No edit summary |
No edit summary |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:Elite Trooper}} | {{DISPLAYTITLE:Elite Trooper}}<!-- | ||
{{Reference | |||
-->{{Reference | |||
|title1=Elite Trooper | |title1=Elite Trooper | ||
|found_in = [[Saga Edition Core Rulebook]] pg 211 | |found_in = [[Saga Edition Core Rulebook]] pg 211 | ||
|image1 = Swse class elite trooper.jpg | |image1 = Swse class elite trooper.jpg | ||
}} | }}<!-- | ||
<div | |||
--><div id="atlarge" class="topdiv"><!-- | |||
<p class="single nomargin">The elite trooper represents an individual who has received advanced combat training. More than a mere soldier, the elite trooper is highly trained and capable of taking on any number of combat-related missions, such as guarding an important location, assaulting an enemy base, or participating in stealthy insertion into enemy territory. She’s a crack shot and, though trained the use of armor, can easily operate without it if the situation warrants. When the fighting gets particularly brutal, the elite trooper can dispatch is hand-to-hand as easily as she does with a blaster.{{ | |||
--><h2 class="headline">Elite Troopers at Large</h2><!-- | |||
--><p class="single nomargin">The elite trooper represents an individual who has received advanced combat training. More than a mere soldier, the elite trooper is highly trained and capable of taking on any number of combat-related missions, such as guarding an important location, assaulting an enemy base, or participating in stealthy insertion into enemy territory. She’s a crack shot and, though trained the use of armor, can easily operate without it if the situation warrants. When the fighting gets particularly brutal, the elite trooper can dispatch is hand-to-hand as easily as she does with a blaster.</p><!-- | |||
--><p class="single nomargin">{{indent}}Elite troopers exist in a variety of roles, but unlike Imperial stormtroopers—the “elite troops” of the Empire—they rely on skill and ingenuity more in sheer force and blind obedience to the Emperor’s will. Thus, the best missions for them involve penetrating attacks deep behind enemy lines, or guerilla warfare conducted on enemy-held Worlds—situations where versatility and sheer determination are the elite trooper’s best armaments and armor.</p><!-- | |||
--><div id="examples" class="spacer"><!-- | |||
--><h3 class="headline">Examples of Elite Troopers</h3><!-- | |||
--><p class="single nomargin">General Madine, Major Derlin, Kyle Katarn, Lieutenant Page, Kell Tainer, ARC Trooper Alpha-02.</p><!-- | |||
--></div><!-- end h3 examples | |||
--><div id="requirements" class="spacer"><!-- | |||
--><h3 class="headline">Requirements</h3><!-- | |||
--><p class="single nomargin">To qualify to become an elite trooper, a character must fulfill the following criteria.</p><!-- | |||
--><ul><!-- | |||
--><li>'''Base Attack Bonus:''' +7.</li><!-- | |||
--><li>'''Feats:''' [[Armor Proficiency (feat)|Armor Proficiency]] (light and medium), [[Martial_Arts_(feat)#I|Martial Arts I]], [[Point Blank Shot (feat)|Point Blank Shot]].</li><!-- | |||
--><li>'''Talents:''' At least 1 talent from the [[Armor Specialist (talent tree)|Armor Specialist]], [[Commando (talent tree)|Commando]], [[Mercenary (talent tree)|Mercenary]], or [[Weapon Specialist (talent tree)|Weapon Specialist]] [[Class_Talent_Trees|talent trees]].</li><!-- | |||
--></ul><!-- | |||
--></div><!-- end h3 requirements | |||
--></div><!-- end h2 at large | |||
<div id=" | --><div id="traits" class="spacer2"><!-- | ||
--><h2 class="headline">Class Rules & Traits</h2><!-- | |||
<h2 class="headline">Class Rules & Traits</h2> | |||
--> | |||
{| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;" | {| class="wikitable tweek" style="width: 30%; float: right; margin: 0 0 1em .5em; font-size:small; line-height: 140%;" | ||
! colspan="3"|The Elite Trooper | ! colspan="3"|The Elite Trooper | ||
Line 61: | Line 103: | ||
| style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|+10 | | style="padding: 0 .5em; background-color: #dddddd; text-align: center;"|+10 | ||
| style="padding: 0 .5em; background-color: #dddddd;"|Damage Reduction 5 | | style="padding: 0 .5em; background-color: #dddddd;"|Damage Reduction 5 | ||
|} | |}<!-- | ||
<p class="single nomargin">Elite troopers have the following traits and | |||
--><p class="single nomargin">Elite troopers have the following traits.</p><!-- | |||
--><div id="hitpoints" class="spacer"><!-- | |||
--><h4 class="headline">Hit Points</h4><!-- | |||
--><p class="single nomargin">At each level, elite troopers gain 1d12 [[hit point]]s + their [[Constitution]] modifier.</p><!-- | |||
--></div><!-- end h3 hitpoints | |||
--><div id="forcepoints" class="spacer"><!-- | |||
--><h4 class="headline">Force Points</h4><!-- | |||
--><p class="single nomargin">Elite troopers gain a number of [[Force point]]s equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.</p><!-- | |||
--></div><!-- | |||
--><div id="defense" class="spacer"><!-- | |||
--><h4 class="headline">Defense Bonuses</h4><!-- | |||
--><p class="single nomargin">At 1st level, you gain a +4 class bonus to your [[Fortitude Defense]] and a +2 class bonus to your [[Reflex Defense]].</p><!-- | |||
--></div><!-- | |||
--><div id="delaydamage" class="spacer"><!-- | |||
