 (2d6+6)

Ranged: sniper blaster rifle +10 (3d10+6), Devastating Attack) or

Ranged: sniper blaster rifle +11 (4d10+6), Devastating Attack) with Deadeye

Base Attack: +7; Grapple: +10

Attack Options: Dastardly Strike, Deadly Sniper, Point Blank Shot, Precise Shot, Sneak Attack +1d6

Special Actions: Ruthless

Combat Gear: 2 medpacs

Abilities: Str 14, Dex 16, Con 10, Int 10, Wis 14, Cha 12

Talents: Dastardly Strike, Devastating Attack, Ruthless, Sneak Attack +1d6, Weapon Specialization (rifles)

Feats: Armor Proficiency (light, medium), Deadeye, Deadly SniperH, Point Blank Shot, Precise Shot, Skill Training (Stealth), Sniper, Weapon Focus (rifles), Weapon Proficiency (advanced melee, pistols, rifles, simple)

Skills: Climb +11H, Initiative +12, Perception +11, Stealth +12

Possessions: sniper blaster rifle with targeting scope (enhanced low‑light), hold‑out blaster, vibroblade, comlink, credit chip, electrobinoculars, field kit, utility belt

H Human bonus feat or trained skill

GenoHaradan Assassin

GenoHaradan assassins come in many forms and with many skill sets. Since the GenoHaradan always ply their trade in such a way that benefits them politically, most GenoHaradan assassins are trained in multiple assassination techniques, ranging from public and messy to secret and mysterious. GenoHaradan assassins are extremely dangerous but wear no distinctive clothing or uniform; part of the danger associated with the GenoHaradan is that they could be anyone, including a friend, coworker, or family member.

GenoHaradan Assassin           (CL 1)

     Knights of the Old Republic, page 218.

Medium Human scout 3 / soldier 4 / elite trooper 3 NPC

Force: 5; Dark Side: 6

Initiative: +13; Senses: Perception +11 (can reroll, must take second result)

Languages: Basic

Defenses: Ref 25 (flat-footed 22), Fort 25, Will 21

Hit Points: 85; DR: 1; Damage Threshold: 30

Speed: 6 squares

Melee: knife +12 (1d4+7)

Ranged: blaster pistol +12 (3d6+5) or

Ranged: blaster rifle +14 (3d8+9) or

Ranged: blaster rifle +9 (3d8+9) and
blaster rifle +9 (3d8+9) with Double Attack

Base Attack: +9; Grapple: +12

Attack Options: Deadeye, Double Attack (rifles), Far Shot, Keen Shot, Point Blank Shot, Precise Shot, Sniper Shot

Special Actions: Shake It Off

Abilities: Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 10

Special Qualities: delay damage

Talents: Acute Senses, Devastating Attack, Greater Weapon Focus (rifles), Greater Weapon Specialization (rifles), Keen Shot, Weapon Specialization (rifles)

Feats: Armor Proficiency (light), Deadeye, Double Attack (rifles), Far Shot, Improved Damage ThresholdH, Point Blank Shot, Sniper Shot, Shake It Off, Weapon Focus (rifles), Weapon Proficiency (pistols, rifles, simple)

Skills: Climb +12, Initiative +13, Jump +12H, Perception +11 (can reroll, must take second result), Pilot +13, Stealth +13

Possessions: blaster rifle, blaster pistol, knife, comlink

H Human bonus feat or trained skill

Malkite Poisoner

The remote world Malkii is famed for producing some of the most skilled poison manipulators in the galaxy.

     Poisoners operate in deep cover, impersonating nobles and wealthy citizens as a means to get close to their mark. So he can strike when the time is right, a Malkite Poisoner conceals numerous toxins all over his body, from the folds of his clothing to hidden compartments in his belongings. Each dose is so well hidden that a Malkite Poisoner can carry his toxins past even the most resolute security teams.

Malkite Poisoner           (CL 13)

     Threats of the Galaxy, page 13.

