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Saga Edition RPG Omnibus

Strike-class Medium Cruiser: Difference between revisions

(Created page with "{{DISPLAYTITLE:''Strike''-class Medium Cruiser}} {{vehiclemenu}} <div style="margin-top: 1.5em;"> thumb|300px|''Strike''-class Medium Cruiser <p class="single nomargin">The ''Strike''‑class is designed from the ground up to be a flexible, efficient, modular starship with half the functionality of a ''Victory''‑class Star Destroyer for 25% of the cost. Strike cruisers became an...")
 
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{{DISPLAYTITLE:''Strike''-class Medium Cruiser}}
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[[File:Swse_capitalship_strike_cruiser.jpg|thumb|300px|''Strike''-class Medium Cruiser]]
<p class="single nomargin">The ''Strike''&#8209;class is designed from the ground up to be a flexible, efficient, modular starship with half the functionality of a [[Victory-class_Star_Destroyer|''Victory''&#8209;class Star Destroyer]] for 25&#37; of the cost. Strike cruisers became an important tool in the Imperial fleet, able to be equipped for any mission and built in numbers great enough to replenish those lost in battle. The Rebel Alliance valued the few Strike cruisers it captured, often modifying them to serve in specific missions. The Imperial Remnant depends on these ships even more heavily than Star Destroyers, since this is one of the few class of capital ship it still has capacity to produce in large numbers.</p></div>


<div id="capabilities" style="margin-top: 1.5em;">
--><p class="single nomargin">The ''Strike''&#8209;class is designed from the ground up to be a flexible, efficient, modular starship with half the functionality of a [[Victory-class_Star_Destroyer|''Victory''&#8209;class Star Destroyer]] for 25&#37; of the cost. Strike cruisers became an important tool in the Imperial fleet, able to be equipped for any mission and built in numbers great enough to replenish those lost in battle. The Rebel Alliance valued the few Strike cruisers it captured, often modifying them to serve in specific missions. The Imperial Remnant depends on these ships even more heavily than Star Destroyers, since this is one of the few class of capital ship it still has capacity to produce in large numbers.</p><!--
 
 
 
 
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<h4 class="headline">Capabilities</h4>
<h4 class="headline">Capabilities</h4>
<p class="single nomargin">The greatest advantage of the Strike cruiser is its flexible nature. With 6,000 tons of cargo space and modular troop and hangar sections, it can easily go from being a starfighter carrier to a planetary assault ship or system garrison flagship. The amount of cargo and number of troops, starfighters, or walkers carried by a Strike cruiser can be doubled (along with all support craft needed for the increased complement) by reducing some other cargo category by 50&#37;. Thus, a ship might have only 510 troops but 36 starfighters, or carry 2,040 but only have 4,500 tons of cargo space.</p><p class="sinlge nomargin">{{indent}}'''Tactical Fire:''' ''Strike''&#8209;class medium cruisers have a modular design that allows them to fulfill a variety of roles. As a [[standard&nbsp;action]], a ''Strike''&#8209;class cruiser can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All allied ships within that area gain either a &#43;1 bonus to [[Reflex Defense]] or a &#43;1 bonus on attack rolls (commander&rsquo;s choice), but not both.</p></div>
<p class="single nomargin">The greatest advantage of the Strike cruiser is its flexible nature. With 6,000 tons of cargo space and modular troop and hangar sections, it can easily go from being a starfighter carrier to a planetary assault ship or system garrison flagship. The amount of cargo and number of troops, starfighters, or walkers carried by a Strike cruiser can be doubled (along with all support craft needed for the increased complement) by reducing some other cargo category by 50&#37;. Thus, a ship might have only 510 troops but 36 starfighters, or carry 2,040 but only have 4,500 tons of cargo space.</p><!--
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--><p class="sinlge nomargin">{{indent}}'''Tactical Fire:''' ''Strike''&#8209;class medium cruisers have a modular design that allows them to fulfill a variety of roles. As a [[standard&nbsp;action]], a ''Strike''&#8209;class cruiser can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All allied ships within that area gain either a &#43;1 bonus to [[Reflex Defense]] or a &#43;1 bonus on attack rolls (commander&rsquo;s choice), but not both.</p></div><!--
 