--><h4 class="headline">Delay Damage</h4><!-- | |||
< | |||
< | |||
--><p class="single nomargin">Elite troopers are among the toughest individuals in the galaxy. After being exposed to numerous threats, foes, and combat situations, you've developed the ability to delay effects that would drop lesser creatures.</p><!-- | |||
<p class="single nomargin"> | |||
--><p class="single nomargin">{{indent}}Once per encounter as a reaction, you can choose to delay the effect of a single attack, ability, or effect used against you. The damage or effect does not take hold until the end of your next turn.</p><!-- | |||
<p class="single nomargin"> | |||
--></div><!-- | |||
< | |||
<div id="talents" | |||
< | |||
<p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p> | --><div id="talents" class="spacer"><!-- | ||
--><h4 class="headline">Talents</h4><!-- | |||
--><p class="single nomargin">At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.</p><!-- | |||
--> | |||
{{Tree-tablestart}} | {{Tree-tablestart}} | ||
{{Tree-camouflage}} | {{Tree-camouflage}} | ||
Line 98: | Line 174: | ||
{{Tree-squadleaderelite}} | {{Tree-squadleaderelite}} | ||
{{Tree-weaponmaster}} | {{Tree-weaponmaster}} | ||
{{Tree-tableend}} | {{Tree-tableend}}<!-- | ||
--></div><!-- | |||
--><div id="reduction" class="spacer"><!-- | |||
--><h4 class="headline">Damage Reduction</h4><!-- | |||
--><p class="single nomargin">At 2nd level, you gain damage reduction 1 (DR 1), which means that you reduce the damage you take from any attack by 1.</p><!-- | |||
--><p class="single nomargin">{{indent}}At every even-numbered level after 2nd, your damage reduction improves by 1 (DR 2 at 4th level, DR 3 at 6th level, and so on).</p><!-- | |||
--></div><!-- | |||
--></div><!-- end h2 traits | |||
-->{{endbar}} | |||
__NOTOC__ | __NOTOC__ | ||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Latest revision as of 22:24, 19 July 2025
Elite Troopers at Large
The elite trooper represents an individual who has received advanced combat training. More than a mere soldier, the elite trooper is highly trained and capable of taking on any number of combat-related missions, such as guarding an important location, assaulting an enemy base, or participating in stealthy insertion into enemy territory. She’s a crack shot and, though trained the use of armor, can easily operate without it if the situation warrants. When the fighting gets particularly brutal, the elite trooper can dispatch is hand-to-hand as easily as she does with a blaster.
Elite troopers exist in a variety of roles, but unlike Imperial stormtroopers—the “elite troops” of the Empire—they rely on skill and ingenuity more in sheer force and blind obedience to the Emperor’s will. Thus, the best missions for them involve penetrating attacks deep behind enemy lines, or guerilla warfare conducted on enemy-held Worlds—situations where versatility and sheer determination are the elite trooper’s best armaments and armor.
Examples of Elite Troopers
General Madine, Major Derlin, Kyle Katarn, Lieutenant Page, Kell Tainer, ARC Trooper Alpha-02.
Requirements
To qualify to become an elite trooper, a character must fulfill the following criteria.
- Base Attack Bonus: +7.
- Feats: Armor Proficiency (light and medium), Martial Arts I, Point Blank Shot.
- Talents: At least 1 talent from the Armor Specialist, Commando, Mercenary, or Weapon Specialist talent trees.
Class Rules & Traits
The Elite Trooper | ||
---|---|---|
Level | BAB | Class Features |
1st | +1 | Defense bonuses Delay Damage Talent |
2nd | +2 | Damage Reduction 1 |
3rd | +3 | Talent |
4th | +4 | Damage Reduction 2 |
5th | +5 | Talent |
6th | +6 | Damage Reduction 3 |
7th | +7 | Talent |
8th | +8 | Damage Reduction 4 |
9th | +9 | Talent |
10th | +10 | Damage Reduction 5 |
Elite troopers have the following traits.
Hit Points
At each level, elite troopers gain 1d12 hit points + their Constitution modifier.
Force Points
Elite troopers gain a number of Force points equal to 6 + one-half their character level (rounded down) at 1st level and every time they gain a new level in this class. Any Force points left over from previous levels are lost.
Defense Bonuses
At 1st level, you gain a +4 class bonus to your Fortitude Defense and a +2 class bonus to your Reflex Defense.
Delay Damage
Elite troopers are among the toughest individuals in the galaxy. After being exposed to numerous threats, foes, and combat situations, you've developed the ability to delay effects that would drop lesser creatures.
Once per encounter as a reaction, you can choose to delay the effect of a single attack, ability, or effect used against you. The damage or effect does not take hold until the end of your next turn.
Talents
At every odd-numbered level (1st, 3rd, 5th, …), you select a talent from any of the following talent trees. You must meet the prerequisites (if any) of the chosen talent. No talent can be selected more than once unless expressly indicated. Click on the links to learn more about a given talent tree or talent.
Damage Reduction
At 2nd level, you gain damage reduction 1 (DR 1), which means that you reduce the damage you take from any attack by 1.
At every even-numbered level after 2nd, your damage reduction improves by 1 (DR 2 at 4th level, DR 3 at 6th level, and so on).