Medium scoundrel +9 / noble +4 NPC

Force: 6; Dark Side: 12

Initiative: +14; Senses: Perception +14

Languages: Basic, Bocce, High Galactic

Defenses: Ref 29 (flat-footed 26), Fort 25, Will 27; Dodge, Mobility

Hit Points: 63; Damage Threshold: 25

Speed: 6 squares

Melee: datadagger +12 (1d4+6) or

Melee: vibroblade +13 (2d6+6)

Ranged: hold-out laster pistol +12 (3d4+6)

Base Attack: +9; Grapple: 12

Attack Options: Dastardly Strike, Malakite Techniques, Point Blank Shot, Running Attack, Sneak Attack +1d6, Triple Crit (datadagger)

Special Actions: Knack, Presence, Weaken Resolve

Abilities: Str 10, Dex 16, Con 10, Int 14, Wis 12, Cha 16

Talents: Dastardly Strike, Knack, Malkite Techniques, Numbing Poison, Presence, Sneak Attack +1d6, Weaken Resolve

Feats: Dodge, Improved Defenses, Mobility, Point Blank Shot, Running Attack, Skill Training (Persuasion, Stealth, Use Computer), Triple Crit (datadagger), Weapon Finesse, Weapon Focus (adv melee), Weapon Proficiency (adv melee, pistols, rifles, simple)

Skills: Acrobatics +13, Deception +12, Gather Information +12, Initiative +13, Perception +11, Persuasion +12, Pilot +13, Stealth +13

Possessions: blaster rifle with enhanced targeting scope, blaster pistol, vibroblade, concealed holster, electrobinoculars, liquid cable dispenser, encrypted comlink, utility belt with medpac, 200 credits

Sable Dawn Assassin

The assassins of the Sable Dawn come from all walks of life. The majority of the organization’s rank and file membership lacks sensitivity to the Force. That said, the most prized of the Sable Dawn’s operatives are aware of the Force and skilled in its use. Using a mixture of conventional and unconventional methods, these assassins pose a grave threat to anyone that has a Sable Dawn contract placed on their heads.

     The Sable Dawn teaches its Force-using members that perfection is not attained easily or quickly. Therefore, they must constantly strive to test themselves, both to improve their skills as well as their pride and sense of self. With this self-realization comes the strength to take whatever they want, regardless of the moral trapping that might otherwise hold them at bay.

     No single description applies to the Sable Dawn’s assassins. they come from all walks of life and can be members of any of a number of species.

Sable Dawn Assassin           (CL 9)

     Scum and Villainy, page 145.

Medium Human scoundrel 3 / soldier 4 / assassin 2 NPC

Force: 5; Dark Side: 9

Initiative: +12; Senses: Perception +11

Languages: Basic, Rodese

Defenses: Ref 28 (flat-footed 23), Fort 21, Will 22

Hit Points: 62; Damage Threshold: 21

Speed: 6 squares

Melee: unarmed +7 (1d8+4)

Ranged: blaster rifle +10 (3d8+4)

Base Attack: +7; Grapple: +7

Attack Options: Dastardly Strike, Devastating Attack (rifles), Far Shot, Point Blank Shot, Running Attack, Ruthless, Sneak Attack +1d6

Force Powers (known) (Use the Force +16): Force grip, Force lignthing, surge

Abilities: Str 10, Dex 16, Con 10, Int 12, Wis 15, Cha 14

Special Qualities: mark 1

Talents: Dastardly Strike, Demolitionist, Devastating Attack, Ruthless, Sneak Attack +1d6

Feats: Armor Proficiency (light, medium), Far Shot, Force Sensitivity, Force Training, Martial Arts (I, II), Point Blank Shot, Running Attack, Skill Focus (Use the Force), Skill Training (Stealth), Weapon Proficiency (pistols, rifles, simple)

Skills: Endurance +9, Initiative +12, Mechanics +10, Perception +11, Stealth +12, Use the Force +18

Possessions: blaster pistol, blaster rifle

Zabrak Assassin

See Mini-Adventure: Betrayal at Cloud City Encounter: Chase Through the Clouds.

Zabrak Assassin           (CL 4)

     Galaxy of Intrigue, page 166.

Medium Zabrak scoundrel 4 NPC

Force: 2; Dark Side: 4

Initiative: +10; Senses: Perception +3

Languages: Basic, Zabrak, 2 unassigned

Defenses: Ref 20 (flat-footed 17), Fort 15, Will 17

Hit Points: 29; Damage Threshold: 15

Speed: 6 squares

Melee: baton +5 (1d6+4)

Ranged: blaster pistol+6 (3d6+2) or

Ranged: blaster pistol+4 (4d6+2) with Rapid Shot

Base Attack: +3; Grapple: +6

Attack Options: Careful Shot, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot, Sneak Attack +2d6

Abilities: Str 14, Dex 16, Con 10, Int 14, Wis 12, Cha 11

Talents: Sneak Attack +2d6

Feats: Careful Shot, Far Shot, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Proficiency (feat)

Skills: Acrobatics +10, Deception +7, Gather Information +7, Initiative +10, Perception +3 (can reroll, keeping the second result), Stealth +10, Use Computer +9

Possessions: blaster pistol, cloak, baton, 1,600 credits