 
 
 
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|vehicleid=strike
|vehiclename=Loronar Corporation Strike-class Medium Cruiser
|vehiclename=Loronar Corporation Strike-class Medium Cruiser
|challenge=18
|challenge=18
|image=swse_capitalship_strike_cruiser.jpg
|refbook=Starships of the Galaxy
|refbook=Starships of the Galaxy
|refpage=135
|refpage=135
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|weapon4attack=&#43;13(&#8722;7 against targets smaller than Colossal)
|weapon4attack=&#43;13(&#8722;7 against targets smaller than Colossal)
|weapon4damage=&mdash;(grapple &#43;66)
|weapon4damage=&mdash;(grapple &#43;66)
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Latest revision as of 05:09, 15 January 2025

The Strike‑class is designed from the ground up to be a flexible, efficient, modular starship with half the functionality of a Victory‑class Star Destroyer for 25% of the cost. Strike cruisers became an important tool in the Imperial fleet, able to be equipped for any mission and built in numbers great enough to replenish those lost in battle. The Rebel Alliance valued the few Strike cruisers it captured, often modifying them to serve in specific missions. The Imperial Remnant depends on these ships even more heavily than Star Destroyers, since this is one of the few class of capital ship it still has capacity to produce in large numbers.

     Tactical Fire: Strike‑class medium cruisers have a modular design that allows them to fulfill a variety of roles. As a standard action, a Strike‑class cruiser can forgo all attacks to provide tactical fire to all squares in a 2-square radius around itself. All allied ships within that area gain either a +1 bonus to Reflex Defense or a +1 bonus on attack rolls (commander’s choice), but not both.

Loronar Corporation Strike-class Medium Cruiser           (CL 18)

     Starships of the Galaxy, page 135.

Colossal (frigate) capital ship

Initiative: −3; Senses: Perception +6

Defenses: Fort 54, Ref 15 (flat-footed 14) ; +14 armor, Vehicular Combat

Hit Points: 1,200; DR: 20; SR: 125; Damage Threshold: 99

Speed: fly 3 squares (starship scale)

Ranged: 2 turbolaser bateries +13* (see below) and
4 light turbolaser bateries +13* (see below) and
2 ion cannon bateries +13* (see below) and
2 tractor beam batteries +13* (see below)

Fighting Space: 2×2 (starship scale); Cover: total

Base Attack: +2; Grapple: 66

Abilities: Str 98, Dex 12, Con —, Int 16

Skills: Initiative −3, Mechanics +6, Perception +6, Pilot −3, Use Computer +6

Crew: 2,112 (skilled); Passengers: 1,020 (troops)

Cargo: 9,000 tons; Consumables: 2 years; Carried Craft: 18 starfighters, 48 AT-STs, and 4 additional AT-STs or 2 AT-ATs, various dropships and support craft.

Hyperdrive: ×2 (backup ×12), navicomputer

Availability: Military; Cost: not available for sale (black market value 17,000,000 used)

* Apply a −20 penalty on attacks against targets smaller than Colossal size.

Turbolaser battery (5 gunners)
Attack:
 +13 (−7 against targets smaller than Colossal), Damage: 7d10×5

Light turbolaser battery (5 gunners)
Attack:
 +13(−7 against targets smaller than Colossal), Damage: 2d10×5

Ion cannon battery (5 gunners)
Attack:
 +13(−7 against targets smaller than Colossal), Damage: 3d10×5 ion

Tractor beam battery (5 gunners)
Attack:
 +13(−7 against targets smaller than Colossal), Damage: —(grapple +66)